I'm trying to recreate some geometry for a lighthouse model. A particular feature of this goal mesh is that it has spiral loops going around the cylindrical lighthouse. (ignoring the boolean cutout holes in this example)
I've tried a few different things, notably trying to use a screw modifer which causes the faces of the cylinder to loose flatness/smoothness.
And I've tried using "poke, and convert to quads" to generate this shape. Both of these attempts cause the mesh to be less smooth, and looses the vertical loops.
How on earth might this shape be made? Hugely struggling to wrap my head around this mesh. Thank you for any suggestions!