Timeline for Is it posible to combine depth of field in different scenes
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Jun 27 at 17:52 | comment | added | N03 | wow! Could you elaborate? I would be so happy! | |
Jun 13 at 15:46 | comment | added | Lutzi | You could use the Z pass to drive a bokeh blur node, with a colorramp to define the blur according to the distance. I can't write a full answer RN but it should work. | |
Jun 13 at 6:01 | comment | added | N03 | Is that possible? | |
Jun 12 at 16:45 | comment | added | N03 | Just as you wrote in your first sentence, that's what I mean! | |
Jun 12 at 14:55 | comment | added | Lutzi | Do you mean having multiple focal points in one render ? For example an object at 1m is on-focus, another at 10m on-focus, and everything else is out of focus ? Or do you want to achieve a split diopter lens ? The "combine them" is unclear to me. | |
Jun 12 at 14:12 | comment | added | N03 | Sorry, I didn't mention that it's an animation. | |
Jun 12 at 13:56 | comment | added | Chris | either add more cameras with different DOF or keyframe your DOF values. | |
Jun 12 at 13:54 | history | edited | Chris | CC BY-SA 4.0 |
edited title
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Jun 12 at 13:18 | history | asked | N03 | CC BY-SA 4.0 |