All Questions
104
questions
0
votes
0
answers
100
views
Bevel not working on text object with boolean
I am facing a problem with a text based object that I am trying to bevel the edges of. Originally it was a solid object, this then had a boolean cut out of it to make the final letterform. It appears ...
0
votes
1
answer
726
views
How to keep certain faces planar while decimating mesh
For a papercrafting application I need to decimate (collapse) the geometry in order to reduce the number of faces. The original geometry looks like this:
When applying the decimate modifier (with ...
2
votes
1
answer
113
views
Push vertices outside of other object/setting ceiling to location of vertices
I am looking for a way of creating a sort of Z ceiling for the position of my vertices, but cannot find anything by searching. I am most likely not knowledgeable enough to know what keywords to search ...
0
votes
0
answers
46
views
Hello Im wondering if anybody can help me figure out how to keep the edge from stretching while using the mirror modifier?
Hello Im wondering if anybody can help me figure out how to keep the edge from stretching while using the mirror modifier?
1
vote
0
answers
60
views
How to connect two meshes together when meshes don't line up
I'm am trying to connect a head model to a body model, but the problem is that the head and body don't line up to where I can just merge the vertices. I tried using a boolean modifier but nothing ...
2
votes
2
answers
721
views
Gizmo is offset from vertex
I'm using Blender 2.8, doing retopo for a sculpted model with Shrinkwrap modifier and sometimes enabling Snap. Some of my vertices have their pivot oddly offset and it's making the shrinkwrap modifier ...
0
votes
1
answer
1k
views
How to connect two walls as as T or as a corner
I put all these walls together, snapped their ends to the other faces and merged by distance but I have all these overlapping faces. I tried to use a boolean tool to remove them or to merge edges but ...
2
votes
0
answers
30
views
Certain faces will not line up with vertices when using subdivision modifier
So I am creating a body, and I have applied the mirror and subdivision modifier, However, the lower faces meet the vertices whereas the upper faces do not, Why is this happening?
This is an image of ...
1
vote
1
answer
322
views
Create an edge between a "real" and an array modifier vertex?
I want to hit "F" and add an edge between the last vertex of the real object, and the first vertex of it's array-modifier-duplicated clone.
The problem is, selecting the first vertex of the clone ...
2
votes
1
answer
503
views
Is it wise to use edge loops and subdivision modifiers on high poly meshes?
in Blender tutorials i see that apart from CTRL + E, loop cuts are often used to preserve edges, despite subdivision surface modifier.
Now that I have some experience with Blender and have created ...
1
vote
1
answer
31
views
Struggling to Understand Vertices Behaviour 2
This is the second time I am posting this as I was unable to post the screenshots above the first time. I apologise.
Blender Guru Anvil Tutorial
In the above link, the tutorial has a step a minute ...
0
votes
1
answer
115
views
How can I fix this? Blender Mesh Problem
I've been following the Blender Guru Donut tutorial and this keeps happening.My two meshes intervene with each other in edit mode but in object mode it all seems fine. Can anyone help me to fix it?
0
votes
0
answers
65
views
Struggling to Understand Vertices Behaviour
Blender Guru Anvil Tutorial Part 2
In the above link, the tutorial has a step at the end in which he completes an extrusion with a clipping mirror modifier. At this point, the vertices at the ends of ...
3
votes
0
answers
5k
views
Self-intersecting geometry removal
I'm working on a number of icons for 3-D printing. I'm having an issue where I've traced out the object as linked edges and vertices, and then gone through the following process:
Convert to curve.
In ...
0
votes
0
answers
25
views
Casting lines on terrain
I have a DXF file which is a 2D file (all lines are on one layer), and I have a 3D terrain model.
I'd like to cast these lines on terrain (to keep X,Y axis, and stretch with Z axis automatically).
I ...