All Questions
338
questions
0
votes
1
answer
398
views
Render issue: How to get the correct skin color
I recently made a human head in blender. I try to render a very soft and a transparent texture of skin .When I try to increase the subsurface value, the skin will feel as transparent as I want, but at ...
0
votes
0
answers
34
views
PNG textures get messed up when switching to cycles
When I tried rendering my scene in cycles, I noticed my materials where all messed up. To test it, I directly connected up my image textures to the material output nodes, and this is how it ended up. ...
0
votes
0
answers
47
views
Material with feathered edge on 3D object (Cycles)
I found this example online, does anyone know how to create this with Material Nodes (Cycles)? The main importance is having a feathered edge on the 3D object/material.
Thank you for any help.
0
votes
1
answer
69
views
How to add many small windows/lights to object?
I'm currently trying to do a Star Wars scene in blender and realized that all large spaceships/space stations have lots of tiny windows on them (which appear as lights):
(image from Rogue One - A ...
3
votes
1
answer
182
views
How to get more contrast on anisotropic chrome material
I want my chrome object to have more contrast and rays like the photo image. I have used 2 shade mixers. One for the texture of the chrome material, with radial texture, and the other with anisotropic ...
0
votes
0
answers
61
views
How can I make cotton batting or a material similar to it
I want to make this cotton batting in blender but having a hard time figuring out how to get this result. Would really appreciate some help.
1
vote
0
answers
45
views
Render Point Density to Texture
Was curious if anyone knows of a way to render out a point density to a 3dTexture for use in a game engine?
Usually these are just rendered to a red channel and then imported into a 3d texture in ...
1
vote
1
answer
281
views
Is it possible to recreate iPhone pro frosted glass material using Blender's standard shader nodes?
Apple "Pro" iPhone models have had a frosted glass back material for a while now and I am not quite sure how to incorporate such a material in my models using Blender's standard shader ...
1
vote
0
answers
14
views
Can't texture small wall without it looking weird or artifacts on the edges
I created a small wall, next to a road and put some pbr wall texture on it. I am trying forever to get rid of these artifacts and thought it is because of uv mapping. First I did cube projection ...
3
votes
1
answer
239
views
Material that "recognises" open edges of mesh?
I'm looking for a way to mix two materials based on distance from open edges of a mesh.
Example:
I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
1
vote
2
answers
1k
views
When I switch to Cycles from Eevee, the details in my texture are lost
Link to the blender file[I'm new to blender.
I did all of the 3d model and materials with Eevee, and when I change it to cycles, I have a problem. In the rendered image, it looks like the bump isn't ...
1
vote
0
answers
81
views
normal map error in mesh with subsurface
I was making my character for study, I made the model with many vertices, then I made the retopology, so far so good, I put the color texture and the normal map, but when activating the subsurface, I ...
3
votes
2
answers
492
views
Texture splits in the middle
How can I make the texture line up better? It splits in the middle. I'm using applied geometry nodes.
You can find the texture here.
0
votes
1
answer
450
views
Why is my distorted noise texture not giving me it's correct bump normal information?
below I added an image of what I mean.
My noise texture gets distorted, but for some reason when plugging in the Fac or Color output into another bump node, The distortion is gone..
I'd love to know ...
0
votes
0
answers
129
views
Marvelous Designer Material
I am hoping someone can help me with this problem. I've tried both Blender and Substance painter to try and replicate the materials I am getting in Marvelous Designer, but I cannot seem to reproduce a ...