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1 vote
1 answer
349 views

Having trouble building a navigation mesh getting an empty navmesh [closed]

I am trying to build a navmesh based on this object and it always returns me an empty navmesh. I alredy tryed to change the collision type to navmesh but it doesn't seem to work, the object that I set ...
Gustavo Garcia's user avatar
2 votes
1 answer
2k views

Automatic weights deforming my character

I'm having problems when I want to set the mesh as the armature parent. Once I press Ctrl+P to open the menu and select "With automatic weights" it deforms the mesh.
moon man's user avatar
0 votes
1 answer
172 views

Rotation throws object out of collision box blender game engine

Whenever I create a rotating condition in my game, my mesh gets thrown out of the collision box and sort of orbits the box which causes it to look very odd and not function. Any Ideas how I can fix ...
god himself's user avatar
0 votes
1 answer
260 views

Armature not moving with object

Hi! In the blender game engine, The object is the armature's parent, and has no collision physics. When I run the game however, the armature prevents the crocodile from falling or moving at all. If I ...
god himself's user avatar
0 votes
1 answer
238 views

Character for Game Engine not working

I am making a game where you walk around and gather items from various gathering spots. My initial problem was that my rigid body player was not colliding with my static plant model, then I thought to ...
Kiley Brennan's user avatar
1 vote
0 answers
16 views

Walls aren't appearing right in game mode [duplicate]

When I built the walls of my scene, I did it by creating many subdivides and extruding up to create an entire building using a single plane. The problem is, it looks fine in obj/and edit mode, but ...
Stiffyo's user avatar
  • 11
1 vote
1 answer
273 views

BGE python: accessing Edge information in a mesh made of polylines (not polygons)

In the Blender Game Engine I need to know if two vertexes are connected by and edge. However, the mesh is made of polylines (segments), not polygons, thus I can not use KX_MeshProxy.getPolygon(index). ...
Nicola Masotti's user avatar
0 votes
1 answer
310 views

Blender BGE move mesh in the direction its facing

I am trying to move the cube in the below image in the direction it is pointing. I have tried this before, but I could not find out how to move the cube with BGE. I have a good understanding of python,...
krypticbit's user avatar
1 vote
0 answers
35 views

Game Engine Display Problem [closed]

I'm new to the Blender Game Engine; I've tried to look it up, but no luck. Whenever I play the game, only the default cube is shown, and every other object I create isn't showing. I can't tell much ...
Ckaito's user avatar
  • 11
1 vote
2 answers
5k views

Mesh to Empty Object

I am looking for a way to convert mesh object to an empty object. I need to keep all the game variables, assigned logic, but remove the visual mesh data. How do I do it?
Adrians Netlis's user avatar
0 votes
2 answers
2k views

Finding closest distance from point to mesh in BGE

In BGE, I have a simple mesh, say, a cube that has been subdivided a few times to give it more than 8 vertices, like so: What I'd like to do, generically speaking, is find the shortest distance from ...
DrSandwich's user avatar
1 vote
0 answers
229 views

How can I setup Live mesh modification in the Game Engine? [duplicate]

In the Blender Game Engine (BGE), I want the player to be able to "dig through" an object. In other words, the player can shoot a cylinder at a large cube from their perspective, and in its wake, the ...
DrSandwich's user avatar
0 votes
0 answers
818 views

Creation of Navigation mesh object dynamically

I have a grid and at run time my application determines certain path on the grid. As shown in the image. When the path is calculated, I have list of center of all the cells, for example starting from '...
sosoup's user avatar
  • 67
1 vote
1 answer
347 views

how to join two Navigation mesh?

I have an existing navigation mesh and that works fine with steering actuator. Now there is a need to extend the current navigation mesh and join another navigation mesh of certain length. Please ...
sosoup's user avatar
  • 67
2 votes
1 answer
710 views

Coordinate alignment of meshes [duplicate]

I have a navigation mesh. In Edit Mode, the coordinate of the first plane of the navigation mesh has a completely different coordinate than that of a cube mesh at the same location. How can I align ...
sosoup's user avatar
  • 67

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