All Questions
327
questions
0
votes
0
answers
45
views
Blender viewport messed up
I entered a camera view, but after exiting (via the view rotator), the viewport looked messed up. Here are some pictures of what happened. (The checkered box pattern was already there before as a ...
3
votes
1
answer
134
views
Viewport camera is different from the output rendered image
viewport
output rendered
Why is the camera not in the middle? I only have camera
here is my bse file
0
votes
0
answers
12
views
Confusing results when trying to align viewport to camera with Python
I have a scene with a 40mm camera, for a reference I put some boxes that visually touch camera region borders. Viewport is close to 16:9 — just like the scene format.
Then I disable the camera view ...
1
vote
1
answer
95
views
How do I setup my camera to render the same as my viewport?
When I look through my camera view (or render a frame) it comes out with my wireframe lines being fuzzy and broken up (see below). While I am trying to fix this specific issue, my real question is ...
0
votes
1
answer
251
views
Object disappearing when rotating camera in Blender 4 [duplicate]
I have installed Blender 4 and after opening my previous file from v3 I got strange behavior about disappearing. Please, any idea how to fix this?
In those two images I just slightly rotated camera.
...
0
votes
0
answers
100
views
My sun light isn't rendering in EEVEE. how do I fix?
[
The top image is the viewport view, that's how it should look. The bottom image is the rendered view :/
I am not new to Blender, yet I have no clue what's going on. "Scene Lights" are ...
0
votes
0
answers
45
views
How to calculate ortho_scale of a viewport?
There is an addon that allows you to save the current viewport to the camera.
But the addon only works in perspective mode.
For orthographic mode, you need to calculate the ortho_scale of the viewport ...
0
votes
1
answer
25
views
I need help on not seeing the outside of my background scene in object
I am creating an ocean underwater scene. I've created a plane and extending the plane and subdivide it but when I use my camera to go underwater, when I go in Wireframe, Solid and even Cycles mode I ...
0
votes
0
answers
180
views
How can I make a perspective camera look like orthographic camera?
I'm using an addon that uses the camera view to imitate 2d outlines. While messing around with camera settings, I found ortho camera looks better than perspective for imitating 2d drawings. However ...
1
vote
1
answer
221
views
Why is camera view not visible in layout tab
I have scene like this, and if I press the view camera (numpad 0), it displays an empty screen. Please any idea how to solve it? It works in the shading tab, but not in the layout. In the layout, it ...
0
votes
1
answer
57
views
Camera visible in View and Scene Menus but not in Outliner or 3D Viewport
Using latest official release 3.6.2. I can select my camera in the sidebar in View > Local Camera and in the Scene menu, but the Camera object is not listed in the Outliner nor is it visible in the ...
1
vote
1
answer
85
views
How to get camera view bounds on 2D plane, not Viewport limits
I'm attempting to write a script that will place an object on a "terrain" plane, within the FOV of an existing camera which will be somewhere above that plane, pointing downwards, but with ...
3
votes
1
answer
198
views
How can I easily view the Camera or Viewport position?
How can I easily find out the current X,Y,Z position of the viewport camera, and/or edit them numerically? Not necessarily a camera object, just the point I'm currently viewing the scene from.
It ...
2
votes
1
answer
75
views
How can i center the panning of the camera perspective view ,respectively to the viewport?(SOLVED) [duplicate]
(SOLVED)
Solution: Press home key when in camera view.
=========================================================
im in camera perspective, (numpad 0 view) is there a way to center the camerawindow to ...
2
votes
3
answers
180
views
Why Does My Camera Rotate?
I can't figure out why the camera rotates when I animate it along a path.
I've built a basic camera rig as follows:
Camera aligned to a curve, with a Track To constraint on an empty to aim the camera
...