I need to create "Outline highlight effect" on my objects
controlled by geometry nodes. Something like in this topic:
How to toggle/highlight interactable items?
but with the use of geometry nodes.
I've tried creating a material with inverted faces and "Backface culling", but this leads to 2 problems:
- Lots of unnecessary "highlights".
- Noticeably uneven color.
Please let me know if there is a way to fix these problems, or am I the wrong way and there is another, better way?
UPD: Another problem found:
"Highligthing" disappears in some areas