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Is it possible to export a keyframed Geometry Nodes object to GLTF and keep the animation?
I have an animated GN setup that just has one value keyframed, that I want to use in a ThreeJS project. I got to the point where it successfully exports the geometry into the gltf file, but it isn't ...
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Export geometry nodes to FBX
We have made a animation using geometry-nodes and want to use this in an AR setting. For this we need a FBX or GLTF file.
Is there anyway to export a file like this without losing the modifiers?