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Questions tagged [normals]

Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.

-1 votes
2 answers
118 views

How to find the angle between surface normal and World Space Z up vector

I'm trying to use TOA to discover the length denoted in red in the screenshot below but this requires that I find the angle (denoted in green) in rads between the surface normal and the world UP ...
gcs_dev's user avatar
  • 622
-1 votes
1 answer
309 views

Can't scale nurbs circle along normals

I'm trying to scale a NURBs path along it's normals with Alt + S, but it just wont go. https://i.sstatic.net/5K4X7.jpg
Frank's user avatar
  • 11
-1 votes
1 answer
60 views

why my objects normals are not correct

As you can see I have switched viewport to Normals but the tree doesn't show it correctly while a sphere that I spawned shows correct normals I tried recalculating, set by face and the normals are ...
Ace's user avatar
  • 193
-1 votes
1 answer
3k views

weird yellow artefacts when baking normals

does anyone know why this is happening to me ? i tried normals outside, didnt help. Edit: edited caps, and added photos, sorry new to these boards, thanks in advance :)
Koocheng's user avatar
-1 votes
1 answer
455 views

baked normal map gets unwanted inverted rectangular spot

using Blender internal for baking, high poly is the same model, but with Bevel modifier limited by angle, the model is manually unwrapped. problematic spot is visible under the roof of the house ...
Violet-n-red's user avatar
-1 votes
1 answer
92 views

What's wrong with Automatic Weights doing to my Normal?

I'm having trouble with my model in Unity.. I made the model with Blender, put on the Armature(using Automatic Weights), and found everything works great. But as you can see in the image, when I took ...
Paincide Studio's user avatar
-1 votes
1 answer
149 views

Can't make proper normal map of corrugated sheet

I have been trying to create a normal map of a corrugated sheet. The low poly model is a simple cube with 8 vertices. I can't understand what i am doing wrong. When I am applying this normal map on ...
forest's user avatar
  • 125
-1 votes
1 answer
293 views

Faces missing when opening model in UE4

When I transfer my character over to UE4 my character does not look quite right.. the wings are off and faces seem missing.
Pyratae's user avatar
  • 95
-3 votes
1 answer
282 views

Face orientation [duplicate]

I got a relatively high poly model with faces that aren't in the right orientation. Is there any way to flip all wrong orientated faces but selecting them manually? After question edit: I turned down ...
roveR12's user avatar
-3 votes
1 answer
246 views

blender normals not recalculating [closed]

check out this file https://www.dropbox.com/s/r80hkvh4oulf4ra/faceOneWay.blend?dl=0 I'm trying to fix the normals to all go in one direction. I have tried recalculate and nothing is happening. Is ...
tiCreativeMedia's user avatar
-13 votes
1 answer
559 views

How to make a low poly cone [duplicate]

The answer below is 100% false for the following reasons: As you can see in the left pictures the normals are messed up at the tip. the only reason the normals aren't messed up in his final product is ...
AzulShiva's user avatar
  • 835

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