All Questions
7
questions
11
votes
2
answers
2k
views
How to randomize window lighting on skyscrapers without separating each window into a separate object?
I want to make a building where each window has a randomized lighting value. I can achieve this by separating each window into a separate object and assigning them a material that uses a random number,...
16
votes
1
answer
6k
views
How can I make a procedural polished granite material?
I have made a polished granite material with a node setup. Using this photograph as reference, how can I improve this further?
11
votes
2
answers
3k
views
How can I make a texture look jagged or distorted?
I have to make a bricks texture jagged or corroded this and have no idea how to make it. I tried Voronoi + Brick and nothing makes it look like this.
12
votes
1
answer
1k
views
procedurally generated mold (fungus) using voronoi texture?
I have been trying to recreate a good looking procedural mold texture for a bit now.
I have found the best approach to creating the actual round shape of the mold patches seen in the pic seem to be ...
7
votes
1
answer
5k
views
Convert Object texture coords to Polar
I am building a procedural eye texture setup based around Object coordinates. As part of the project, I am trying to re-create a setup that is normally used for UV textures.
This tutorial shows how ...
4
votes
2
answers
822
views
How can I recreate this spotty/polka dot/ confetti material procedurally
How can I go about recreating this with a procedural material. It's part of a comission and it needs to have seemingly randomly scattered spots of slightly different sizes and colours on a white ...
0
votes
1
answer
119
views
How can I recreate this polka dot multi color material procedurally
How can I go about recreating this with procedural material?
Node setup would be much appreciated. Thank you.