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1 vote
1 answer
27 views

Auto updating blender python scripts working in UPBGE?

Changing variables or functions within the blender scripts should normally be auto updated. I wanted to select a face on the plane added to scene and extrude it for several units. At the beginning no ...
blendpro's user avatar
  • 111
0 votes
0 answers
70 views

Determine which face was clicked in BGE

How might one go about determining which face of a model was clicked on a mouse up event inside BGE? For example, I have a map model with several selectable locations. Each location consists of at ...
nullReference's user avatar
6 votes
1 answer
104 views

Using the face edit mode as a texture in bge

In the blender game engine, is it possible to make it look like this when you actually play the game? Obviously, this was screenshotted outside of the game player while in edit mode, so maybe it's ...
Jacob_'s user avatar
  • 612
1 vote
1 answer
346 views

how to join two Navigation mesh?

I have an existing navigation mesh and that works fine with steering actuator. Now there is a need to extend the current navigation mesh and join another navigation mesh of certain length. Please ...
sosoup's user avatar
  • 67
1 vote
1 answer
1k views

Mesh faces that are behind other faces appearing in front in game engine

I have a texture mapped mesh, which looks normal in the 3D view, but when I run it in the blender game engine, something strange happens. Whenever there are two faces and one should be occluding the ...
foobarbecue's user avatar
5 votes
1 answer
804 views

How to flip normals with python in blender game engine?

Is there a way to flip or change the normal vector of a face using python in the blender game engine?
simonwiedemann's user avatar