Questions tagged [edges]
An edge is a line segment connecting two vertices. An edge always connects two vertices by a straight line. The edges are the “wires” you see when you look at a mesh in wireframe view. They are usually invisible on the rendered image. They are used to construct faces.
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Why can't I transform faces, edges, or vertices without transforming the whole object? [duplicate]
My problem is that I sometimes lose the ability to independently translate or otherwise transform any parts of a single mesh. If I try, for example, to just translate several faces, edges, or vertices,...
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Eliminating edges connecting islands
I'm working on a control station that has buttons. It is a continuous single mesh model. That means, I don't want to create buttons and other details separated from the main mesh, but as you can see I ...
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why does loop-cut-and-slide ignore some faces but not others?
why does the loop-cut-and-slide operation ignore certain faces but happily cut others?the model is symmetrical so it is a bit strange to pick 3 faces that won't get cut. I tried applying it to see if ...
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Smooth shaded model has odd shading
I'm currently working on a model of an X-wing that I'm intending for use in a game and running into a bit of trouble with the shading of the mesh. The upper nose is rounded off where the sensor cone ...
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Is there any way to remove edges causing a loop?
How do I remove/dissolve the selected edges while keeping the geometry?
Every other modeling software I've worked with can do this without any problem but Blender refuses to dissolve/remove them or ...
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How to evenly space vertices?
I have a edge loop that has vertices on it. Is there a way I can separate the vertices on the the edge evenly without moving the end points? I would also like for the vertices to maintain the current ...
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What are the colored/highlighted edges in edit mode?
There are red and pink edges on my mesh.
What do these colored edges mean? How can I use them?
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How to merge two edge loops
This is a Q&A so I answer it myself. I searched for an answer to this question for ages and didn't find anything so I'll add this here if anybody else struggles with the same issue.
So, how can I ...
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How can I make holes on a wrist strap?
beginner here.
I'm currently modeling my wristwatch and I'm running into some issues making the holes in the strap. I attempted to use the boolean modifier with a cylinder to get the holes out, and ...
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Subsurf modifier rounding sharp edges
I tried to apply a Subdivision Surface on a part of my object. I can't keep the angles sharp, they all turn into rounded angles.
The angle before applying the Subdivision surface...
...And after
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How to set absolute bounding box dimensions of a group of selected elements (vertices, edges or faces)
In Object Mode you can change the absolute Dimensions of the selected object, which are connected to the object's relative Scale....
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Straighten edges not on axis
I have some edges that are not on the x, y or z axis. What is a simple way to straighten them? For example, I can scale and then use Shift+Z to straighten on the x and y axis.
Any shortcuts other ...
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How can I make a plane's edges taper inwards?
How can I deform one edge or multiple edges of a plane or cube so they are tapered in and rounded equally?
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Make quad face from where two edges will meet?
I can't seem to figure out the right term, but basically I have a mesh like this:
and I want to make a face, but when I press F I get a triangle like this:
When I want it to make a quad like this:
...
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How to get hard edges when using subsurf modifier?
I am rather new at modeling but I am working on a nicer Porsche 944 model. I have a solid looking hood but there is a part of the hood where it drops a little and with the sub surf modifier I am ...
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How to solidify edges
I have a complex mesh with only vertices and edges that I want to solidify.
The problem is I just want to solidify edges (not any faces) to have some kind of fat wireframe model (i.e. just every ...
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Set edge as axis for surface rotation
Before making a dodecahedron animation I want to construct the lower half as a static object. In my screenshot you see the initial, flat construction, for which I've rotated five pentagons around the ...
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Snapping two objects by edge in Object Mode
This might be a pretty newbish question, but I've just started learning Blender and I'm having a really hard time doing some precision work. I have two objects and I'm trying to snap them to each ...
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Slide two edge loops away from each other
I've been looking for this feature in Blender, either upon the time of creation using Edge Cut and Slide or afterwards, in just editing the mesh. I'd like to know if it's possible to evenly slide two ...
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What are the light blue lines on my imported objects
So recently, I have been noticing neon light blue lines on objects I import, in place of the the normal orange selection lines. Maybe I was supposed to be getting this variant of line before hand or ...
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Is there anyway to snap to vertices while using Edge Slide with Clamp Off?
I am a precision modeler, which means I like to be exact instead of "eyeballing" things when I model. I am very happy to see the option to Edge Slide with Clamping Off in v2.75a, but I don't seem to ...
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How to make peeling edges of a paper
I want to model a piece of paper that has curled edges, similar to those created when one keeps a sheet of paper unprotected for a long time, the edges will somewhat shrink. I tried creating a thinned ...
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How to create vertices between intersecting edges?
In Edit Mode, how do you create vertices between intersecting edges?
Are there any shortcuts?
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Bevel goes in wrong direction and creates distortion?
I am trying to bevel the edge of my circle. When I select only one edge it causes the Bevel to be inverted and stretched over the other two edges:
When I try to do it on the half circle:
My first ...
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EEVEE 2.8 : the light goes through the egdes of a simple cube?
The scene : a simple cube with the front face deleted, and a simple light behind the cube.
The light could be seen inside the cube. It comes through the edges !
How to prevent this ? Thanks a lot !
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How to round the top edge of an elongated tapering object?
I need to round the edges of this object.
The bottom edges are going to be rounded in conjunction with another object, so, I guess, this should be left out right now.
I tried using the bevel tool (...
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Split an edge in two?
Is there a simple and quick way to add a vertex to an existing edge? I mean in a similar manner (Ctrl+R) like a loop cut for the whole object?
My current workflow is, deleting the edge completely, ...
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Can't see vertices, edges or faces in Edit Mode
I was working just fine and suddenly when I changed from object to Edit Mode, neither vertices, edges nor faces were highlighted as usual.
I can still select them but can't see them, the object is ...
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Extrude edge along roof angle
I'm trying to extend an edge from the existing roof face axis.
How can I do this? I want it to go all the way down to the lower part of the building. It must connect there (I want a edge there too so ...
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Cycles nodes: is it possible to get distance to nearest edge?
I want to create a procedural texture that will be based on the geometry of an object. How can I get distance to the nearest edge for the current pixel of an object in Cycles nodes? I hope it is ...