1) The document discusses how information and communication technologies (ICT) have transformed learning and teaching in the classroom. It explores how students today, dubbed "digital natives", have grown up with technologies like computers, internet and mobile devices.
2) It examines whether constant access to online information is changing how student's brains work and their preference for fast-paced and visual learning.
3) The implications of ICT for teaching include moving from a transmission model of teaching to one focused on discourse. Teachers take on more of a coaching role while online resources become learning hubs.
- The document discusses how technology has dramatically changed international development over the past 60 years, moving from physical missions to now allowing anyone with an internet connection to connect globally.
- It argues that while technology aims to increase efficiency, it has also unintentionally spread information and power more widely, challenging traditional hierarchies.
- New models are emerging that empower local communities to address their own needs, and technology can help scale innovative solutions by making remote connections and processes more efficient and accessible.
The Velocity of Change: Technology Transforming the 21st Century Learning En...Paroune
The document discusses how technology is transforming 21st century learning environments and the skills students will need in the future. It introduces web 2.0 technologies like social networking sites and wikis that enable collaboration and sharing. It notes that the amount of information in the world is growing exponentially and that by 2020, technology will be integrated into learning as a tool for literacy, collaboration, and social networking to prepare students.
This document discusses ways to incorporate 21st century skills into middle school business education courses. It provides examples of using technologies like blogs, wikis, social bookmarking and photo editing to teach skills like digital literacy, visual literacy, information literacy and global awareness. Web 2.0 tools can help make learning more collaborative and connect students to real world topics. The document also discusses characteristics of today's students and how their learning has been shaped by digital technologies and social media.
Project developed during the MFA in Graphic Design offered by Miami University. The presentation conveys concerning fact about the world and advocates social and sustainable design initiatives.
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The document discusses the potential role of technology in learning and capacity building. It notes that while technology can help connect people, the most important aspect is the human connections and sharing of knowledge. Several Web 2.0 tools are described that could support learning, including social networking, tagging, wikis, podcasting, video sharing, and mobile learning. The document advocates for user-generated content and architectures of participation to harness collective intelligence in a bottom-up, open manner.
Digital citizenship: A global perspectiveJulie Lindsay
This document discusses digital citizenship from a global perspective. It begins with an introduction and agenda. Part 1 addresses issues in digital citizenship, including emerging technologies and their impact. Part 2 defines digital citizenship in a global context using an enlightened digital citizenship model that includes elements like technical awareness, social awareness, and global awareness. Part 3 discusses best practices for empowered digital citizenship action, including designing for action, collaboration, and showcasing student projects that address global issues. The overall document promotes developing cultural understanding and global digital citizenship.
Our major goal is to help you achieve your academic goals. We are commited to helping you get top grades in your academic papers.We desire to help you come up with great essays that meet your lecturer's expectations.Contact us now at http://www.premiumessays.net/
Sociomedia: The Transformative Power of TechnologyRichard Smyth
a model for using educational technology in light of new emerging literacies. this goes along with the podcast available here: http://www.anabiosispress.org/temp/sociomedia.mp3
This document discusses the transition to 21st century teaching and learning. It notes that the amount of new information generated annually now exceeds that of the previous 5,000 years combined. It also states that half of what students learn in their first year of college will be outdated by their third year. The document advocates for teaching creativity and collaboration skills and leveraging technologies like mobile devices and social media in the classroom. It argues that schools must reinvent themselves to remain relevant in preparing students for future jobs and an increasingly digital world.
The document discusses the history and evolution of technology from the 1950s to present day. It covers early technologies like key punch operators and Marshall McLuhan's concept of a "global village". It then outlines several key trends in universities including rising costs, changing student demographics, and demand for distance education. Finally, it discusses new forms of media and learning like user-created content, social networking, mobile phones, virtual worlds, and wikis that have transformed education.
Developing a Digital Citizenship ProgramCathy Oxley
This document discusses developing a digital citizenship program for schools. It begins by asking who needs digital citizenship education and why they need educating. It notes some issues students face online like cyberbullying, inappropriate images, and gaming and social media addiction.
It then discusses what responsibility schools and teachers have to address these issues. The document outlines steps schools can take to develop a digital citizenship program, including forming a team, conducting surveys, developing policies, and choosing a framework. It provides examples of frameworks like Mike Ribble's Digital Compass and the ISTE NETS standards.
The document also discusses resources available, including lesson plans, units, and scope and sequence documents from groups like Common Sense Media. It emphasizes using a
The document provides information and resources about internet safety for children and teenagers. It discusses potential risks of online social networks, blogging, chat rooms, and peer-to-peer file sharing. It also covers cyberbullying and tips for parents to educate children and monitor their internet usage, such as keeping computers in open areas and communicating openly about online activities. A list of additional resources and websites for internet safety information is also included.
Workshop for students who are thinking about their digital identities (social, civic, political, scholarly, pre-professional) and their use of social media and networked publics. Slides are shared here for students as well as for partners in the @AllAboardIE and @DigiChampsNUIG projects.
The document discusses the evolution of the web from the initial vision of Tim Berners-Lee to create a collaborative medium, to the graphical web of the 1990s requiring HTML knowledge, to today's easy-to-use Web 2.0 tools. It outlines key aspects of the new web like being location-free and user-focused, leveraging collective intelligence. 21st century skills like collaboration, communication and problem solving are increasingly important. New technologies and ways of working are flattening the world. Learning should bridge the gap between how students live and learn by using Web 2.0 tools for more than just play.
The document discusses the evolution of the web from the initial vision of Tim Berners-Lee to create a collaborative medium, to the graphical web of the 1990s requiring HTML knowledge, to today's easy-to-use Web 2.0 tools. It outlines key aspects of the new web like being location-free and allowing users to act as "prosumers" sharing and collaborating. It also discusses new skills needed like digital literacy and how schools must help students learn to use new tools for more than just entertainment. The document provides an overview of popular Web 2.0 tools and how they are transforming learning from a focus on memorization to active construction of knowledge.
This document discusses how learning is shifting from isolated to connected experiences due to new digital technologies and social media. It notes that today's students see participatory and networked learning as normal. It explores how the internet and mobile technologies have made information more abundant, accessible, and collaborative. It highlights new opportunities for open educational resources, online communities, and personalized learning experiences that are no longer constrained by geography. The future of learning is projected to involve greater personalization, real-time collaboration, and opportunities for everyone to teach and learn from each other through open sharing of ideas.
This document discusses the concept of digital identity and how people present themselves online. It explores ideas like networked publics, digital dualism, the gap between online and offline identities, identity construction and play, managing different identities with multiple profiles and usernames, and the relationship between digital and physical realities. The document also examines issues like privacy, authenticity, and how educators and learners can experiment with digital identities online.
Learning today requires developing agile approaches in a digital age. Digital technologies are transforming how knowledge is constructed and shared. Developing lifelong and life-wide learning as the central paradigm for the future requires cultivating inquisitive mindsets and digital knowledge networks. Leadership must embrace innovation, welcome change, and meet the challenges of our global connected future.
The document provides 10 quick tips for using social media: 1) Be authentic, 2) Be respectful, 3) Be responsible, 4) Monitor your time spent on social media, 5) Consider your audience, 6) Understand the concept of community, 7) Respect copyrights and fair use, 8) Add value with your posts, 9) Don't spam others, and 10) Reconsider what you post before posting. It also provides credits for the images used.
QR codes allow users to store web-based information that can be accessed by scanning the code with a smartphone. They combine physical objects with virtual digital information, acting as a doorway between the two worlds. QR codes work by encoding web-based text, links, videos, contacts, and other data into an image that can be scanned by a smartphone user and linked directly to that online content. This allows physical objects and print media to contain hidden digital information accessible through a smartphone.
Using the web to stimulate & sustain community initiativesDerek Moore
The slide show looks at how a participatory development can make use of the web in order to improve information sharing and collaborative production of content in the context of development work.
This document provides information about supporting children's mental health in school. It discusses:
- Building resilience by giving children a sense of purpose, teaching relaxation techniques, and ensuring they have a secure base and social support network.
- Common mental health issues in children like anxiety, depression, and hyperactivity and strategies to help such as listening, praise, encouragement, structure, and clear limits.
- Risk factors for mental health problems like family issues, learning difficulties, and social disadvantages as well as protective factors like strong relationships, social support, and self-confidence.
This course aims to equip students with essential ICT skills and demonstrate how ICT can enhance teaching practice. It involves five coursework tasks, an exam, and is held on Tuesdays and Wednesdays from 9-12:30 in the computer lab or remotely. The goals are for all South African students to be ICT capable by 2013 and go through three levels of ICT development: learning about, with, and through ICT.
The Response Ability initiative, developed by the Hunter Institute of Mental Health and funded by the Australian Government Department of Health, provides specialised resources and practical support to assist in the preparation of teachers and educators.
www.responseability.org
The document provides information on children's mental health, including:
- 1 in 10 children in the UK have a clinically diagnosed mental disorder, which has remained steady since 1999. Mental illness disproportionately affects children from low-income families or those in non-traditional family structures.
- Definitions of mental health focus on the ability to develop relationships, cope with stress, and live a productive life. Young people see family/friends, ability to talk to others, personal achievement, and self-esteem as important for mental wellbeing.
- Around 20% of children experience a mental health problem, while 10% have a diagnosable disorder. Rates are higher in older children, some ethnic groups
The document discusses the characteristics of the "Net Generation" or students who have grown up with technology. It notes that these students spend much more time using digital media than reading books or newspapers. They are comfortable with visuals and multi-tasking. The document advocates teaching students 21st century skills like information literacy, problem solving, and lifelong learning to prepare them for a digital world.
The document discusses the characteristics of the "Net Generation" or students born after 1982 who have grown up with technology. It notes that these students spend much more time using computers, video games, and the internet than reading books or in classrooms. As a result, they learn differently and educators must adapt teaching approaches to their skills with visuals, games, multitasking and finding information online rather than traditional lectures. The document advocates for teaching students 21st century skills like problem solving, collaboration and information literacy through inquiry-based learning rather than memorization.
Here are some key online resources for school administrators on 21st century skills:
- New York State Education Department's guide for administrators on 21st century skills: http://www.p12.nysed.gov/technology/21stcenturylearning.html
- ISTE's standards for school administrators on technology leadership: http://www.iste.org/standards/standards-for-administrators
- Crosswalk of NYS standards and ISTE standards: http://www.p12.nysed.gov/technology/crosswalk/
- Louisianna LEADS site (Leadership, Education and Development for School Success) with resources for administrators: http://www.lead
The document discusses how communication technologies have changed rapidly and will continue to change, shaping new literacies students need to be fluent in to not be disadvantaged. It argues students need multimedia literacy in addition to traditional reading and writing. It outlines key competencies needed for students' future, including thinking skills, using language and tools, self-management, relationships, participation and lifelong learning. Educators must prepare students for massive changes in human capabilities through emerging technologies over the next decade.
This document discusses how Web 2.0 technologies and participatory culture can support 21st century learning. It outlines the learning profile of digital natives and describes national educational technology standards. Web 2.0 applications like RSS feeds, blogs, wikis and social networking are presented as tools that can engage students by allowing creation, collaboration and participation online. The document advocates harnessing these technologies to develop skills like communication, research, problem solving and digital citizenship.
The document discusses the need for increasing literacy through Web 2.0 technologies in order to prepare students for the 21st century. It notes that today's students are digital natives who are comfortable with technologies like social media, videos, and multi-tasking. However, they still need to develop true digital and visual literacy. The document advocates for teachers to develop these literacies by using participatory media, embracing a remix culture in the classroom, and becoming 21st century educators themselves.
The latest in learning philosophy and technology, ICT and the Zettacosm, and the ICT trends and web 2.0 technologies that comprise the Learning 2.0 Ecosystem.
The document discusses how new technologies and social networks allow for more open, connected, and social forms of learning through increased access to tools, content, and connections with other users. It outlines many different web tools that can be used for publishing, communication, collaboration, and accessing multimedia content and describes how these networked possibilities may impact teaching, learning, and society more broadly. The concluding section encourages the reader to engage with these ideas and technologies through blogging, wikis, tweets, connections with others, gathering and synthesizing information, and then personalizing and sharing their work.
Elearning session for Secondary PGCE and GTP traineeswkidd
This document discusses the use of technology to enhance teaching and learning. It introduces concepts like digital natives, digital immigrants, and the flipped classroom. It also discusses challenges around integrating new technologies without proper pedagogical guidance. Key terms related to e-learning and web tools are defined. Throughout, it emphasizes the importance of pedagogy over technology when incorporating new tools into teaching.
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Rethinking Learning in the Age of Digital FluencyJudy O'Connell
Digital connectivity is a transformative phenomenon of the 21st century. While many have debated its impact on society, educators have been quick to mandate technology in school development - often without analysing the digital fluency of those involved, and the actual impact on learning. Is being digitally tethered creating a new learning nexus for those involved?
0800422 (Wr) V1 Digital World Digital Identity Digital EducationWilfredRubens.com
The document discusses how technological developments are impacting digital identity and education. It notes that internet usage is rising, especially among youth, and this is changing behaviors. This generational shift has consequences for education, including the need to incorporate media literacy and social software into teaching. While technologies align with how youth learn, education must guide their use to realize benefits and avoid potential downsides like privacy issues. Teachers should leverage opportunities from tools like online video, podcasting, and social networks, but ensure a focus on learning.
BMCSS Engaging Digital Natives in the Study of Social StudiesJennifer Dorman
The document discusses the implications of 21st century skills and digital technologies for education. It argues that today's students, known as "digital natives," think and process information differently than previous generations due to ubiquitous technology use. It outlines the skills of a participatory culture, including collaboration, networking, and interacting with various media. Educators must adapt instructional methods to communicate effectively with digital native students and help them develop skills for a globally connected world.
This document provides definitions and examples of digital literacy. It defines digital literacy as having working knowledge of current digital technologies and the ability to use them to locate, organize, and create information digitally. It describes digital literacy as a component of information literacy and provides examples of digital technologies like the internet, computers, and cell phones. It also discusses the history and importance of digital literacy for teachers and students.
Universities in 2020: A Technology Perspective by Lee RainieGardner Campbell
The document discusses how technology will transform universities by 2020. It outlines several major shifts including (1) changing information ecosystems for networked learners due to ubiquitous connectivity and social media, (2) new literacies becoming required to navigate these environments, and (3) big data and the "internet of things" leading to an "exaflood" of information. It suggests universities will need to adapt to students being more self-directed learners who capture diverse inputs and rely on feedback from their networks.
Vision 2020 Future of Education Workshop OutlineRich James
Slides from discussion group examining future forces shaping education. Material derived from the 2020 Forecast map created by Knowledge Works and Institute for the Future. Presentation co-authored with Paul Owens, Training Coordinator for Instructional Technology.
Powerpoint presentation created for a workshop hosted by CASLIS-Ottawa, "Connecting with Our Clients: Marketing and Communicating Information Services". January 12 2009.
This presentation looks at the generation of students in our K-12 schools today. The focus needs to be on the students in our classes without stereotyping students as digital natives. The focus also needs to be on relationships and not on technology. The presentation was delivered on Dec. 8, 2011 to the Newfoundland Labrador Association of Directors of Education (NLADE).
Digital literacies and digital identities were discussed. Key points included:
1) Digital literacies involve social practices and meaning making with digital tools, going beyond just skills to include competence and participation.
2) Digital identity involves how one presents and interacts online through facets like reputation, impact, and openness. Issues around privacy, interpretation, and vulnerability were raised.
3) The future will involve challenges around disaggregation of education, needing new digital literacies, business models, and pedagogies as boundaries continue to blur with technology advancement.
Similar to From Knowledgeable To Knowledge-Able (20)
Doing things differently or doing different things?Derek Moore
Almost 2 years of emergency remote teaching (ERT) have passed by and there’s the likelihood that we are all going to “return to normal”. Can we collectively engage in dialogue about the learning from the pandemic? In this session, I propose that we amplify, hospice and create (adapted from J Reich,) from what we’ve experienced. Lets find a way to stabilize an acceptance of circumstances that are beyond our control and identify practices (or different things) hat can aid and improve current digital education capacities. Presentation intended for #Heltasa21
This document provides housekeeping guidelines for communicating on an online platform. It includes tips for hosts to ensure a clear, comfortable and safe learning environment. A series of questions are presented to gauge students' technical skills, access to technology, and how they are adjusting to remote learning. Gestures like thumbs up/down are also defined for providing feedback within the platform. The goal is to help establish expectations and address any issues students may face.
Mliteracy - presentation for OE Global 2019Derek Moore
This document discusses South Africa's reading crisis, where 73% of grade 4 students cannot read for meaning. It attributes this crisis to text poor environments, poor reading instruction, and wasted learning time. It also notes that digital technologies and mobile phones are increasing access to reading materials in developing countries. The document proposes that social publishers, who see books as social goods, could help address the lack of reading materials for marginalized audiences and neglected languages in South Africa through community workshops and toolkits.
mLibrarian badges are the third part of a three pronged initiative developed by Derek Moore and the Goethe-Institut for public librarians. The intention of the whole project is to improve public librarians capacity to access and read "open" reading materials, available in digital formats. The set of mlibrarian badges (osing the Open Badge format) were focused around implementation of a mliteracy campaign in a community library. These badges offer micro application opportunities for librarians and act as a digital form of acknowledgement to those who can put into practice what they learned.
Thanks to Lance Eton (USA) and Sandhya Gunness (Mauritius) (selected by OE4BW) for mentoring me.
Webinars are synchronous online events that allow for teaching and learning activities to be presented and consumed over the internet in real-time or accessed later. They can help close knowledge gaps, promote a flexible approach to teaching, and support peer review and accessible content. An effective webinar workflow includes preparation before, interaction during, and follow-up after the webinar. The flipped classroom model flips traditional lecture by having students review instructional content online before class, allowing class time to be used for hands-on activities and discussion. Common myths about webinars include that they require expensive equipment, large audiences, or are boring and not interactive, when in fact they can be run cost-effectively on basic equipment and
Subject matter experts usually have loads of course available to them. But before cthis content can be uploaded onto the LMS, a few issues three "course content consideration" issues require attention. This presentation introduces the viewer to copyright, file types and style.
Instructors have many options for uploading course materials including synchronous, asynchronous, blended classroom, flipped classroom and MOOC models. A robust learning management system (LMS) should support content creation, interaction, collaboration and communication, assessment, and feedback. Digital learning provides a range of modes for content delivery and interaction.
The document discusses how technology is changing the legal field. It describes how artificial intelligence, online dispute resolution platforms, and automation are being used for legal research, document drafting, and matching clients with attorneys. This is disrupting traditional models of legal services delivery. Examples discussed include AI assistants like ROSS and Watson, online platforms for mediation or filing small claims, and automation of routine legal work or forms. The document argues this increases access to legal support and lowers costs.
RAT & Blended Learning - Blended Learning is NOT about the combination of media or technologies. The mixture of digital and analogue media won't necessarily improve learning. Neither will the combination of Wi-Fi, phones and apps substantially shift our teaching.
We need to shift our gaze from "shiny gadgets" and focus on how we can thoughtfully integrate our learning and teaching activities, whether they be in the classroom or online or both.
The RAT continuum is a useful way to start thinking about the blend. RAT is a framework to describe how ed tech is used. We either replace, amplify or transform our teaching and learning with tech. Often our tech use is focused our replacement. E-books instead of a textbook. An online quiz instead of a test. A video instead of a lecture. The delivery vehicle is different, but the form remains the same. Replacement tech might have novelty value, but it won’t change practices in a typical normal room.
To blend in a way that takes advantage of the affordances of tech, then we should be re-thinking how we want to use technology in the blended learning classroom. RAT is a good place to begin re-conceptualizing our un-examined assumptions about technology can be useful.
Professional Accreditation - The CMALT model Derek Moore
This document discusses various options for professional development that are available to learning technologists, including books, blogs, collaborating with colleagues, attending conferences, participating in communities of practice, training offered by corporations, pursuing degrees or certificates, taking massive open online courses (MOOCs), and short courses. It also provides information on the Certified Member of the Association for Learning Technology (CMALT) certification, including who it is designed for, the portfolio-based assessment process, and benefits of obtaining the certification.
An Introduction to mLiteracy: reading in new ways in new timesDerek Moore
This document introduces mobile literacy (mLiteracy) and how literacy is changing in the digital age. It discusses how pre-literate behaviors like turning pages and holding a book are no longer the only ways to read. It notes that we are living through an epochal time of rapid disruption to reading, literacy, learning and life due to new technologies. Literacy is described as "deictic", meaning it is continually changing as new technologies emerge and new social practices for literacy develop. The document encourages people to access, use, understand, create and share information, as well as to seek out new people and find other ways of learning.
This document discusses developing student digital literacies at a university. It outlines the university's goal to use technology to enhance academic activities and engage students. It then discusses developing students who can make critical use of information technologies to manage information. To achieve this, it suggests deploying mentors and champions in areas like student support, staff support, policy, IT infrastructure, and development projects to help students develop digital capabilities and support each other and staff.
This document discusses the declining importance of home pages and introduces cards as a guiding metaphor for course site design. It explains that course sites should feature multiple "cards" on the home page to present and highlight different parts of a course. It demonstrates how to add a card and what happens when a card is deleted. It also outlines general rules for interacting with cards and proposes that the card interface should treat each widget independently while allowing re-arrangement and optimizing layout based on screen width.
Enhancing and extending student learning with lecture captureDerek Moore
Lecture capture technology offers students a new way to access organized course content. In this talk, I introduce staff to the concept of lecture capture, the rationale for using this technology and a lecture capture platform (Panopto) which has been designed particularly for a higher education context and is easy to use for both academics and students.
If information stewards and custodians are to collect, create, appraise, preserve, store, use and access sophisticated, flexible, responsive and future- friendly content at scale, then they will have to think strategically about who's going to use the content, how and where they're going to consume it. COPE – Create Once, Publish Everywhere - is an acronym that describes how content should be conceived once and then disseminated through multiple conduits. The goal of COPE is to capture all content (text, media), context and metadata in a single manner, and then ensure that this content can be accessed and used across a range of publishing platforms.
This document outlines an authentic learning approach for teaching educational technology to pre-service teachers. The course involves five tasks centered around real-world problems and experimentation with various ed tech tools. Students complete a computer test, troubleshooting task, presentation, spreadsheet, and curated digital portfolio. Their work is evaluated based on criteria such as the selection and support of learning artifacts, reflections on practice, use of multimedia, navigation, layout, and communication. The goal is to provide polished products through authentic learning experiences that allow for multiple interpretations and outcomes.
Bridging the gap between technologies promise and use Derek Moore
This document discusses emerging learning technologies and how to bridge the gap between their promise and actual use. It lists various emerging technologies such as 3D video, augmented reality, mobile apps, and virtual worlds. It then provides 10 ways that experts can help support the use of these technologies, such as demonstrating technologies, exchanging ideas, researching use, and developing learning networks. The document discusses the need to hire new specialists like educational developers and technologists to facilitate the use of technologies. It outlines the attributes these specialists should have and challenges to supporting technology use, such as pedagogical, support, technical, and financial challenges. Finally, it discusses benchmarks for effectively integrating technology in teaching and learning.
How to Restrict Price Modification to Managers in Odoo 17 POSCeline George
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Tale of a Scholar and a Boatman ~ A Story with Life Lessons (Eng. & Chi.).pptxOH TEIK BIN
A PowerPoint Presentation of a meaningful story that teaches important Life Lessons /Virtues /Moral values.
The texts are in English and Chinese.
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From Knowledgeable To Knowledge-Able
1. From knowledgeable to knowledge-ableWhat role will Information and Communication Technologies play in the classroom?Presented by Derek MooreCreative Commons Share Alike
2. OverviewWhat do we know?What do we think we know?What are the implications of this knowing for our practice?Creative Commons Share Alike
4. Meet the first web – it’s nearly 20 years oldhttp://www.w3.org/History/19921103-hypertext/hypertext/WWW/TheProject.htmlCreative Commons Share Alike
5. What do we know?Discuss with a partner - If you were unable to use the web to connect. – what way would your life be different?Creative Commons Share Alike
10. Information AgeData rich, digital and networked technologies are changing the way we produce, consume, communicate and think.Creative Commons Share Alike
12. Children are spending more time behind a screenInfo Graphic: New York TimesSee GENERATION M2Media in the Lives of 8- to 18-Year-Olds
13. Telephone 89 years Television 38 yearsCell phone 14 yearsiPod 7 yearsFacebook 5 years“Culture is becoming encoded in digital form”Living within a Knowledge societyHow long does it take to reach 150 million users? http://money.cnn.com/2009/02/16/technology/hempel_facebook.fortune/index.htm
14. Facebook in ZA“Where their parents see the Internet as a source for gathering information… …the Net Generation sees the Internet as a place for gathering.”
15. What we think we knowDiscuss – Is this constant access to data and information reformatting our brains? Creative Commons Share Alike
19. Digital Natives / Digital ImmigrantsIs there is a difference between those born before the home PC was introduced and those who do not know of a life without screen media?Creative Commons Share Alike
20. Marc PerenskyDigital NativesUsed to receiving information fastLike to parallel process and multi taskVisually orientatedPrefer random access to linearInstant gratificationUbiquitous access to communications technologieshttp://www.twitchspeed.com/site/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.htm
21. Digital NativesMultiple TV channelsNever owned a record player, tape recorderGrown up with computersFood gets defrosted in the microwaveThe internet has always been availableThey e-mail, SMS, Instant Message or Skype their friendsCell Phones contain important memoriesEngage in virtual worlds Listen to music on Digital Music Players (and don’t buy CDs)Creative Commons Share Alike
22. Just a metaphorNot all youth are born digitalGenerational profiling excludes those who are not socially or financially privileged Generational differences do exist – but they are not that simplisticYouth that immersed in technology might master to the tools quicker. But mastery is not necessarily linked to age (look at the masters of digital technology in silicon valley)Creative Commons Share Alike
23. What are the implications of this knowing for your teaching?Discuss – How will ICT affect your classroom teaching? Creative Commons Share Alike
25. Technological determinism“..Emerging information technologies revolutionize education and improve it dramatically...”technology is always a product of society, and therefore technology is never autonomousJoseph GoguenCreative Commons Share Alike
27. Traditional Teaching… In a world where any knowledge is at your finger tips, is multiple choice really the way to be teaching kids about how to search and how to evaluate what you find?Cathy DavidsonCreative Commons Share Alike
28. Lets rephrase the questionWhat way has Information and Communication Technologies transformed your life, your thinking and your classroom?Creative Commons Share Alike
32. CreditsFrand, J. (2000) The Information Age Mindset http://educause.edu/apps/er/erm00/articles005/erm0051.pdfGeneration M2 (2010) http://www.kff.org/entmedia/upload/mh012010presentL.pdfHorizon Report (2010) http://www.nmc.org/publications/2010-horizon-reportLewanT, (2010) New York Times http://www.nytimes.com/2010/01/20/education/20wired.htmlCreative Commons Share Alike
Editor's Notes
[twitter] How ready are you to be a 21st century teacher and learner? [/twitter]
See http://www.guardian.co.uk/technology/interactive/2009/oct/23/internet-arpanet for 40 years of Internet History1992 Email1993 / 1994 Mosaic and NetscapeBrowsers1995 Online commerce - Amazon is launched1996 HoTMaiL is launched, Alta Vista Search1997 First Weblog is launched1998 Google Search Engine 1999 Napster, File sharing2000 Dotcombombs2001 Wikipedia Launched2002 Heather Armstrong Fired2003 Skype and Myspace2004 Facebook and Gmail2005 YouTubeTwitter Launches Mobile web – iPhoneBarackObama builds a vast network Real Time media
http://www.nmc.org/pdf/2010-Horizon-Report.pdfMobile ComputingOpen ContentElectronic BooksSimple Augmented RealityGesture Based computingVisuaul Data Analyssis
Open content, also expected to reachmainstream use in the next twelve months, is thecurrent form of a movement that began nearlya decade ago, when schools like MIT began tomake their course content freely available. Today,there is a tremendous variety of open content,and in many parts of the world, open contentrepresents a profound shift in the way studentsstudy and learn. Far more than a collection offree online course materials, the open contentmovement is a response to the rising costs ofeducation, the desire for access to learning inareas where such access is difficult, and anexpression of student choice about when andhow to learn.
Mobile computing, by which we mean use of the network-capable devices students are already carrying, is already established on manycampuses, although before we see widespread use, concerns about privacy, classroom management, and access will need to beaddressed. At the same time, the opportunity is great; virtually all higher education students carry some form of mobile device, and thecellular network that supports their connectivity continues to grow. An increasing number of faculty and instructional technology staffare experimenting with the possibilities for collaboration and communication offered by mobile computing. Devices from smart phonesto netbooks are portable tools for productivity, learning, and communication, offering an increasing range of activities fully supported byapplications designed especially for mobiles.
1) The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our rolesas educators in sense-making, coaching, and credentialing.2) People expect to be able to work, learn, and study whenever and wherever they want to3) The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized.4) The work of students is increasingly seen as collaborative by nature, and there is more crosscampus collaboration between departments.The Horizon Report
http://www.kff.org/entmedia/8010.cfm
http://www.kff.org/entmedia/upload/8010.pdf Youth aged 8 - 18 spend more than 7.5hrs a day (equivalent of a work day) using a smart phone, computer, tv or other electronic device - 7 days a weekLess than five years ago the above number was less than 6.5hrs per dayThe above times do not include daily use of computer for school work, texting time (1.5hrs) or talking on their cellphone (30mins)Taking in to account multi-tasking, on average those studied can pack 11hrs of media information in to those 7.5hrs per day! In 2004, multi-tasking brought it up to 8.5hrs.Youth media consumption has grown far more in the last five years than in the previous five year period: 1999-2004Contrary to public opinion that media usage displaces exercise, the heaviest media users reported spending a similar amount of time exercising or doing physical activity as the lighter media users of the same age (a particularly positive finding I would say!)Almost 9 out of 10 users surveyed reported participating in some physical exercise the previous day Heavy media users report getting slightly lower grades in school than lighter usersOverall most users reported being very content and having lots of friends. But those users that felt less personal contentedness tended to be heavier media users. (http://blog.litmos.com/2010/01/10-findings-from-new-youth-media-study.html)46% of users surveyed reported sending text messages during the day and this averaged out at 118 texts on a typical day
The outlook of those we teach has changed, and thus the way in which we teach must change. The world in which we all live has changed, and thus thecontent we teach must change. The industrial age has become the information age, and thus the way we organize our institutions must change, as must themeaning we attach to the terms “student,” “teacher,” and “alumni.” The challenge will be for educators and higher education institutions to incorporatethe information-age mindset of today’s learners into our programs so as to create communities of lifelong learners (Frand, 2000)
http://www.flickr.com/photos/dkuropatwa/4285762190/in/pool-858082@N25From Manovich (2001): “As distribution of all forms of culture becomes computer-based, we are increasingly ‘interfacing’ to predominately cultural data–texts, photographs, films, music, virtual environments. In short, we are no longer interfacing to a computer, but to culture encoded in digital form”