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Questions tagged [freestyle]

An edge and line-based non-photorealistic (NPR) rendering engine. Available in Blender since version 2.67. Use this tag for all of your Freestyle related questions.

3 votes
1 answer
126 views

Multiple lineart silhouettes/outlines with different colors (layer order)

I would like to create Blender line art that outlines an object in black with an additional larger outline in white. When I create image 1 using Greasepencil line art and try to add a white outline by ...
Zero Dean's user avatar
  • 159
0 votes
0 answers
15 views

Freestyle SVG Export with Stereoscopy

I have a scene set up with multiple cameras and I have it working so that I can get multiple raster images and save them. However With Freestyle SVG enabled it saves all of the svg images on top of ...
jkagli's user avatar
  • 21
0 votes
0 answers
11 views

Freestyle - unwanted silouhette lines

I'm trying Freestyle for the first time, and I'm using a combination of edgemarks, borders and silhouette on a low poly character. I really want to keep the silhouette parameter to show some details (...
yankeedoodle's user avatar
0 votes
0 answers
26 views

Mechanical Part Drawings

Need to make basic part drawings like the attached, is there an easy way to make dotted lines and different colors or should I do a crash course on some other software to do this?
KeeneAdditive's user avatar
0 votes
0 answers
23 views

Blender Camera Clipping Reversal Issues with Freestyle/LineArt Rendering

I've been working on a project in Blender where I attempted to achieve a specific visual effect by intentionally reversing the camera's Clipping Start and Clipping End settings. In particular, I set ...
Andrew's user avatar
  • 1
0 votes
0 answers
28 views

Line thickness does not change in svg export

I use the addon freestyle line svg export, changed the line thickness to 0.1 and on the render it matches the dimensions, but not in the SVG file, how can I fix this?
ud1e's user avatar
  • 1
0 votes
0 answers
26 views

Is There any way to add outlines to a topographic map shader?

I made this shader to take any model and make it into a topographical map but I am having two problems. I already have a shader but that one requires the mesh to be topographic, and this new one is to ...
Immortal 3D's user avatar
0 votes
0 answers
93 views

How to make rigged vector shadows on 3d mesh?/changing Texture shapes based on lighting/ Making freestyle lines look more 2d like

I want to do flat 2d shadows on a 3d mesh for that cartoon effect in blender. The problem is, from my research, is the human eye can always detect when the shadow wraps perfectly around the mesh, ...
Jessie Ferret's user avatar
0 votes
0 answers
38 views

Freestyle SVG Export rendering lines that aren't there

I've got a mesh (originally curve but added depth and converted), which I'm trying to export as an SVG, however, Blender is rendering lines in the SVG that aren't there in the mesh. Does anyone know ...
Erin Robinson's user avatar
0 votes
0 answers
35 views

Outline at cover

Is it possible to have outline generated only at places when two or more objects are covering each other? Not intersecting, just being partially behind each other. I am working a character with flat ...
PoTioN's user avatar
  • 1

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