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0 votes
0 answers
43 views

Why are there rough patches on my models?

Recently the models I've been importing have had patchy shading (I don't really know how to describe it). The patches disappear when I change the roughness to be higher or lower. Any explanation for ...
MrChurch2005's user avatar
0 votes
1 answer
438 views

Why do these particles generated by png images have a black background?

the instance object is look great. but the particle is black I tried to tune light paths → total and transparent to 24 even 1024,its look better but still black This is the render setup and ...
isu's user avatar
  • 3
1 vote
2 answers
1k views

Render time increased to 2 hours just by adding color

I am learning blender through the Donut tutorial by Blender Guru on Youtube. I rendered this image and it took a few minutes. Then in the next video where he explained materials and added colors, I ...
Chaitanya Chavali's user avatar
1 vote
1 answer
340 views

Difficulty seeing through transparency on images as planes [duplicate]

I'm trying to import images as planes to make a diorama in blender, and with Cycles, the images have this strange artifact where you can't see through some of them: The black part in the image below. ...
Capsule's user avatar
  • 11
0 votes
0 answers
603 views

How to get rid of black edges in material image texture?

Good time to everyone! How to delete this unwanted black edges in materials of leaves, or what this edges black are? Thanks to all in advance.
Ivan Kostenko's user avatar
0 votes
2 answers
319 views

How to hide the alpha of image planes? (Images as Particles)

I'm at the point where I need to add node materials to my leaf branches to make the colors diverse and react well to the lighting. However, whenever I add the mix shader nodes, the blank transparency ...
Alex O's user avatar
  • 123
0 votes
0 answers
26 views

Can't see objects properly in Material Preview [duplicate]

For business reasons I found myself having to install Blender on my office computer to view 3D files. Now it is no longer necessary but this program and its potential intrigued me a lot, so I ...
TJoyn's user avatar
  • 1
1 vote
0 answers
887 views

There's a black square when I render alpha channel in Cycles but not in Eevee

There's a black square when I render alpha channel that casts onto another alpha channel in cycles: Notice how the leaves that is over the 'earth' has black squares behind them. It only happens ...
Dendy's user avatar
  • 21
2 votes
0 answers
295 views

Textures are missing (colored magenta) in Material Preview, yet show up in Rendered View

I have a model that I'm overlaying several images over. Each of these images are texture-painted masks and, through a mix shader, are being assigned different textures - all within a single material. ...
Squirrel's user avatar
  • 865
2 votes
1 answer
936 views

How do I use texture maps in Cycles nodes? [duplicate]

What I did: Change render engine to Cycles Add Suzanne Add plane Scale plane by 5 Change environment texture to HDRI from https://hdrihaven.com/ Change Suzanna node setup Change plane node setup (use ...
thuvifznb's user avatar
  • 140
1 vote
0 answers
238 views

How to get the segmentation mask of an internal object?

I am trying to render the internal cube on top of the external cube in a segmentation mask, similar to the drawing below (please excuse my bad drawing). I've assigned pass indexes to my materials, ...
rb2020's user avatar
  • 11
3 votes
1 answer
753 views

Multiple instances of same image node?

I'm working on a material for redistribution, and my node setup uses a single black and white mask with different vector inputs to fake a normal map for a simple embossing/debossing effect. The ...
Rhaenys's user avatar
  • 1,374
0 votes
0 answers
121 views

Combining Texures into one

I got a model in Cycles with several materials, each with their own diffuse and normal map. Is there a way to combine them all into one file so I can use just one material without having to redo the ...
Marcus's user avatar
  • 31
1 vote
1 answer
490 views

Multiple instances of a single image node, each with a different vector input

I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it. This issue is quite hard for me to explain, so here's a drawing of what I'm ...
Junkey McKrat's user avatar
3 votes
0 answers
1k views

Solidify modifier: have a rim material that takes account of alpha

I'm playing with sprites within Blender. My goal is to display a 2D animation in a 3D world, and to give thickness to my drawings. The thing that I would like to achieve is to give thickness to my ...
gordie's user avatar
  • 2,550
4 votes
3 answers
4k views

Image sequence texture: no preview?

I have a material assigned to a few test objects with an image sequence as a texture. If I view the scene in render preview, and scrub the timeline, (or render a sequence,) the texture behaves as ...
Robin Betts's user avatar
  • 78k
0 votes
1 answer
9k views

trying to add an image to the face of an object [duplicate]

I'm modeling an indoor football field which is like a hockey arena. I can not figure out how to get the image applied to the surface of the cube which I've positioned as the field. I've created ...
Trey Braid's user avatar
0 votes
1 answer
5k views

How can i apply a PNG logo on my material? [duplicate]

I have a project with a material I want to add to my sphere. I want to add this logo onto the sphere. I have tried various ways of uv mapping but I keep messing up :/ This is my current material ...
RayRay's user avatar
  • 1
2 votes
0 answers
52 views

Apply mask in material with condition

I'm trying to do a led panel in Cycles. The "leds" have a Image displaced by object position. I would like to filter te color of the led if in the object-material is more or less white region, to get ...
daaran's user avatar
  • 31
2 votes
1 answer
8k views

Blending modes in Blender

In Photoshop and some other image editing programs, Blending modes allow you to composite images by creating various types of transparencies that adapt to other layers. The user can quickly cycle ...
MicroMachine's user avatar
  • 4,713
0 votes
1 answer
507 views

AlphaMasked Images showing up with pink instead of texture (Cycles) V 2.78 [duplicate]

I'm trying to create a nature scene with some plants which require alpha-masked images for the leaves. But whenever I UV unwrap them, the objects get coloured pink.
Sarsha W's user avatar
  • 306
1 vote
1 answer
605 views

How to decrease the size of an image texture?

ok so as you can see in the image above, I have made 3 materials using cycles render (the wood, gravel and metal). No nodes. My wood texture came out great. My gravel texture seems super stretched. ...
Storm Muller's user avatar
0 votes
0 answers
39 views

Transparent Texture doesnt come up correctly in texture shading. A glitch? [duplicate]

I have 2 questions: I am using a texture with a transparent alpha channel. It renders alright, but it displays in the 3D Viewport's texture shading mode all wrong, as you can see below. Is this a ...
ngo ductri's user avatar
1 vote
2 answers
1k views

Mixing image texture makes everything transparent

I am trying to create a material where I can place in 2 images (one with white space, and one with just an outline) where the outline gets laid over(with alpha cut out) a material/shader, that would ...
Tim Leitzke's user avatar
28 votes
2 answers
40k views

Add a transparent image on top of a material [duplicate]

I'm designing this animal-type creature, and want to add a transparent .png image to its face with the face features (object has a subsurf). On the left is the image with the features, on the right is ...
MicroMachine's user avatar
  • 4,713
11 votes
2 answers
25k views

How do you animate image texture materials in blender cycles with keyframes?

I have an image texture material on a mesh already in blender cycles 2.75... I was wondering how to change the material with keyframes so it changes to different pictures in the animation... I tried ...
Noah's user avatar
  • 413
4 votes
1 answer
351 views

Uniform Texture Page Repeat

I am looking for a simple way to repeat part of a texture page uniformly over a large model. On the right you can see my texture page which I am using for multitexturing. On the left you can see the ...
Goombert's user avatar
0 votes
2 answers
136 views

Multiple materials on a specific shape? [duplicate]

Using cycles, how would I go about making text that is UV mapped onto a surface (in this case a book cover) have a gloss while the remaining part of the image stays matte? The text needs a kind of ...
FeJi's user avatar
  • 1
8 votes
2 answers
6k views

How can I use an image texture as a guide for weight painting?

So I have an image of a map which I would like to use to paint vertex groups (for terrain feature particle systems) on certain areas of an object (a sphere). I have mapped the map onto the sphere. ...
PGmath's user avatar
  • 25.2k