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1 vote
0 answers
475 views

How to export procedurally generated and animated geometry nodes

I have created tentacles for a creature model I made using geometry nodes. These tentacles are procedurally created and a 4D noise texture is scrolled through a set position node in the offset to make ...
object's user avatar
  • 314
0 votes
0 answers
215 views

Geo nodes: realizing instances loses uv maps / texture

System: RTX 3080, Ryzen 5 3600, 16GB RAM, Windows 10 Disclaimer: I am very new to blender. Hi everyone! My main goal is to export the LEGO version of my model with the correct colors (as shown in ...
Jack Krebs's user avatar
1 vote
0 answers
501 views

Export particle system to meshes (stl/obj whatever) without converting [closed]

I'm trying to create rubble-pile objects for a simulation. My simulation code can import STLs or OBJ files. These rubble-piles need to be made of many smaller constituent meshes that follow a certain ...
tychodin's user avatar
1 vote
1 answer
1k views

Export geo node animations and materials

I created a simple sphere with faces being scaled by distance with geometry nodes. In the geo node tree, I also applied two materials to the faces. The material is not animated. It's not exact, but ...
JerryT's user avatar
  • 113
1 vote
0 answers
1k views

Need to apply geometry node animation for GLB Export

I'm looking to morph from a smooth model to voxel. I know it is possible to do this with modifiers and geo nodes but exporting for .GLB (for web) will only export the first frame of the animation as ...
Hey_PT's user avatar
  • 51
2 votes
0 answers
262 views

Geo nodes - byte color implicit conversion

If you try to store data in byte color type attribute using geo nodes it seems to get implicitly converted to (my guess) linear color. For example, 0.5 is converted to 188 instead of 128 as I'd expect....
FamousSnake's user avatar
3 votes
0 answers
20 views

How to store node graphs in git [duplicate]

I want to work on node graphs in blender together with other people. I need to have some mechanism of resolving conflicts. Ideally I would like to somehow store those graphs as code in a text file. Is ...
alagris's user avatar
  • 197
0 votes
0 answers
745 views

Export geometry nodes to FBX

We have made a animation using geometry-nodes and want to use this in an AR setting. For this we need a FBX or GLTF file. Is there anyway to export a file like this without losing the modifiers?
roxy's user avatar
  • 9
2 votes
1 answer
90 views

How to apply geonodes while retaining UV mapped geometry materials?

I've seen similar questions but this one is probably the most edge case. I have geometry with UV mapped textures: But when I toggle realize instances: Moreover I'm instancing meshes with dual slots ...
Subham Swostik Pradhan's user avatar
2 votes
0 answers
432 views

Geometry Nodes Texture Export

I made building with geometry nodes with textures I asked how to apply textures on realize an instance Now my question is how I can export the model with textures I am trying to export in unity but ...
George K.'s user avatar
  • 103
1 vote
1 answer
2k views

How to keep vertex colors generated with geometry nodes when exporting to .FBX?

I'm trying to export a mesh with vertex colors generated by geometry nodes but when I export it, it comes out with 100% in all channels. Here's the solution I'm trying to make it work: Make geometry ...
Sjonsson's user avatar
1 vote
2 answers
6k views

Geometry Nodes as mesh generation script

Newbie here I was recently working on a project that required dynamically generated 3D terrain. I am currently a computer science student but have some experience in blender and had seen what was ...
BenKlee's user avatar
  • 11
0 votes
0 answers
595 views

I'm trying to export something as FBX, but the point instances from Geometry Nodes don't get imported

I recently made a model in Blender that I wish to export, but only the base shape without the Point Instances gets exported. I've tried to look for fixes but none of them have worked. I have tried <...
Severnarch's user avatar
2 votes
1 answer
2k views

How can I get vertex color on geometry generated with geometry nodes

I am trying to set the vertex color of a generated geometry to output it to a .ply file (and not necessarily having them displayed into the viewport). I can set the vertex color to the original mesh, ...
dhmmasson's user avatar
3 votes
2 answers
3k views

Can I export a geometry node animation to an fbx in 3.1?

I did a deep search and discovered exporting a geometry node animation was not possible in the last version, was this added in 3.1? I haven't been able to get it to work if it has been added.
Wayne Lambo's user avatar

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