All Questions
64
questions
2
votes
0
answers
31
views
How can I get variation in a carpet texture
I'm using this image as reference for what I want my carpet to look like:
The carpet has a lot of variation as most carpet does especially in the bottom left corner. I want to know how to turn a ...
0
votes
0
answers
30
views
Procedural gradient creates banding... Why?
This is beyond frustrating. I'm using a simple linear gradient on a cube (black to transparent), and I get this awful banding. How can I get rid of it?
0
votes
1
answer
60
views
Procedural materials that rotate with instances
I need to add realistic materials to CAD-based models with unfriendly geometry. There are thousands of models, so re-meshing and UV-unwrapping is not an option.
I've gotten decent results with ...
1
vote
0
answers
59
views
Procedural Texture Repetition boundaries Problem
I'm trying to build a texture mapping that can do the following things:
Adjust number of repetitions, Right, Left Top and Bottom
Space the tiles apart from each other
Scale Rotate Translate Entire ...
2
votes
1
answer
47
views
Procedural Space Texture has Unwanted Red Streak when Viewing from Head-On Angles
So I built this material all-by-myself with information learned in a few other procedural texture material tutorials. It's meant to be a stylized space texture, with moving purple and red space clouds....
1
vote
1
answer
257
views
What's the point of ArcTan2?
please help me understand:
What’s the point of ArcTan2?
In what situation would a person prefer using it over ArcTan1?
What is its Mathematical function?
My thoughts:
The function of ArcTan1 is ...
3
votes
1
answer
759
views
Can't figure out how this LED display was animated
I'm trying to figure out how this was done, specifically the animation for the LED screen. The loading bar, the random scrolling numbers (on right), the text that pops up on the bottom left.
What's ...
0
votes
0
answers
37
views
Texture bake procedural material fire not working?
I want to texture bake my fire, using this texture bake procedural material, but ended up with a black texture instead. How do I texture bake my fire like in this tutorial?
My Blender fire file
2
votes
1
answer
119
views
Perfecting Procedural Texture for Long Vertical Cracks on Concrete Surface
I hope you’re all doing well. I’ve been working on a project where I’m trying to create a procedural texture to depict long vertical cracks in a concrete surface, specifically, I am aiming for the ...
0
votes
0
answers
113
views
What's the math behind Noise Texture Node?
Could you please explain or share sites which explain the intuition of Noise Texture Node? The only helpful source that I can find at the moment is this video. I don't know how to read codes so ...
1
vote
0
answers
86
views
How to map the Gradient Texture based on the loose parts of a single object?
Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
0
votes
0
answers
49
views
How do I add a texture for procedural materials as seen in this video?
So I am watching a procedural material tutorial video on Youtube. In the beginning, the creator has a tile-like texture in the background of his object, which is the plane. When he adds the Magic ...
3
votes
1
answer
186
views
Creating Custom Texture
Need some help with a custom texture that I want to create. Reference texture (want to achieve something like this) I found on the web:
I tried to create something similar with the following node set ...
0
votes
1
answer
119
views
How can I recreate this polka dot multi color material procedurally
How can I go about recreating this with procedural material?
Node setup would be much appreciated. Thank you.
0
votes
0
answers
189
views
Baking results are blurry
I used a subdivided plane and manually changed the positions of vertices but when i decided to bake the textures in order to import model with baked textures (for game engines) i found that the ...
2
votes
0
answers
242
views
Apply material / texture to each generated mesh geometry (face) individually
With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges.
Here is my node geo node setup:
Now I wanted to apply a certain material, created ...
3
votes
1
answer
536
views
Procedural texture is much lighter when baked
I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
0
votes
1
answer
457
views
Why is my distorted noise texture not giving me it's correct bump normal information?
below I added an image of what I mean.
My noise texture gets distorted, but for some reason when plugging in the Fac or Color output into another bump node, The distortion is gone..
I'd love to know ...
1
vote
0
answers
129
views
how to make marble veins 3d, like in real marble rocks?
So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks.
Thing is, I'm trying to texture a model like a marble piece was ...
2
votes
1
answer
267
views
A procedural asphalt material with inset stones
I'm trying to make a realistic looking asphalt texture, with the little stones of about 3 different colours set into it.
Here's what my current attempt looks like:
And here's my reference:
There are ...
2
votes
1
answer
1k
views
Blending edges of materials together?
Id like to blend these materials together so there's not such a straight edge. I know you can mix shaders with nodes but I dont know how to localize it to a specific edge. Right now I just have them ...
3
votes
1
answer
530
views
Why does Voronoi texture sometimes have black lines through it?
I was working with procedural nodes, and I added this Voronoi texture. (See Photos) I turned it to distance to edge, and turned the randomness value down to 0. Then I opened up a new Blender file, and ...
13
votes
1
answer
1k
views
Procedural Cracked Hole Material
I want a way to generate procedural cracks like in the pictures below:
I’ve been trying to do it with Voronoi textures, but have so far been unsuccessful:
Does anyone have ideas for how to do this?
0
votes
0
answers
73
views
Multi-colored stone-like procedural material
I am trying to recreate this:
color pattern in blender, but I am unable to do so.
For a while now I've been orbitting around something in this fashion:
But I couldn't make it look any better. I ...
1
vote
1
answer
198
views
Procedural material texture scaling
Hello everyone people!
I have the following question.
I got a .blend with a ready-made material that I found on Blendswap. This material allows procedural concrete to be applied on random surfaces (...
3
votes
1
answer
312
views
Bend a flat gradient without distortion
I am trying to make some shapes out of object coordinate vectors. I want to take a linear gradient (the X, Y, or Z) and bend it an arbitrary amount around an arbitrary point without distorting it. ...
7
votes
2
answers
683
views
How to create an accurate procedural spin gradient?
I created this texture in Photoshop. It's 4096x4096 pixels, Grayscale, 16-bit, PNG. At 1.8MB the file size is reasonable, but I feel like if I could create this procedurally with nodes it would be ...
4
votes
2
answers
822
views
How can I recreate this spotty/polka dot/ confetti material procedurally
How can I go about recreating this with a procedural material. It's part of a comission and it needs to have seemingly randomly scattered spots of slightly different sizes and colours on a white ...
11
votes
2
answers
3k
views
How can I make a texture look jagged or distorted?
I have to make a bricks texture jagged or corroded this and have no idea how to make it. I tried Voronoi + Brick and nothing makes it look like this.
-3
votes
1
answer
455
views
How to apply procedural material on a mesh? [closed]
I tried to use a texture coordinate, but it didn't help. UVs don't work. Any suggestions?