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3 votes
1 answer
143 views

Camera view not adjusting as camera moves along its Local Axis

In the images below, we can see a vertical split of the screen. On the left is the camera view, on the right is the viewport view. While moving the camera along its Local Axis, I expect the camera ...
Ogunlesi Taiwo's user avatar
1 vote
1 answer
30 views

Orthographic View is Curving the Textured Image When It Should be Flat

I am currently working on a 3d product rendering for a flat, e-commerce style image. I tried to move the camera close and far from the subject and set the Lens Type to Orthographic, but the image ...
SilentClass6's user avatar
0 votes
0 answers
79 views

Blender orthographic camera setting exactly same as a Unity camera

I'm trying to set a blender camera like a Unity camera. when I tried perspective type, it worked perfectly. But when trying orthographic type, there's different result by a camera view. I can't ...
Blenderrrr's user avatar
0 votes
1 answer
17 views

Particle Orthographic Clipping Issues

I just got done following a tutorial for creating an asteroid field by setting them to a volumed hair particle system, but I'm having some strange issues with them clipping in orthographic view camera....
Connor Brian William Burtonwoo's user avatar
2 votes
0 answers
583 views

How to set the orthographic camera to match a specific width?

Consider a simple setup where the camera is facing a plane orthogonal. For further simplicity, assume that the camera is located at X=0 and facing along the Y-axis. The plane is also centered to the Y-...
Mario's user avatar
  • 89
0 votes
2 answers
299 views

How can I prevent silhouette changing when modeling in orthographic

I am modeling a head using a reference image and have realized that the silhouette of the character in perspective is completely different from the silhouette of the character's front orthographic ...
Zenoctra's user avatar
1 vote
1 answer
3k views

Angle to get an "2:1 isometric" camera view (dimetric projection)?

Most isometric games do not use "true isometry", but a 2:1 projection.(In fact, this is not an isometry but dimetric projection) I found soooo many articles on how to set up true isometric (...
deepgreenforest's user avatar
2 votes
1 answer
696 views

How do I match an orthographic type camera to an orthographic image?

There's a program called fSpy in which you can draw lines on an image, and it will in turn give you a camera position and rotation, however it doesn't seem to work with orthographic images. I have an ...
snipers500's user avatar
0 votes
0 answers
456 views

How to make a skybox texture visible on orthographic camera?

I'm working on a 2d render and have the camera perspective set to orthographic. I'm using the world shader nodes but every time I look through my camera the texture is just a plain color! I need it to ...
CinnamonStocking's user avatar
3 votes
0 answers
34 views

How to make a skewed orthographic perspective camera? [duplicate]

is it possible to have a skewed orthogonal perspective camera? I want to make a perspective like in the old ultima games where the x and y axis are aligned with the screen and the z axis is at a 45 ...
Rrm's user avatar
  • 31
2 votes
1 answer
4k views

How to switch the camera to orthographic view?

So the button that switches the current view from perspective/orthographic projection (Numpad 5 :) is not even there. And I want it to behave exactly the same as the main camera, so you can toggle the ...
Robert's user avatar
  • 35
0 votes
0 answers
154 views

clipping behaviour of ortho camera while looking at object intersecting others

I'm in solid shading mode. I have a grey cube object (as ground or plane) then i add 2 identical cube (red and blue). The blue cube is sitting on top of the plane . The red cube is located a bit lower ...
andio's user avatar
  • 2,420
0 votes
2 answers
351 views

View Port Guide/Grid Broke? Front, Back and Side Cameras

A weird bug has appeared when I view through the default Front Back and Side camera views in Blender. The square grid has an odd triangular effect (see image below). This happened a couple of days ...
David's user avatar
  • 1
2 votes
1 answer
1k views

Orthographic Cam with HDRI in background

Basically I'm trying to make an animation birthday card 4 my friend. There is this airbus a400m plane scene, which I'm trying to film it like mission impossible fallout. The view of the plane is in ...
M4GN3TIC _'s user avatar
2 votes
2 answers
695 views

How to place a flat object orthogonal to camera, but not center of camera view

I am looking for a way to accurately place a flat object, in my case a watch, into the lower right corner of my camera view so it is exactly orthogonal to the camera. The camera is looking at the ...
Iam Hidari's user avatar

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