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All Questions

4 votes
2 answers
28k views

Prevent the light source from appearing in the reflection

I have a glossy, metallic ball, rendered below. My problem is that you can clearly see the two lights used in the render. This lighting looks O.K. in the example, but what would I do if I wanted to ...
CamH's user avatar
  • 51
2 votes
2 answers
3k views

How do i get rid of these black shadows?

I'm trying to render an animation about this children's crib. Essentially I'm creating a "How to install" guide as the printed one is dated and difficult to understand. Using Blender 2.78 in cycles, ...
ADMD's user avatar
  • 43
1 vote
2 answers
888 views

Noisy pixelated lightbulb filament emitter

I've been trying to model a vintage light bulb, but the filament seems to produce a lot of noise and result in a pixelated render. I think it has something to do with the glass material, since the ...
Josiah Bryan's user avatar
8 votes
1 answer
8k views

Strange black shading. Cannot fully light mesh. (Cycles)

Here is the viewport in material view. The node setup is just a PNG texture into a diffuse shader. And this is in rendered view. I've tried using environmental lighting as well as a directional ...
Nghillaz's user avatar
  • 325
8 votes
2 answers
6k views

Making a crystal material in Blender

I'd like to make a crystal triangular pillar in Blender that looks like the example someone gave in response to a question like mine. I've tried to get it to look like this but just end up with it ...
ben-e's user avatar
  • 81
2 votes
1 answer
2k views

light blinking objects in cycles render

I have an object that emits light and I would like to apply the in-build modifier for a sine curve to create blinking lights in my object. However I can't figure out a way to not just work with the ...
cr1618's user avatar
  • 23
0 votes
0 answers
56 views

How to make emisive materials produce more light without changing how it looks

So, i need some help. As you can see in the image, there is a fireball with smoke. problem is, the smoke is barely visible but i need it to be visible in the final render. how can i do that by ...
antonisk1's user avatar
2 votes
1 answer
9k views

How to make a material not reflect light?

I have 2 Finishes in cycles, 1) with a glossy >> roughness is 0.5 (Lets call this as Roughness0.5) 2) with a glossy >> roughness is 0.05 (Roughness0.05) I want roughness0.5 to reflect light., but I ...
Sunil N's user avatar
  • 21
1 vote
2 answers
2k views

Lighting problem in cyles

I have a problem with lighting that i can't fix, I have a mesh in the form of a light bulb with an emission material set to the strength of 5000 and no matter what i up the strength to the bulb object ...
Jay Pacman's user avatar
3 votes
1 answer
314 views

Both a mirror and a 90 degree prism are not reflecting light on to a screen (cycles)

I made a 90-degree prism out of glass with index of refraction of 1.5, which is high enough to produce total internal reflection at 45 degrees. I've done this before with no problem, but suddenly the ...
uhoh's user avatar
  • 2,667
0 votes
2 answers
578 views

Prevent point lamp from shining through mesh lamp in reflection

I have a scene which must appear as if it's lit by a very small mesh lamp. To optimize performance, what I'm trying to do is place a point lamp inside of the mesh lamp, and have the point lamp shine ...
adroitwhiz's user avatar
4 votes
2 answers
3k views

Why is this mirror object not reflecting light onto another surface properly?

I have a scene where the sun rays should be reflected from a mirror to create this sort of effect: The problem below was resolved, scroll down to EDIT. However, I can't get any light reflected from ...
Noidea's user avatar
  • 1,256
14 votes
2 answers
4k views

How to make Shadows-Only Render

How can I achieve the following effect? Here, we see all shadows, and nothing else.
Alex Safayan's user avatar
  • 1,116
1 vote
0 answers
686 views

What are the good practices for creating a materials library ? (in Cycles)

I want to make a materials library (a simple blend file integrating the materials). These materials will be "everyday" materials (nothing specific). But I am wondering about two main aspects for this ...
lemon's user avatar
  • 60.5k

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