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0 votes
0 answers
30 views

Export / Apply Animation from Geometry Nodes

Is it possible to either: export the result of a Geometry Nodes Animation (preferrably to .glb), apply a change made in Geometry Nodes as Shape Key at least ‚bake‘ the Animation to Keyframes Re. 1. ...
Todes Digga's user avatar
0 votes
0 answers
131 views

Is it possible to export a keyframed Geometry Nodes object to GLTF and keep the animation?

I have an animated GN setup that just has one value keyframed, that I want to use in a ThreeJS project. I got to the point where it successfully exports the geometry into the gltf file, but it isn't ...
Vitroid's user avatar
1 vote
0 answers
475 views

How to export procedurally generated and animated geometry nodes

I have created tentacles for a creature model I made using geometry nodes. These tentacles are procedurally created and a 4D noise texture is scrolled through a set position node in the offset to make ...
object's user avatar
  • 314
1 vote
0 answers
1k views

Need to apply geometry node animation for GLB Export

I'm looking to morph from a smooth model to voxel. I know it is possible to do this with modifiers and geo nodes but exporting for .GLB (for web) will only export the first frame of the animation as ...
Hey_PT's user avatar
  • 51