Been following this really great tutorial from "Critical Giants" on how to make procedural planets, and to begin, I wanted to try making an Earth-like planet.
While I've got a decent understanding of how these nodes work together, I'm not exactly sure how I could go about making the top land mass white (as if it was the north pole), or even how I'd make certain parts of the planet different colours (like parts of the ocean green, making certain land masses more green than others, etc). Is there a way to mask out that particular area of the texture? Kind of like how you would do it in After Effects or Photoshop?
For reference:
https://pasteboard.co/DmuhMHn5WOSF.jpg - current render of the planet
https://pasteboard.co/WoJH1F8cLSKO.png - nodes (just for the planet, atmosphere & clouds are separate models)
This has all been done in Eevee.
Hopefully, that made sense, and thanks for anyone's help in advance!