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Questions tagged [edges]

An edge is a line segment connecting two vertices. An edge always connects two vertices by a straight line. The edges are the “wires” you see when you look at a mesh in wireframe view. They are usually invisible on the rendered image. They are used to construct faces.

4 votes
2 answers
1k views

How to connect sharp edge with smooth one?

For me, the hardest part is usually connecting creased edges with non creased (or sharp surface with smooth one). I am always trying to use proximity loops technique explained by Jonathan Williamson ...
salamun's user avatar
  • 341
2 votes
1 answer
3k views

Invalid boundary region to join faces

I have the following: I'm trying to dissolve all of those edges so that face is unbroken, but when I select all of them and use Delete > Dissolve Edges, I get the 'Invalid boundary region to join ...
blaineh's user avatar
  • 157
4 votes
0 answers
60 views

Is it possible to add keyframes and animate geometry without Shape Keys? [duplicate]

Is it possible to add keyframes and animate geometry without Shape Keys? Just like regular objects? Like moving vertices, edges and such?
beavoru's user avatar
  • 5,397
7 votes
1 answer
3k views

How to cut a mesh at the edge?

Is there a way I can cut by continuing an edge? So I want a cut at the red line, possibility using the knife tool, but I can't use the angle snap, since its not on any particular angle, so is there a ...
8176135's user avatar
  • 777
5 votes
2 answers
8k views

How do I cut a flap using edges or vertices

Lets take a simple example of a cube. I want to cut open one of the face of the cube from its three edges but let the third edge connected so that it looks like a flap. In a more detailed example: ...
user1062760's user avatar
2 votes
2 answers
411 views

Mesh opens at the back

Being relatively new to Blender and 3D modelling in general, I recently made a low-poly female character using video tutorials by PXstriker (Linked below). The model itself is made using the mirror ...
IveGotLayers's user avatar
1 vote
0 answers
62 views

Hard edges during smoothing [duplicate]

I am trying to model a Lamorghini which has some sharp edges. The problem is when I create a mesh for the bonnet and use smooth in a left window all hard edges are ...
Tome's user avatar
  • 11
1 vote
1 answer
704 views

How to scale unconnected edges using individual origins in python?

I want to scale each selected edge individually along it. To do it I first duplicate each selected edge and then try to scale it using bmesh.ops.scale. Unfortunately it scales using origin/median ...
komi3D's user avatar
  • 345
2 votes
1 answer
8k views

Quickly align edge loop? [duplicate]

I am trying clean up topology, and I have found an issue which I will have to do a TON work for this mesh. I have a line of vertices I would like to quickly make straight. You can do this in the UV/...
Knuckles209cp's user avatar
2 votes
1 answer
523 views

how access to new vertices after bmesh.ops.bisect_edges?

I'm trying to access to new vertices after apply bmesh.ops.bisect_edges API say that newly created vertices and edges will be in geom_split. I can print"geom_split" data, but I can't access to new ...
yhoyo's user avatar
  • 2,285
6 votes
1 answer
2k views

Is there a function to fix edge length in Blender?

I hope this question is clear enough. I am trying to create a 3D model of a tesselated origami model. What I want to do is translate a vertex and have the surrounding vertices translate such that ...
noise256's user avatar
6 votes
3 answers
9k views

Edge won't go away, no matter what I try, and it can't be selected

theres a loose edge in my blend file and i tried delete loose, clean up, remove doubles, EVERYTHING. i worked hard on this model and i can't let it go to waste. anyone help?
Aidan Pallian's user avatar
5 votes
1 answer
2k views

Custom hard edges in Blender

Currently this is my method to get nice hard and soft shaded edges in Blender. I "shade smooth the whole object. I then go ti it's object data, activate Auto Smooth and set a desired angle." This ...
trupelo's user avatar
  • 51
12 votes
2 answers
62k views

Smooth shaded model has odd shading

I'm currently working on a model of an X-wing that I'm intending for use in a game and running into a bit of trouble with the shading of the mesh. The upper nose is rounded off where the sensor cone ...
Ambaryerno's user avatar
2 votes
1 answer
439 views

why .stl-model in blender differ from .stl-model in makerware?

I made Blitzcrank even though it's not blitzcrank. [Fig-1] Fig-1 Doesn't have edge on face. .stl file is made in blender and exported. when i import .stl file into makerware, i see Fig-2. [Fig-2] ...
user11110's user avatar

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