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1 vote
1 answer
710 views

Bridging edge loops along a curve in geonodes

Here's the rundown, I have created a curve and instanced some edge loops that have the same amount of vertices. What I need to do is to bridge each loop with the next in the curve. I don't know if it'...
Throndronis's user avatar
  • 1,041
1 vote
2 answers
1k views

Can you use Geometry nodes to subdivide a face but only along certain edges?

As the question says, I would like to subdivide a face using geometry nodes but only in one direction (the direction with the longer edges). Using standard tools I would just select the edges and ...
NCO's user avatar
  • 41
7 votes
1 answer
1k views

Access edge data in Geometry Nodes

I would like to mark certain edges with custom data, similar to Vertex Groups, and import that Selection into my Geometry Nodes setup to operate on only those specified edges. This is already possible ...
user159149's user avatar
2 votes
2 answers
3k views

How to extrude edges along their normals

I am trying to find a way to extrude edges along their normals either by modifiers or geometry nodes, I tried using wireframe and skin modifiers but both show artifacts in some cases. I need this for ...
Spearhead's user avatar
  • 390
0 votes
0 answers
226 views

geometry nodes : limit to X edges connecting each vertex

I have this mesh generated through Geometry Nodes. Is there a way to delete edges, based on a maximum number of edges connecting each vertex ? I want to achieve something similar to the Plexus plugin ...
gordie's user avatar
  • 2,550
4 votes
1 answer
1k views

Delete edges on the top of geometry in geometry nodes

I want to delete the edges at the top of the geometry. I took 2 screenshots: the first is the geometry I made and the second is the one I want at the end. I deleted the edges using the position node, ...
Eneary's user avatar
  • 421
1 vote
0 answers
30 views

Geometry Nodes: Instance per edge and orient/scale instances to edge length [duplicate]

I am trying to have one instance per edge, and have that instance stretch from each point on the edges. I've almost got it working via Transfer Attribute, but it's not able to pull exact distances, as ...
ogbog's user avatar
  • 301
2 votes
1 answer
2k views

Intersect edges in geometry nodes

Sverchok nodes have node: "Intersect Edges", which create vertex on intersetion edges (in one object), like on the picture below: Is it possible for Blender 3.1 or 3.2 to get this solution ...
Xostyrka's user avatar
1 vote
1 answer
201 views

How to flip orientation of Edges / Vertices

I have a little problem over here. I have imported a spline from Inventor to Blender. When i now extrude this spline over a geometry node - the face orientation of some faces are wrong. Can i flip the ...
DraconiX's user avatar
  • 123
10 votes
1 answer
1k views

Geometry Nodes Terrain LOD system. Stiching holes on LOD borders

Currently I'm trying to develop an LOD (Level of detail) system for a terrain mesh based on geometry nodes. I use a Separate Geometry node to split a grid into circular LOD regions and subdivide the ...
bakkaa's user avatar
  • 203
2 votes
3 answers
1k views

How to instance objects on points only on an edge

Using the Cube mesh node under the Mesh Primitives menu, I want to create a cube that has a length of L and (L+1) vertices. Using that cube, I want to instance smaller cubes only on the vertices that ...
Aaron Plays's user avatar
1 vote
1 answer
1k views

How to capture the position attribute of a vertex that is connected to another point by an edge?

It was difficult to explain my issue with a simple title. So I will try to do it better here: Let's say you have a relatively complex solid piece of geometry with quads, tris, and n-gones. And you use ...
Vic Marco's user avatar
  • 301
0 votes
1 answer
1k views

Geometry nodes - correct rotation of objects on curve

I am currently trying to make a "castle generator" using geometry nodes. I have succesfully put the cubes on the right edges, but their rotation is not according to the edges direction. This ...
Barevnej's user avatar
4 votes
2 answers
1k views

Affect only vertices with more than 2 edges in Geometry Nodes

I want to build a road in Geometry Nodes. For that I want the the input to be a mesh line. The Line follows the Path of the road. I want the node tree to "see" junctions, AKA vertices with ...
Kralkaz -.-'s user avatar
5 votes
1 answer
3k views

Edge Vertices Node: How does it work?

Here is the description of the node in the manual: https://docs.blender.org/manual/en/3.1/modeling/geometry_nodes/mesh/edge_vertices.html Here is the node, and another mentioned in the same ...
common_goldfish's user avatar

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