Talk on 3D graphics and the future of education presented at the official launch of NextSpace on Thursday 28 February 2008
This slide show describes the characteristics of today’s learners who are called the Millennials. The Millennials are different from other generations. This generation is all about technology. The technology that the Milliennials use are used for formal and informal learning. These technologies are good and bad and can affect a learning environment.
The document discusses the concept of the "Snowflake Effect" and personalized learning experiences. It argues that the future will involve mass personalization, designing unique learning content for each individual person. It also discusses the need to develop skills in learning, unlearning, and relearning as change accelerates. The right brain and design thinking will become increasingly important as automation impacts left brain jobs.
Coderise and CoderDojo are organizations that teach coding skills to disadvantaged youth globally. Carlos Alvarez learned to code at Coderise and was able to start his own business from his home at a young age. These organizations aim to empower youth to succeed in technology careers and address youth unemployment by providing in-demand skills. As technology becomes more integral to all jobs, teaching coding is important to prepare young people for the jobs of the future.
The document discusses how today's students have grown up with technology and short attention spans, thinking work and school should be entertaining. It argues that the current educational system, based on Enlightenment philosophies, is mismatched for the Information Age where students must learn to sort and think critically about vast amounts of information to become lifelong learners. It suggests educational reforms should integrate tools like games, simulations and social networking that are already used in workplaces.
This presentation is posted with permission by Doug Johnson who created it. It was presented on March 21st as part of the EdTechConnect series of webinars the Discovery Educator Network (DEN). For more information about Doug Johnson, visit doug-johnson.com. For more information about the DEN, visit DiscoveryEducatorNetwork.com
James Clay from Gloucestershire College gives a presentation on the future of learning at the MIMAS Mobile Learning event.
The document discusses the internet's role as both an educational tool and potential distraction. While the internet enables easy communication and access to information, overuse can lead to mental fatigue, distraction, and laziness in students. Excessive internet use is becoming addictive for many young people, who spend hours online for entertainment rather than learning. However, the internet also provides many educational resources if used properly under clear goals and with a critical approach. Parents must guide their children's internet use and teach moderation.
Enterprise IT decisions can and should support the aims of teaching and learning. In some cases, IT decisions can have a transformative effect on teaching and learning practices. There have been a few examples at Boise State University where this has occurred. A shift from traditional lecture capture towards a more flexible software solution has supported active learning. A mobile first clicker strategy has promoted mobile learning. And universal UI design has helped promote accessibility and consistent learning environments.
Presentation made by IASA Associate Director Dr. Richard Voltz for teachers. The purpose of this presentation is to motivate teachers to engage students more in their own learning and to inform teachers of the various technology tools that are available to them to use in the classroom.
The document discusses how Web 2.0 technologies like blogs, wikis, podcasting, video sharing, and social networking can be used in education to encourage collaboration, creativity, and global awareness. It provides examples of how these tools have been used successfully in classrooms and argues that students today need 21st century skills like communication, problem solving, and digital literacy that Web 2.0 is well-suited for developing. While some teachers may fear trying new technologies, the document urges embracing them for benefits to student learning.
This document discusses digital citizenship from a global perspective. It begins with an introduction and agenda. Part 1 addresses issues in digital citizenship, including emerging technologies and their impact. Part 2 defines digital citizenship in a global context using an enlightened digital citizenship model that includes elements like technical awareness, social awareness, and global awareness. Part 3 discusses best practices for empowered digital citizenship action, including designing for action, collaboration, and showcasing student projects that address global issues. The overall document promotes developing cultural understanding and global digital citizenship.
The document discusses how technology and the digital world are changing how students learn today. It notes that students spend much of their time online and engaged with technology, more so than in the past. As a result, schools need to adapt how they teach to better align with how students now learn and live in a technology-driven world. The challenges for educators are to make learning more relevant, collaborative, and customized using new technologies.