Questions tagged [materials]
Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.
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What's the easiest way to make a tater tot/hashbrown texture/bumps in blender?
I'm trying to make a tater tot but have no idea how to start. I've got a cube with a subdivision surface modifier on it, but don't know where to go from here. I'm assuming there must be a way to ...
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Can someone please help me make this metal material?
Hello, Is someone able to help me make this material please. I am modeling screws and I can't seem to achieve that material with its imperfections
Thanks
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Adding bump to a matcap material
:)
I'm trying to make a stylized wood material, using just matcaps (without lighting). Is there any way to add bump or normal map to this material? I attached my material setup. Thanks!
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Glass Dispersion Shader with blurred sides
I'm wondering how I could create that kind of shader (screenshot) in which only the sides are "blurred" or "rough", but the front and back are kind of clear.
My node setup for ...
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How do I create a clear, shiny, and transparent material for my CD jewel case model in cycles?
I'm trying to achieve a realistic jewel case-look material with my model. I would like to know if this is possible through Cycles in Blender 3D 4.1. This is the effect I want to achieve:
here's the ....
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How to mask the area outer Image 1 to see Image 2?
I am trying to make a hillshade with Image 1 and Image 2. I am looking for a method to mask area around
Image 1
so that in the final render the Image 2 will be visible
I am trying to create a better ...
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2
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Object rendered without material [duplicate]
I have an object in blender that I put a metallic material on and I see it in the viewport but when I render it turns black and the material disappears
i need to render it with transparent background ...
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How can I create Meteoric Metal in blender?
so I saw this post on reddit recently but the post is 7 years old so I don't know if the OP will respond but basically I want to create meteoric metal in blender for some projects
here is the link to ...
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Join multiple objects that all use the same material, which has a randomized input
I'm new to Blender, I created as an exercise a wall made out of bricks, each brick uses the same material with a color ramp that takes the random field of the Object Info node to achieve an effect ...
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Where is the Anisotropy BSDF in Blender 4.1?
I can't find the Anisotropy BSDF. Where can I find it in Blender 4.1?
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Can't figure out how to export transparency (Glass, Ice) to a gltf binary file
I need help to understand how I can export this item with same transparency, colors and reflection style in glTF binary for a GSAP website!
I'm pretty noob in blender, can someone explain me step by ...
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Change the material used on an object in an animation using timeline
I have a model I made in Blender 4.0 that I am currently trying to animate using the built in timeline feature. How could I change the material(or just the emission colour) during the animation, for ...
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Convert height map to normal map in the shader editor
I can't find a way to convert greyscale image to normal map within the shader editor.
I don't talk about using height map to add details with bump/displacement node. I don't talk about baking details ...
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How can I create a procedurally stained wall material?
For the material, I would like to create the concrete material and the stains that seem to be caused by water leaks. Particularly, I'd like to know how to create the stain patches for the material.
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translucent white resin with embeddings - material
I need to make a volumetric translucent material, possibly working in EEVEE.
It is a white semi-translucent resin with objects embedded.
The embedded objects are more visible near to the surface of ...