I'm a Blender & Python newb, so the nuances haven't been all that enjoyable :)
I'm trying to create a 1x2 stack of cubes that joins and rotates each layer by 45 degrees. Below is the code I have, which isn't working. The code as shown will create an aligned stack of cubes (like center example in pic). If I comment the code for joining/rotating the object then it will rotate each object individually (like left example in pic, not what I want).
I would like for each layer of 2 cubes to be joined with object mass center as origin, as in the right-most example in the pic.
Why isn't this working?
import bpy
zRotor = 0.0
xCount = 1
yCount = 2
zCount = 6
for zAxis in range (zCount):
for xAxis in range (xCount):
zRotor += 0.5
for yAxis in range (yCount):
bpy.ops.mesh.primitive_cube_add( location=(xAxis *3 , yAxis *3, zAxis * 3), scale=(1.2, 1.1, 1))
bpy.ops.object.select_all()
bpy.ops.object.join()
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_VOLUME', center='MEDIAN')
bpy.ops.transform.rotate(value= zRotor, orient_axis='Z', orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, True), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False)