All Questions
30
questions
7
votes
4
answers
3k
views
How would I procedurally texture a marble tile floor without the texture spreading across every tile?
Basically I have a tile which I duplicated using an array modifier to make the floor:
Then in the node editor I created a procedural marble texture using nodes and got this:
The problem with this ...
1
vote
0
answers
118
views
Why could a material look different in rendered result and in viewport Rendered shading mode?
This is my first node group and I can't figure out why the material showing up in the viewport looks different than what is rendering. Please, can someone help?
Rendered material:
Viewport material:
...
5
votes
2
answers
865
views
How can I create an irregular, marble-tiles surface?
I'm trying to create a marble-tiles procedural texture for a bathroom's pavement like this:
What I already did was creating the surface for the single tiles, but I can't get to do two things:
...
0
votes
1
answer
231
views
How do I thicken my procedural dot texture?
I have this procedural noisy dots texture and I would like to thicken the dots outward.
I am looking to create an effect where the dots would expand similar to how you can grow a selection in GIMP or ...
0
votes
0
answers
135
views
How to make my scratches have a metallic look
I've watched a lot of tutorials to make my scratches metallic and glossy, but my scratches only have a white color and are not reflecting anything.
My last try with that
I want to have something near ...
2
votes
0
answers
390
views
help with procedural wispy / pulled apart cotton-like material
I'm having a little trouble creating a material similar to the fabric part in the following pictures:
This is what my node tree is currently looking like:
Here's what my rendering is currently ...
7
votes
1
answer
5k
views
Convert Object texture coords to Polar
I am building a procedural eye texture setup based around Object coordinates. As part of the project, I am trying to re-create a setup that is normally used for UV textures.
This tutorial shows how ...
20
votes
3
answers
5k
views
How to make a procedural white birch bark material in cycles?
How can I proceduraly create the dark lines as seen in white birch (paper birch) bark?
This is the exact type of effect I'm trying to replicate. Random sized "lines" in the bark, yet they all run the ...
5
votes
1
answer
2k
views
Animated procedural stylized water ripple in Cycles material
I'm trying to find out how to create a procedural material that creates an animated diffuse ripple around any intersection or 'edge'.
e.g. cube lands on water surface, edge of water touching the side ...
2
votes
0
answers
378
views
Light emitted through a translucent plastic material [duplicate]
I often see hallway lights or street signs made from translucent plastic shapes inside of which is a light. The light doesn't spread through the thicker parts of the plastic, and some angles are ...
1
vote
1
answer
766
views
How to procedurally add a precious metal vein to rock
First of all, here is an example picture of how the effect looks (source: http://marksteinmetz.photoshelter.com/image/I0000OqcTcB07acQ):
This is different from the usual rust texture in that the gold ...
3
votes
2
answers
7k
views
How to rotate a procedural material
I am faking sci-fi towers with windows on each floor by using a procedural texture, but I can't get it to be horizontal instead of vertical.
This is the node setup right now:
This question seems to ...
1
vote
2
answers
3k
views
Texture Changes When Object Position Changes
I'm working on a procedural wood texture, and it's become clear that I don't understand cycles vectors at all :( I'm hoping someone will see an obvious problem or at least point me to a good resource ...
14
votes
4
answers
4k
views
Suspended particles inside a material (procedural)
Inspired by reading this very intense thread about procedural materials, I decided to try and build upon saunam's material of "suspended particles in a recipient" to create a material for a watermelon ...
16
votes
1
answer
6k
views
How can I make a procedural polished granite material?
I have made a polished granite material with a node setup. Using this photograph as reference, how can I improve this further?