3
$\begingroup$

I'm trying to model a helmet using subsurface modifier, there is a section where the corners are projecting causing a bevel. I have mean crease the entire border section which didn't help. And also tried some perimeter around the mesh to see if that would make the corners more square but its ruining the topology. If I start adding more loops ( vertical & Horizontally) again its deforming the shape of the helmet. How can I get the corners more like the reference image?

I've also included the Blend file.

enter image description here

$\endgroup$

2 Answers 2

4
$\begingroup$

This topology gives a good result, it just needs a bit of adjustments at the end (like flatten on custom axis) to avoid pinching. I didn't try to fix the rest of the topology (but here is an answer that might help).

enter image description here

enter image description here

enter image description here

$\endgroup$
5
  • $\begingroup$ Can you please post a closer screen shot from the topology, and share a few angles how the loops are going around the mesh, thank you. $\endgroup$ Commented Dec 28, 2020 at 10:27
  • $\begingroup$ sure, I've edited $\endgroup$
    – moonboots
    Commented Dec 28, 2020 at 10:35
  • $\begingroup$ Appreciate it!!! $\endgroup$ Commented Dec 28, 2020 at 10:55
  • $\begingroup$ are you following some kind of courses? It looks like there has been a lot of mandalorian helmets these last months ;) $\endgroup$
    – moonboots
    Commented Dec 28, 2020 at 10:56
  • $\begingroup$ Good thought, I found a tutorial, so it'll give me a better perspective how its actually modelled. I was trying to freestyle and see how far I could get after 1 year of Blender 3D practice. But since I found this video here, I'm keen to see how its done: youtube.com/… $\endgroup$ Commented Dec 28, 2020 at 22:13
0
$\begingroup$

You might want to look into the edge split modifier. Essentially, the modifier splits edges so they are no longer connected, which allows you to keep some of the hard edges. You can merge the vertices later in edit mode.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .