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6 votes
1 answer
1k views

Passing GeoNodes attribute to Shader frame offset

I am trying to pass a geometry nodes output attribute (an integer) to the shader editor to control the offset of an image sequence. I have succesfully done this to pass the attribute and change , ie: ...
Fernando Sanchez's user avatar
5 votes
3 answers
2k views

GN: How to pass an instancer's localized texture color to its instances?

How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer? Reference image of desired result: (Above: screenshot by quellenform) There is already ...
Mentalist's user avatar
  • 19.3k
18 votes
2 answers
3k views

Stadium Seating Letters

I'm trying to add letters to stadium seating, to make a custom version of the title sequence of Ted Lasso. I modeled a simple version of a seating block, but now I have to add the letters to it, and ...
Puzzles's user avatar
  • 183
0 votes
2 answers
1k views

Applying existing multi-material from a geometry node mesh

I have a mesh, (in this example 4 planes joined together), each plane got a different material: Is there an automatic way of telling geometry nodes to apply the same material as it was before without ...
Sophia's user avatar
  • 551
8 votes
4 answers
5k views

Geometry Nodes: Set Different Material on Each Instance

I'm trying to set a different existing material on 5 Instances made with Instance on Points. Trying both 3.0.1 and 3.1 to no avail. Is there any value or attribute that signifies which instance you ...
bastian's user avatar
  • 113
6 votes
3 answers
3k views

Geometry nodes instance grid, with material parameters for specific instances

I'm trying to create a grid of objects, where a parameter for their material depends on their location (for example, increase emission strength of objects along the rim of the grid) What is the best ...
Albert Perkins 's user avatar
5 votes
2 answers
7k views

'color' and 'position' input for Color Ramp node?

Blender 3.0 . I wanted to be able to change a the color and position of the sliders in the Color Ramp node via another set of nodes, but there's no input for the "slidering gradient thing". ...
Barbod M's user avatar
  • 570
4 votes
3 answers
3k views

Assign random material to whole object using Geometry Nodes

I have a Geometry Nodes setup which distributes a cube on an icosphere. I want each of those cubes to have a different material and so on the original cube I created several materials (images of a cat,...
hellocatfood's user avatar
2 votes
2 answers
897 views

Separate material on each geometry nodes instance without realizing

I don't know if this is possible, but I'd love to be able to set different materials on each instance of a geometry node without having to realize instances first. This is what I have now: This works ...
WizPip's user avatar
  • 123
4 votes
1 answer
109 views

Refining material assignment in Blender geometry nodes based on neighboring faces

I have a mesh where I initially assign a material to faces based on their normals' angles (an example is provided in the attached .blend file). This initial selection method works, but I need to ...
crucchi's user avatar
  • 67
3 votes
1 answer
2k views

How to add material to mesh generated by geometry nodes

What I did is the following: I created a new material and set the attribute "material index" on every face to 1 (0 doesn't seem to work). However this does not seem to have an effect on the ...
TheFibonacciEffect's user avatar
3 votes
2 answers
493 views

How to have the same material applied on multiple objects, but control the material parameters for each object individually?

I am making a modular road system where I want to apply an asphalt material with white road markings on many different roads (objects). Now I want to be able to apply the same asphalt material to all ...
Pieter Léon's user avatar
3 votes
1 answer
2k views

Geometry Nodes: Joining geometry breaks material's UV mapping

I'm using Geometry Nodes to create a sort of template object, with geometry being joined together from other objects and materials assigned to the different parts. While creating the node setup I ...
Mentalist's user avatar
  • 19.3k
3 votes
3 answers
850 views

Random colors to geometry node

I started by creating a simple Rubik's Cube and randomizing the colors for each face of the cube by using a geometry node for the single cube. I then added a second object, a plane mesh and made a ...
AlexWillis21's user avatar
2 votes
2 answers
91 views

GN: How can I check if the length of the materials list is longer than my current list and then add one to material index?

I come from this thread with a dilemma that I don't know how to properly solve and have presented a minimal reproducible example. Apparently it is expected behavior that Volume to Mesh node will add a ...
Megan Love's user avatar

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