Usually videogames require you to create your NLA action tracks and export them as an @action_name.fbx (unity) individually, so the game engine will pick them up and apply that .fbx data only to the armature of the character in-game.
I am trying to accomplish the same thing in .gltf format. I have 2 animations in the NLA: Idle 1-150 Motion 1-250
I select my model in Blender 3.0, and mark with the star on the NLA track for the animation I want to export the .gltf with. But when I import the NLA action track in another application (I test it using Windows 3D viewer), the animation is not there.
I read the GLTF guidelines where it mentions I should put all my actions (one after another) in 1 NLA track to get them to be exported, but I can't get past the first stage which is to export the STARRED NLA track.
Please help. Thanks.