In this month's podcast I discuss some recent news about ebooks and DRM. There's information about smartphone uses, from Pew Internet, and a quick debate about mobile websites versus apps. FourSquare and geosocial services are explained, in brief. A good portion of the show describes SWON's new partnership with Hive13, a hacker/maker space in Cincinnati. What is that? Listen in to find out.
This document discusses open source software and standards for geographic information systems. It mentions factors that customers consider when choosing software like functionality, robustness, support, scalability and cost. Open source software provides benefits like free access, the freedom for modification and reuse, and adherence to open standards. The document promotes an upcoming conference around open source geographic tools and data.
Where 2.0 2011 presentation discussion the use of local businesses and POI as topographical nodes in a complex network
Technology has changed the face of libraries, and is continuing to change how we work and how we deliver services to customers. This workshop introduces emerging technology trends, and how those trends are re-shaping library services. Examples of how to incorporate these emerging trends into libraries are provided. Attendees learn what trends to look for, the differences between a trend and a fad, and will have ideas on how their library can respond to emerging technology.
The document discusses a vision to support charities by linking a map of charity locations to open data about the organizations, including 360 degree views, to help make a difference with data. It recommends taking simple first steps, working with people at all levels of capability, and providing resources from organizations like BIG, NCVO, and NominetTrust to encourage useful behavior change.
This document discusses how ebooks, file types, and digital rights management (DRM) affect libraries. It addresses the relevance of technological changes to libraries, supported devices, DRM restrictions, costs of transitioning formats, necessary staff training, policy implications, challenges of implementation, and the constantly changing digital landscape. The author explores these issues and their importance for libraries adapting to new technologies.
1) The document discusses 10 emerging technology trends for libraries: Internet of Things, mobile technology, consumer technology, wearable technology, smart machines, grassroots technology like makerspaces, payment systems, drones, app stores, and changes to the web. 2) For each trend, the document asks what the trend means for libraries and how libraries can prepare. Some examples discussed are designing for mobile, BYOD policies, offering gaming and new devices, makerspaces with 3D printers and tools, co-working spaces, and accepting new forms of payment. 3) The document concludes by distinguishing trends from short-lived fads and encouraging libraries not to be held back by technology but to prepare for emerging trends.
Slides from my talk at The Bulgaria Web Summit on 20 Feb 2016 http://bulgariawebsummit.com/ ABSTRACT As the number of devices we use on a daily basis grows, considering each device's role at different times, situations and contexts is becoming increasingly important. Our ability to control where a user is coming from and how they get around the experiences we design is fading. Yet our need to ensure we understand where they are in their journey, so that we can deliver the right content and interactions at the right time, and on the right device, is ever more important. In this talk Anna will look a the principles behind storytelling in design and how they can be translated onto a multi device landscape to help ensure we create better multi-device experiences for our users and healthier bottom lines for our businesses.
This document discusses the landscape and implications of ebooks. It notes that ebooks are an important change that libraries must address in areas like relevance to patrons, costs, impacts on operations, implementation challenges, policy considerations, and cataloging issues. Ebooks present problems that libraries must constantly work to address as the format continues to change.
TAKE THIS WORKSHOP ONLINE & GET 20% OFF WITH CODE 'SLIDESHARE' https://school.uxfika.co/p/best-practice-for-ux-deliverables/?product_id=325265&coupon_code=SLIDESHARE --- Slides from my 'Best practice for UX deliverables' workshop that I ran for Eventhandler in London on the 22nd of October. http://www.eventhandler.co.uk/events/uxnightclass-uxdeliverables --- Please note that for copyright reasons & client privacy the examples in this presentation are slightly different than from the workshop. The examples included are for reference only in terms of what I talked through in the 'Good examples' section. ----- ABSTRACT Whilst the work we do is not meant to be hanged on a wall for people to admire, nor is meant to be put in a drawer and forgotten about. Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty. Who is it for? This workshop is suitable for anyone starting out in UX, or who's worked with it for a while but is looking to improve the way they present their work. What you'll learn In this hands on workshop we'll walk through real life examples of why the UX of UX deliverables matter. We'll cover how who the reader is effects the way we should present our work, both on paper and verbally, and how to ensure that the work you do adds value. Coming out of the workshop you'll have practical examples and hands on experience with: // How to adapt and sell your UX deliverable to the reader (from clients, your team, in house and outsourced developers) // Guiding principles for creating good UX deliverables (both low and high fidelity) // Best practice for presentations, personas, user journeys, flows, sitemaps, wireframes and other documents // Simple, low effort but big impact tools for improving the visual presentation of your UX deliverables
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The document outlines 10 techniques for improving user experience (UX). It discusses: 1) Being visionary in developing a vision for the user's experience. 2) Getting to know users by creating user personas. 3) Measuring user engagement beyond just conversions. 4) Thinking like a washing machine by iterating quickly rather than a waterfall approach. 5) Dealing with change by planning for it. 6) Getting creative and collaborative by involving diverse teams. 7) Using tools to aid the design and development process. 8) Asking for and acting on feedback. 9) Recruiting an in-house UX team.
This is based on the HBR Article by Scott Berinato, on how Sometimes, Less Innovation is Better, based on a 30-Year Study of Formula 1 Race Cars Shows When Innovation Backfires by City University of London professor Paolo Aversa.
When people mention startup hubs, San Francisco, Boston, and now even New York come up right away. But after returning from the West coast in mid 2011, Eli Aleyner and Mani Fazeli saw huge potential in Toronto’s booming startup community. Amazing talent, great universities and new startup accelerators have them believing that Toronto can be part of this short list. That’s why they are Managing Directors of FounderDating for Toronto – working to solve what they believe is one of the biggest challenges for entrepreneurs today – connecting with the right people to get started.
This presentation shows the affects that AIDS has on women and children in Sub-Saharan Africa. It shows the emotional consequences, and it presents some possible solutions.
This document provides an introduction to cloud computing and discusses its advantages and disadvantages. The presentation summarizes that cloud computing allows storing and accessing data and programs over the internet instead of a local computer's hard drive. It offers benefits like lower costs, easier sharing, more storage, and improved reliability. However, issues with cloud computing include potential loss of access to data, privacy concerns, and dependence on internet speed. The document also lists examples of popular cloud-based applications for productivity, collaboration, and organization.
The document discusses open APIs for connecting devices in the Internet of Things. It notes that connectivity between things is important, but current approaches can lead to fragmentation, complexity, and lock-in. The document advocates for open specifications and implementations to allow interoperable communication between devices using standards like MQTT. It provides examples of how sensor networks, people networks, and the connections between them could work using open APIs.
These are a list of favorite websites and links to those who are interested in practicing green (saving energy).
This project involved taking photographs of everyday human behaviors and interactions with products/services and providing personal interpretations. The goal was to get viewers to think divergently about how to design better products and services by observing patterns in usage. The author created a draft photo book compiling photos and interpretations as the final product. This allowed the author to practice observational, writing, and photography skills for a potential career in design thinking or product design.