- I have a shape I created from a cylinder.
- It's wider at the top.
- I have a bevel modifier applied.
- I have subdivision modifier applied.
I am trying to extrude incomplete ring of faces along normals, like this:
With the modifiers, this results in artifacts around the corners and gaps, where the extruded part doesn't look attached to the part below it:
What would be the best way to deal with this? I have tried a few things like beveling the edge connecting the shapes, separating the mesh, adding ring loops... with no luck.
Thanks!