Questions tagged [hdri]
High Dynamic Range Imaging (HDRI) refers to the set of imaging technologies and techniques that allow to increase the dynamic range of images or videos. It covers the acquisition, creation, storage, distribution and display of images and videos. Use this tag for questions relating to 360 degree HDRI lighting setups.
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how to achieve anime style lighting [closed]
I want to achieve this kind of style and i'm confused about the lighting. My friend said it use HDR lighting. Also i want to know the techniques about this style and the shader. I believe the texture ...
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Disabling HDRI only for a specific render layer
I am working on an alien planet landscape still image with planets/moons in the background. For this, my scene is divided into 2 render layers and I need very different lighting for each of them.
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With 4.2 EEVEE, how do I get high-emission parts of the background HDRI to render to the emit layer?
I'm using 4.2 EEVEE (no bloom) and I'm trying to make stars in the background HDRI flicker by mixing low-emission and high-emission shaders driven by evolving noise, then in the compositor running the ...
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Back HDRi Projection onto mesh
I want to back an HDRi projection onto the mesh I have set up.
My HDRi is a tone-mapped version of the original HDRi. Now I need to back this projection onto the mesh it is projected on. (sometimes a ...
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How do I increase shadow darkness in render?
The shadowcatcher in this render has no control for how dark a shadow should be. Any help on adjusting it while maintaining the look of the scene? any help on the fresnel of the glossy surface would ...
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can not find default viewport shading lights in blender installation , program files folders in windows
to add default lights textures in world as environment texture and make the texture visible in final render image , watched some videos to get the texture . According to videos default light textures ...
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Custom HDRIs in Material preview
Is there a way of using custom hdris in material preview mode, whether it be by going into the program files or is there a way of doing it inside blender?
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Environment texture using 180 degree zenith-centered orthographic projection
I'm trying to add sun halos into my renders that were generated using an ancient program called HaloSim, which hasn't been updated in 20 years but is the only program that does this. However, the only ...
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Add Custom Metadata At Render
I'm trying to develop a add-on that could inject a 360 metadata into a video at Blender eevee, but this code, needs to be a button that could be toggle at render properties like, "Inject 360 ...
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How do I alpha over an HDRI in compositor?
I would like to blur the background in an image. If I go tweaking the actual HDRI in the world material, it will add HUGE to render times. If I, instead, use an alpha background (film:transparent) ...
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HDRI is loading in wrong, how can I fix it?
I am getting HDRIs primarily from Poly Haven, which I have done before and had no issues with, but now for some reason they all load in like the image below. I've tried multiple different images, in ...
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How can I use two hdri for sphere and for environment of scene (world)
It should be something like this (one on top, other on bottom (something about 180 degree) (for both, for sphere and scene environment (world))
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How can I extract sky from HDRi
How to keep only the upper part (the lower part should be removed).
I want to remove nature up to horizon and just keep sky. I only need the sky itself and its lighting. The removed lower part of ...
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Hdri is not clear in blender background no matter what image texture I use
I'm not seeing the HDRI image in background. How to make it appear?
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Why does the scene get darker when I add Point/ Spot/ Area Lights?
See this image:
And now the same scene, with the internal lights:
Although the difference is quite clear, what bothers me most is that the curtains lose that light around the sunlight that hits them,...