Is it possible to have different Depth of Field settings in different scenes and then combine them? Similar to how you mix lighting in scenes? I tried it quickly but found that the camera renders the same Depth of Field despite different settings in the scenes. Does anyone know how to do this?
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1$\begingroup$ either add more cameras with different DOF or keyframe your DOF values. $\endgroup$– ChrisCommented Jun 12 at 13:56
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$\begingroup$ Sorry, I didn't mention that it's an animation. $\endgroup$– N03Commented Jun 12 at 14:12
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1$\begingroup$ Do you mean having multiple focal points in one render ? For example an object at 1m is on-focus, another at 10m on-focus, and everything else is out of focus ? Or do you want to achieve a split diopter lens ? The "combine them" is unclear to me. $\endgroup$– LutziCommented Jun 12 at 14:55
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$\begingroup$ Just as you wrote in your first sentence, that's what I mean! $\endgroup$– N03Commented Jun 12 at 16:45
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1$\begingroup$ You could use the Z pass to drive a bokeh blur node, with a colorramp to define the blur according to the distance. I can't write a full answer RN but it should work. $\endgroup$– LutziCommented Jun 13 at 15:46
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