All Questions
4
questions
0
votes
0
answers
30
views
Export / Apply Animation from Geometry Nodes
Is it possible to either:
export the result of a Geometry Nodes Animation (preferrably to .glb),
apply a change made in Geometry Nodes as Shape Key
at least ‚bake‘ the Animation to Keyframes
Re. 1. ...
0
votes
0
answers
131
views
Is it possible to export a keyframed Geometry Nodes object to GLTF and keep the animation?
I have an animated GN setup that just has one value keyframed, that I want to use in a ThreeJS project. I got to the point where it successfully exports the geometry into the gltf file, but it isn't ...
1
vote
0
answers
475
views
How to export procedurally generated and animated geometry nodes
I have created tentacles for a creature model I made using geometry nodes. These tentacles are procedurally created and a 4D noise texture is scrolled through a set position node in the offset to make ...
1
vote
0
answers
1k
views
Need to apply geometry node animation for GLB Export
I'm looking to morph from a smooth model to voxel. I know it is possible to do this with modifiers and geo nodes but exporting for .GLB (for web) will only export the first frame of the animation as ...