I have a Geometry Nodes setup which distributes a cube on an icosphere. I want each of those cubes to have a different material and so on the original cube I created several materials (images of a cat, football, and a tree) and then added an Attribute Randomizer node and set the attribute to material_index.
However when I do this a new material is assigned to each face on the cube.
Is there any way to randomise the material of the whole object using Geometry Nodes?