Skip to main content

All Questions

0 votes
1 answer
398 views

Render issue: How to get the correct skin color

I recently made a human head in blender. I try to render a very soft and a transparent texture of skin .When I try to increase the subsurface value, the skin will feel as transparent as I want, but at ...
Tchi HU's user avatar
  • 13
0 votes
0 answers
34 views

PNG textures get messed up when switching to cycles

When I tried rendering my scene in cycles, I noticed my materials where all messed up. To test it, I directly connected up my image textures to the material output nodes, and this is how it ended up. ...
Simskii's user avatar
  • 23
0 votes
0 answers
47 views

Material with feathered edge on 3D object (Cycles)

I found this example online, does anyone know how to create this with Material Nodes (Cycles)? The main importance is having a feathered edge on the 3D object/material. Thank you for any help.
sunset333's user avatar
0 votes
1 answer
69 views

How to add many small windows/lights to object?

I'm currently trying to do a Star Wars scene in blender and realized that all large spaceships/space stations have lots of tiny windows on them (which appear as lights): (image from Rogue One - A ...
jng224's user avatar
  • 487
3 votes
1 answer
182 views

How to get more contrast on anisotropic chrome material

I want my chrome object to have more contrast and rays like the photo image. I have used 2 shade mixers. One for the texture of the chrome material, with radial texture, and the other with anisotropic ...
blender breath's user avatar
0 votes
0 answers
61 views

How can I make cotton batting or a material similar to it

I want to make this cotton batting in blender but having a hard time figuring out how to get this result. Would really appreciate some help.
Huzama Khalid's user avatar
1 vote
0 answers
45 views

Render Point Density to Texture

Was curious if anyone knows of a way to render out a point density to a 3dTexture for use in a game engine? Usually these are just rendered to a red channel and then imported into a 3d texture in ...
Marauder2k9's user avatar
1 vote
1 answer
281 views

Is it possible to recreate iPhone pro frosted glass material using Blender's standard shader nodes?

Apple "Pro" iPhone models have had a frosted glass back material for a while now and I am not quite sure how to incorporate such a material in my models using Blender's standard shader ...
Immanuel Sabwami's user avatar
1 vote
0 answers
14 views

Can't texture small wall without it looking weird or artifacts on the edges

I created a small wall, next to a road and put some pbr wall texture on it. I am trying forever to get rid of these artifacts and thought it is because of uv mapping. First I did cube projection ...
patrick823's user avatar
3 votes
1 answer
239 views

Material that "recognises" open edges of mesh?

I'm looking for a way to mix two materials based on distance from open edges of a mesh. Example: I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
Booth's user avatar
  • 675
1 vote
2 answers
1k views

When I switch to Cycles from Eevee, the details in my texture are lost

Link to the blender file[I'm new to blender. I did all of the 3d model and materials with Eevee, and when I change it to cycles, I have a problem. In the rendered image, it looks like the bump isn't ...
BCussi's user avatar
  • 13
1 vote
0 answers
81 views

normal map error in mesh with subsurface

I was making my character for study, I made the model with many vertices, then I made the retopology, so far so good, I put the color texture and the normal map, but when activating the subsurface, I ...
André Soutevam Vilela's user avatar
3 votes
2 answers
492 views

Texture splits in the middle

How can I make the texture line up better? It splits in the middle. I'm using applied geometry nodes. You can find the texture here.
Todahmoon's user avatar
  • 341
0 votes
1 answer
450 views

Why is my distorted noise texture not giving me it's correct bump normal information?

below I added an image of what I mean. My noise texture gets distorted, but for some reason when plugging in the Fac or Color output into another bump node, The distortion is gone.. I'd love to know ...
Macarmoni's user avatar
0 votes
0 answers
129 views

Marvelous Designer Material

I am hoping someone can help me with this problem. I've tried both Blender and Substance painter to try and replicate the materials I am getting in Marvelous Designer, but I cannot seem to reproduce a ...
Inferno46n2's user avatar

15 30 50 per page
1
2
3 4 5
23