2
$\begingroup$

I would like to join two objects, one is a cilinder with modifier "Curve", so it's sort of bended. I would like to attach a UV sphere (which shape I changed a bit in sculpting regime) to it but as I do so, it messes up with the modifier. Is there a way to join these two objects and keeping their shape? Thanks

$\endgroup$
1
  • $\begingroup$ Yous could use the boolean modifier set to union. $\endgroup$ Commented Jan 1, 2020 at 20:49

1 Answer 1

4
$\begingroup$

When you join the two objects together, their base meshes without modifiers are combined, then the modifiers act on the joined mesh. You need to apply the Curve modifier first. Before doing so, it is recommended that you duplicate the object(s) to keep a backup in case something goes wrong further down the line.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .