All Questions
Tagged with export geometry-nodes
34
questions
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20
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mdd file does not work geometry node in simulation node
YouTube reference for this technology
https://www.youtube.com/watch?v=TGDlSl7QGTM&t=491s
This flow involves rewriting the fluid mesh created with the simulation node of the geometry node into an ...
0
votes
1
answer
33
views
Realize Instances node does not work on Light objects
I want to bring Blender lights into After Effects, which are instanced with Geometry Nodes. However, the Realize Instances node does not work on Light objects. Am I doing something wrong?
4
votes
1
answer
196
views
How to create border outline?
I tried many different ways to create a border outline for my objects. The outline helper add on, to duplicate the meshes and convert the border edges to grease pencil and I tried Geometry Nodes. But ...
0
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0
answers
30
views
Export / Apply Animation from Geometry Nodes
Is it possible to either:
export the result of a Geometry Nodes Animation (preferrably to .glb),
apply a change made in Geometry Nodes as Shape Key
at least ‚bake‘ the Animation to Keyframes
Re. 1. ...
0
votes
0
answers
49
views
why UVs are empty when exporting alembic?
I have a setup with geonodes, all materials are overlaid via geonodes attributes. When exporting alembic, I can't overlay textures because there is nothing in UVs at all, what do I need to do to ...
0
votes
0
answers
50
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Exporting vertex colors made with geometry nodes in .FBX for Unreal engine
I'm having trouble exporting vertex colors which I assigned via geometry nodes. The advice given in these posts: How to export vertex colors , How to keep vertex colors generated with geometry nodes ...
0
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answers
110
views
How to export the point cloud coordinates created by the geometry node "distribution points on faces "?
Tried everything I could but cannot find a solution to export it in python code!
0
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answers
82
views
How to retrieve vector-based image from Geometry Nodes tree?
As a student I am currently researching the opportunities and challenges of using Geometry Nodes in the field of work of a built environment engineer. The past months I made some Geometry Nodes trees ...
0
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answers
148
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Getting UTM coordinates of Blender GIS
I created a terrain following an actual area (5 km X 3 km) using Blender GIS. My steps: Blender GIS > Base map > Get Elevation > Get OSM. Then I exported it into a .STL file, as I want to use ...
0
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answers
131
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Is it possible to export a keyframed Geometry Nodes object to GLTF and keep the animation?
I have an animated GN setup that just has one value keyframed, that I want to use in a ThreeJS project. I got to the point where it successfully exports the geometry into the gltf file, but it isn't ...
0
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answers
23
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Export Geometry Node Raycast Data to Text [duplicate]
I'm trying to export the XYZ values from Raycast Geometry Nodes to a txt or csv. The output socket Hit Position, I know is a vector, but I can't access the coordinates of every hit position. How do I ...
0
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answers
435
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Issue with exporting Curve (Geometry node) Hair to Unreal Engine
I am trying to use the new Blender 3.5 Curve hair to create Groom for my character in Unreal Engine 5.2.
I successfully export the hair using Send to Unreal addon, but, I don't understand the ...
0
votes
0
answers
368
views
Export instances position from Spreadsheet to csv
I'm looking for a method to export the position of my instances to a .csv file to make some considerations in Excel.
Does anyone know how to do this?
Cheers!
EDIT: I don't think this post is the ...
0
votes
0
answers
266
views
How to export clouds made from geometry nodes to unreal?
I have this cloud made from geometry nodes. Is it possible to convert it to vdb? Or what would be a better (or possible) way to export them for unreal engine?
I have tried fbx - but that doesn't ...
1
vote
0
answers
47
views
How to write a script to multiply a mesh and after that export the multiplied meshes to an FBX file
I'm learning to work with blender and also to program with Python. I found an article teaching how to create a maze, multiplying the faces and edges all through Geometry Nodes and carving the walls ...
1
vote
0
answers
475
views
How to export procedurally generated and animated geometry nodes
I have created tentacles for a creature model I made using geometry nodes. These tentacles are procedurally created and a 4D noise texture is scrolled through a set position node in the offset to make ...
0
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answers
215
views
Geo nodes: realizing instances loses uv maps / texture
System: RTX 3080, Ryzen 5 3600, 16GB RAM, Windows 10
Disclaimer: I am very new to blender.
Hi everyone!
My main goal is to export the LEGO version of my model with the correct colors (as shown in ...
1
vote
0
answers
501
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Export particle system to meshes (stl/obj whatever) without converting [closed]
I'm trying to create rubble-pile objects for a simulation. My simulation code can import STLs or OBJ files. These rubble-piles need to be made of many smaller constituent meshes that follow a certain ...
1
vote
1
answer
1k
views
Export geo node animations and materials
I created a simple sphere with faces being scaled by distance with geometry nodes. In the geo node tree, I also applied two materials to the faces. The material is not animated.
It's not exact, but ...
1
vote
0
answers
1k
views
Need to apply geometry node animation for GLB Export
I'm looking to morph from a smooth model to voxel. I know it is possible to do this with modifiers and geo nodes but exporting for .GLB (for web) will only export the first frame of the animation as ...
2
votes
0
answers
262
views
Geo nodes - byte color implicit conversion
If you try to store data in byte color type attribute using geo nodes it seems to get implicitly converted to (my guess) linear color.
For example, 0.5 is converted to 188 instead of 128 as I'd expect....
3
votes
0
answers
20
views
How to store node graphs in git [duplicate]
I want to work on node graphs in blender together with other people. I need to have some mechanism of resolving conflicts. Ideally I would like to somehow store those graphs as code in a text file. Is ...
0
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0
answers
745
views
Export geometry nodes to FBX
We have made a animation using geometry-nodes and want to use this in an AR setting. For this we need a FBX or GLTF file.
Is there anyway to export a file like this without losing the modifiers?
2
votes
1
answer
90
views
How to apply geonodes while retaining UV mapped geometry materials?
I've seen similar questions but this one is probably the most edge case.
I have geometry with UV mapped textures:
But when I toggle realize instances:
Moreover I'm instancing meshes with dual slots ...
2
votes
0
answers
432
views
Geometry Nodes Texture Export
I made building with geometry nodes with textures I asked how to apply textures on realize an instance
Now my question is how I can export the model with textures I am trying to export in unity but ...
1
vote
1
answer
2k
views
How to keep vertex colors generated with geometry nodes when exporting to .FBX?
I'm trying to export a mesh with vertex colors generated by geometry nodes but when I export it, it comes out with 100% in all channels.
Here's the solution I'm trying to make it work:
Make geometry ...
1
vote
2
answers
6k
views
Geometry Nodes as mesh generation script
Newbie here
I was recently working on a project that required dynamically generated 3D terrain. I am currently a computer science student but have some experience in blender and had seen what was ...
0
votes
0
answers
595
views
I'm trying to export something as FBX, but the point instances from Geometry Nodes don't get imported
I recently made a model in Blender that I wish to export, but only the base shape without the Point Instances gets exported. I've tried to look for fixes but none of them have worked. I have tried <...
2
votes
1
answer
2k
views
How can I get vertex color on geometry generated with geometry nodes
I am trying to set the vertex color of a generated geometry to output it to a .ply file (and not necessarily having them displayed into the viewport). I can set the vertex color to the original mesh, ...
3
votes
2
answers
3k
views
Can I export a geometry node animation to an fbx in 3.1?
I did a deep search and discovered exporting a geometry node animation was not possible in the last version, was this added in 3.1? I haven't been able to get it to work if it has been added.