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6 votes
1 answer
1k views

Passing GeoNodes attribute to Shader frame offset

I am trying to pass a geometry nodes output attribute (an integer) to the shader editor to control the offset of an image sequence. I have succesfully done this to pass the attribute and change , ie: ...
Fernando Sanchez's user avatar
5 votes
3 answers
2k views

GN: How to pass an instancer's localized texture color to its instances?

How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer? Reference image of desired result: (Above: screenshot by quellenform) There is already ...
Mentalist's user avatar
  • 19.3k
18 votes
2 answers
3k views

Stadium Seating Letters

I'm trying to add letters to stadium seating, to make a custom version of the title sequence of Ted Lasso. I modeled a simple version of a seating block, but now I have to add the letters to it, and ...
Puzzles's user avatar
  • 183
0 votes
2 answers
1k views

Applying existing multi-material from a geometry node mesh

I have a mesh, (in this example 4 planes joined together), each plane got a different material: Is there an automatic way of telling geometry nodes to apply the same material as it was before without ...
Sophia's user avatar
  • 551
8 votes
4 answers
5k views

Geometry Nodes: Set Different Material on Each Instance

I'm trying to set a different existing material on 5 Instances made with Instance on Points. Trying both 3.0.1 and 3.1 to no avail. Is there any value or attribute that signifies which instance you ...
bastian's user avatar
  • 113
6 votes
3 answers
3k views

Geometry nodes instance grid, with material parameters for specific instances

I'm trying to create a grid of objects, where a parameter for their material depends on their location (for example, increase emission strength of objects along the rim of the grid) What is the best ...
Albert Perkins 's user avatar
5 votes
2 answers
7k views

'color' and 'position' input for Color Ramp node?

Blender 3.0 . I wanted to be able to change a the color and position of the sliders in the Color Ramp node via another set of nodes, but there's no input for the "slidering gradient thing". ...
Barbod M's user avatar
  • 560
4 votes
3 answers
3k views

Assign random material to whole object using Geometry Nodes

I have a Geometry Nodes setup which distributes a cube on an icosphere. I want each of those cubes to have a different material and so on the original cube I created several materials (images of a cat,...
hellocatfood's user avatar
2 votes
2 answers
932 views

Separate material on each geometry nodes instance without realizing

I don't know if this is possible, but I'd love to be able to set different materials on each instance of a geometry node without having to realize instances first. This is what I have now: This works ...
WizPip's user avatar
  • 123
5 votes
1 answer
603 views

"Outline Highlight" effect on objects with geometry nodes

I need to create "Outline highlight effect" on my objects controlled by geometry nodes. Something like in this topic: How to toggle/highlight interactable items? but with the use of ...
arachnoden's user avatar
  • 1,349
4 votes
1 answer
115 views

Refining material assignment in Blender geometry nodes based on neighboring faces

I have a mesh where I initially assign a material to faces based on their normals' angles (an example is provided in the attached .blend file). This initial selection method works, but I need to ...
crucchi's user avatar
  • 67
3 votes
1 answer
2k views

Geometry Nodes: Joining geometry breaks material's UV mapping

I'm using Geometry Nodes to create a sort of template object, with geometry being joined together from other objects and materials assigned to the different parts. While creating the node setup I ...
Mentalist's user avatar
  • 19.3k
3 votes
1 answer
2k views

How to add material to mesh generated by geometry nodes

What I did is the following: I created a new material and set the attribute "material index" on every face to 1 (0 doesn't seem to work). However this does not seem to have an effect on the ...
TheFibonacciEffect's user avatar
3 votes
3 answers
869 views

Random colors to geometry node

I started by creating a simple Rubik's Cube and randomizing the colors for each face of the cube by using a geometry node for the single cube. I then added a second object, a plane mesh and made a ...
AlexWillis21's user avatar
3 votes
2 answers
507 views

How to have the same material applied on multiple objects, but control the material parameters for each object individually?

I am making a modular road system where I want to apply an asphalt material with white road markings on many different roads (objects). Now I want to be able to apply the same asphalt material to all ...
Pieter Léon's user avatar
2 votes
3 answers
612 views

Blender: animate material or alpha of linked object

I have linked an object (Blender 3.1) and I'd like to make it gradually appear. I saw that one can do that using keyframes on alpha in the material. Unfortunately, I can't change the alpha of this ...
tobiasBora's user avatar
  • 1,199
2 votes
2 answers
93 views

GN: How can I check if the length of the materials list is longer than my current list and then add one to material index?

I come from this thread with a dilemma that I don't know how to properly solve and have presented a minimal reproducible example. Apparently it is expected behavior that Volume to Mesh node will add a ...
Megan Love's user avatar
2 votes
1 answer
101 views

Randomly tint generated instances

I'm a relative Blender novice, but I've started using Geometry Nodes to generate a roof from a single roof tile mesh, adding randomisation to the position and rotation of each instance to create a ...
Richard Smith's user avatar
1 vote
0 answers
76 views

Galactic Gas Pockets - Rendering Real Galaxy Supercomputer Simulations in Blender

Node noob calling node gurus. This is the second part of a hobby background project (first part here) to my dissertation focus, aimed at using blender to render a galaxy generated on my university's ...
Blenderman's user avatar
1 vote
1 answer
370 views

Retaining materials though simulation nodes

I am using the new simulation nodes to have an object rotate randomly, when the object leaves the simulation node block: all it's materials are gone. I can't seem to find a way to reapply them. There ...
Wild Owl's user avatar
1 vote
1 answer
204 views

How to replicate the same material in every instance after realize instances node? [SOLVED]

I have one of those problems where a solution seems to be right in front of you, but you can't reach it. I have a grid o x number of instances, and I want my material to be replicated in these ...
Veslei's user avatar
  • 13
1 vote
1 answer
464 views

Mesh to points selected from material

I have a somewhat simply material made of a "noise texture" and a "color ramp" going from green to blue, making a random plane with grass and water. No I wanted to see if I could ...
Michael Henriksen's user avatar
0 votes
2 answers
2k views

"Set Material Index" node not working

How does the Set Material Index node work? I placed it after the generated cone mesh, but it does nothing..
Bicukow's user avatar
  • 963