All Questions
Tagged with materials geometry-nodes
22
questions
6
votes
1
answer
1k
views
Passing GeoNodes attribute to Shader frame offset
I am trying to pass a geometry nodes output attribute (an integer) to the shader editor to control the offset of an image sequence.
I have succesfully done this to pass the attribute and change , ie: ...
5
votes
3
answers
2k
views
GN: How to pass an instancer's localized texture color to its instances?
How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer?
Reference image of desired result:
(Above: screenshot by quellenform)
There is already ...
18
votes
2
answers
3k
views
Stadium Seating Letters
I'm trying to add letters to stadium seating, to make a custom version of the title sequence of Ted Lasso.
I modeled a simple version of a seating block, but now I have to add the letters to it, and ...
0
votes
2
answers
1k
views
Applying existing multi-material from a geometry node mesh
I have a mesh, (in this example 4 planes joined together), each plane got a different material:
Is there an automatic way of telling geometry nodes to apply the same material as it was before without ...
8
votes
4
answers
5k
views
Geometry Nodes: Set Different Material on Each Instance
I'm trying to set a different existing material on 5 Instances made with Instance on Points. Trying both 3.0.1 and 3.1 to no avail.
Is there any value or attribute that signifies which instance you ...
6
votes
3
answers
3k
views
Geometry nodes instance grid, with material parameters for specific instances
I'm trying to create a grid of objects, where a parameter for their material depends on their location (for example, increase emission strength of objects along the rim of the grid)
What is the best ...
5
votes
2
answers
7k
views
'color' and 'position' input for Color Ramp node?
Blender 3.0 . I wanted to be able to change a the color and position of the sliders in the Color Ramp node via another set of nodes, but there's no input for the "slidering gradient thing". ...
4
votes
3
answers
3k
views
Assign random material to whole object using Geometry Nodes
I have a Geometry Nodes setup which distributes a cube on an icosphere. I want each of those cubes to have a different material and so on the original cube I created several materials (images of a cat,...
2
votes
2
answers
897
views
Separate material on each geometry nodes instance without realizing
I don't know if this is possible, but I'd love to be able to set different materials on each instance of a geometry node without having to realize instances first. This is what I have now:
This works ...
4
votes
1
answer
109
views
Refining material assignment in Blender geometry nodes based on neighboring faces
I have a mesh where I initially assign a material to faces based on their normals' angles (an example is provided in the attached .blend file). This initial selection method works, but I need to ...
3
votes
1
answer
2k
views
How to add material to mesh generated by geometry nodes
What I did is the following: I created a new material and set the attribute "material index" on every face to 1 (0 doesn't seem to work). However this does not seem to have an effect on the ...
3
votes
2
answers
493
views
How to have the same material applied on multiple objects, but control the material parameters for each object individually?
I am making a modular road system where I want to apply an asphalt material with white road markings on many different roads (objects).
Now I want to be able to apply the same asphalt material to all ...
3
votes
1
answer
2k
views
Geometry Nodes: Joining geometry breaks material's UV mapping
I'm using Geometry Nodes to create a sort of template object, with geometry being joined together from other objects and materials assigned to the different parts.
While creating the node setup I ...
3
votes
3
answers
850
views
Random colors to geometry node
I started by creating a simple Rubik's Cube and randomizing the colors for each face of the cube by using a geometry node for the single cube. I then added a second object, a plane mesh and made a ...
2
votes
2
answers
91
views
GN: How can I check if the length of the materials list is longer than my current list and then add one to material index?
I come from this thread with a dilemma that I don't know how to properly solve and have presented a minimal reproducible example. Apparently it is expected behavior that Volume to Mesh node will add a ...