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I'm new to scripting in Blender but I've made a tool for an easy IK/FK switch for myself. I've been testing the tool without keyframing and it functionally works great but what I didn't take into account was the fact that I made this tool by applying bone constraints and adding them to other bones when I switch meaning that while animating if I hit the switch, those modifiers change for the whole animation. Obviously this defeats the purpose of having an IK Switch. I could try to avoid applying/adding new constraints during animation but I'm not sure how the animation workflow would function if I was to try keyframing enabling and disabling different modifiers since disabling wouldn't keep previous changes. Thank you for any advice!

The Hand IK works in the first play through but once it switches, the second play through constrains the arm

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