All Questions
Tagged with export geometry-nodes
34
questions
1
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0
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475
views
How to export procedurally generated and animated geometry nodes
I have created tentacles for a creature model I made using geometry nodes. These tentacles are procedurally created and a 4D noise texture is scrolled through a set position node in the offset to make ...
0
votes
0
answers
215
views
Geo nodes: realizing instances loses uv maps / texture
System: RTX 3080, Ryzen 5 3600, 16GB RAM, Windows 10
Disclaimer: I am very new to blender.
Hi everyone!
My main goal is to export the LEGO version of my model with the correct colors (as shown in ...
1
vote
0
answers
501
views
Export particle system to meshes (stl/obj whatever) without converting [closed]
I'm trying to create rubble-pile objects for a simulation. My simulation code can import STLs or OBJ files. These rubble-piles need to be made of many smaller constituent meshes that follow a certain ...
1
vote
1
answer
1k
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Export geo node animations and materials
I created a simple sphere with faces being scaled by distance with geometry nodes. In the geo node tree, I also applied two materials to the faces. The material is not animated.
It's not exact, but ...
1
vote
0
answers
1k
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Need to apply geometry node animation for GLB Export
I'm looking to morph from a smooth model to voxel. I know it is possible to do this with modifiers and geo nodes but exporting for .GLB (for web) will only export the first frame of the animation as ...
2
votes
0
answers
262
views
Geo nodes - byte color implicit conversion
If you try to store data in byte color type attribute using geo nodes it seems to get implicitly converted to (my guess) linear color.
For example, 0.5 is converted to 188 instead of 128 as I'd expect....
3
votes
0
answers
20
views
How to store node graphs in git [duplicate]
I want to work on node graphs in blender together with other people. I need to have some mechanism of resolving conflicts. Ideally I would like to somehow store those graphs as code in a text file. Is ...
0
votes
0
answers
745
views
Export geometry nodes to FBX
We have made a animation using geometry-nodes and want to use this in an AR setting. For this we need a FBX or GLTF file.
Is there anyway to export a file like this without losing the modifiers?
2
votes
1
answer
90
views
How to apply geonodes while retaining UV mapped geometry materials?
I've seen similar questions but this one is probably the most edge case.
I have geometry with UV mapped textures:
But when I toggle realize instances:
Moreover I'm instancing meshes with dual slots ...
2
votes
0
answers
432
views
Geometry Nodes Texture Export
I made building with geometry nodes with textures I asked how to apply textures on realize an instance
Now my question is how I can export the model with textures I am trying to export in unity but ...
1
vote
1
answer
2k
views
How to keep vertex colors generated with geometry nodes when exporting to .FBX?
I'm trying to export a mesh with vertex colors generated by geometry nodes but when I export it, it comes out with 100% in all channels.
Here's the solution I'm trying to make it work:
Make geometry ...
1
vote
2
answers
6k
views
Geometry Nodes as mesh generation script
Newbie here
I was recently working on a project that required dynamically generated 3D terrain. I am currently a computer science student but have some experience in blender and had seen what was ...
0
votes
0
answers
595
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I'm trying to export something as FBX, but the point instances from Geometry Nodes don't get imported
I recently made a model in Blender that I wish to export, but only the base shape without the Point Instances gets exported. I've tried to look for fixes but none of them have worked. I have tried <...
2
votes
1
answer
2k
views
How can I get vertex color on geometry generated with geometry nodes
I am trying to set the vertex color of a generated geometry to output it to a .ply file (and not necessarily having them displayed into the viewport). I can set the vertex color to the original mesh, ...
3
votes
2
answers
3k
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Can I export a geometry node animation to an fbx in 3.1?
I did a deep search and discovered exporting a geometry node animation was not possible in the last version, was this added in 3.1? I haven't been able to get it to work if it has been added.