All Questions
29
questions
28
votes
2
answers
40k
views
Add a transparent image on top of a material [duplicate]
I'm designing this animal-type creature, and want to add a transparent .png image to its face with the face features (object has a subsurf).
On the left is the image with the features, on the right is ...
11
votes
2
answers
25k
views
How do you animate image texture materials in blender cycles with keyframes?
I have an image texture material on a mesh already in blender cycles 2.75... I was wondering how to change the material with keyframes so it changes to different pictures in the animation... I tried ...
8
votes
2
answers
6k
views
How can I use an image texture as a guide for weight painting?
So I have an image of a map which I would like to use to paint vertex groups (for terrain feature particle systems) on certain areas of an object (a sphere).
I have mapped the map onto the sphere. ...
4
votes
3
answers
4k
views
Image sequence texture: no preview?
I have a material assigned to a few test objects with an image sequence as a texture. If I view the scene in render preview, and scrub the timeline, (or render a sequence,) the texture behaves as ...
4
votes
1
answer
351
views
Uniform Texture Page Repeat
I am looking for a simple way to repeat part of a texture page uniformly over a large model. On the right you can see my texture page which I am using for multitexturing. On the left you can see the ...
3
votes
1
answer
753
views
Multiple instances of same image node?
I'm working on a material for redistribution, and my node setup uses a single black and white mask with different vector inputs to fake a normal map for a simple embossing/debossing effect.
The ...
3
votes
0
answers
1k
views
Solidify modifier: have a rim material that takes account of alpha
I'm playing with sprites within Blender.
My goal is to display a 2D animation in a 3D world, and to give thickness to my drawings.
The thing that I would like to achieve is to give thickness to my ...
2
votes
1
answer
936
views
How do I use texture maps in Cycles nodes? [duplicate]
What I did:
Change render engine to Cycles
Add Suzanne
Add plane
Scale plane by 5
Change environment texture to HDRI from https://hdrihaven.com/
Change Suzanna node setup
Change plane node setup (use ...
2
votes
1
answer
8k
views
Blending modes in Blender
In Photoshop and some other image editing programs, Blending modes allow you to composite images by creating various types of transparencies that adapt to other layers. The user can quickly cycle ...
2
votes
0
answers
295
views
Textures are missing (colored magenta) in Material Preview, yet show up in Rendered View
I have a model that I'm overlaying several images over. Each of these images are texture-painted masks and, through a mix shader, are being assigned different textures - all within a single material.
...
2
votes
0
answers
52
views
Apply mask in material with condition
I'm trying to do a led panel in Cycles. The "leds" have a Image displaced by object position.
I would like to filter te color of the led if in the object-material is more or less white region, to get ...
1
vote
2
answers
1k
views
Render time increased to 2 hours just by adding color
I am learning blender through the Donut tutorial by Blender Guru on Youtube. I rendered this image and it took a few minutes.
Then in the next video where he explained materials and added colors, I ...
1
vote
1
answer
490
views
Multiple instances of a single image node, each with a different vector input
I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it.
This issue is quite hard for me to explain, so here's a drawing of what I'm ...
1
vote
2
answers
1k
views
Mixing image texture makes everything transparent
I am trying to create a material where I can place in 2 images (one with white space, and one with just an outline) where the outline gets laid over(with alpha cut out) a material/shader, that would ...
1
vote
1
answer
340
views
Difficulty seeing through transparency on images as planes [duplicate]
I'm trying to import images as planes to make a diorama in blender, and with Cycles, the images have this strange artifact where you can't see through some of them: The black part in the image below. ...