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Improving Intelligibility and Control in Ubicomp EnvironmentsJo Vermeulen, Kris Luyten and Karin Coninxfirstname.lastname@uhasselt.beHasselt University – tUL – IBBTExpertise Centre for Digital Media
in⋅tel⋅li⋅gi⋅bil⋅i⋅ty:the quality or condition of being intelligible; capability of being understoodcon⋅trol:to exercise restraint or direction over; dominate; command
Ubicomp?Source: http://luci.ics.uci.edu/blog/archives/2009/02/6_words_16_grad.html
Why are intelligibility and control important?HAL 9000 from “2001: A Space Odyssey” (1968)

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Example: smart lighting applicationSee also: http://ailab.wsu.edu/mavhome/
Example: MavHome“With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”[Youngblood et al., PERCOM’05]
Example: MavHome“With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”[Youngblood et al., PERCOM’05]
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Example: MavHome“With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”[Youngblood et al., PERCOM’05]
This observation is not new V. Bellotti and W. K. Edwards. Intelligibility and accountability: human considerations in context-aware systems. Hum.-Comput. Interact., 16(2):193–212, 2001.
 W. K. Edwards and R. E. Grinter. At home with ubiquitous computing: Seven challenges. In Proc. UbiComp ’01, pages 256–272. Springer-Verlag, 2001
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Improving Intelligibility and Control in Ubicomp Environments

  • 1. Improving Intelligibility and Control in Ubicomp EnvironmentsJo Vermeulen, Kris Luyten and Karin Coninxfirstname.lastname@uhasselt.beHasselt University – tUL – IBBTExpertise Centre for Digital Media
  • 2. in⋅tel⋅li⋅gi⋅bil⋅i⋅ty:the quality or condition of being intelligible; capability of being understoodcon⋅trol:to exercise restraint or direction over; dominate; command
  • 4. Why are intelligibility and control important?HAL 9000 from “2001: A Space Odyssey” (1968)
  • 5. Example: smart lighting applicationSee also: http://ailab.wsu.edu/mavhome/
  • 6. Example: MavHome“With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”[Youngblood et al., PERCOM’05]
  • 7. Example: MavHome“With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”[Youngblood et al., PERCOM’05]
  • 8. Example: MavHome“With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”[Youngblood et al., PERCOM’05]
  • 9. Example: MavHome“With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”[Youngblood et al., PERCOM’05]
  • 10. This observation is not new V. Bellotti and W. K. Edwards. Intelligibility and accountability: human considerations in context-aware systems. Hum.-Comput. Interact., 16(2):193–212, 2001.
  • 11. W. K. Edwards and R. E. Grinter. At home with ubiquitous computing: Seven challenges. In Proc. UbiComp ’01, pages 256–272. Springer-Verlag, 2001
  • 12. K. Rehman, F. Stajano, and G. Coulouris. Interfacing with the invisible computer. In Proc. NordiCHI ’02, pp. 213–216. ACM, 2002.
  • 13. T. Erickson. Some problems with the notion of context-aware computing. Commun. ACM, 45(2):102–104, 2002
  • 14. L. Barkhuus and A. K. Dey. Is context-aware computing taking control away from the user? Three levels of interactivity examined. In Proc. Ubicomp ’03, pp. 149–156. Springer, 2003.…
  • 15. Lack of intelligibility and control leads to …?
  • 22. Relatedwork[Ko et al., CHI’04][Ko et al., CHI’09][Myers et al., CHI’04][Lim et al., CHI’09][Lim et al., Ubicomp’09]
  • 23. No implementationforUbicompyet[Ko et al., CHI’04][Ko et al., CHI’09][Myers et al., CHI’04][Lim et al., CHI’09][Lim et al., Ubicomp’09]
  • 30. Our solutionMaking the invisible computer visible
  • 31. Our solutionMaking the invisible computer visible
  • 35. Our solutionAmbient projection systemprojector withwide-angle lenssteerable projectors
  • 36. Relatedwork[Rehman et al., Ubicomp’05][Dey et al., CHI’03]
  • 39. AcknowledgementsSketches: Daniel TeunkensCo-author: GeertVanderhulstDesign:Karel RobertCo-author: Jonathan SlendersMovie: MiekeHaesenPhotography:stock.xchng
  • 40. ConclusionsJo Vermeulen, GeertVanderhulst, Kris Luyten, and Karin Coninx. Answering Why and Why Not Questions in Ubiquitous Computing. In Ubicomp ‘09 Supplemental Proceedings (Poster), pp. 210-213.
  • 41. Jo Vermeulen, Jonathan Slenders, Kris Luyten, and Karin Coninx. I Bet You Look Good on the Wall: Making the Invisible Computer Visible. To appear in Proc. of AmI '09, Springer LNCS, 10 pages.Undohttp://www.jozilla.net/http://www.edm.uhasselt.be/
  • 43. Example: smart lighting applicationSee also: http://ailab.wsu.edu/mavhome/
  • 44. Example: MavHome“With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”[Youngblood et al., PERCOM’05]
  • 45. Example: MavHome“With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”[Youngblood et al., PERCOM’05]
  • 46. Example: MavHome“With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”[Youngblood et al., PERCOM’05]
  • 47. Example: MavHome“With inhabitant three, we noticed a new phenomenon in the course of our experimentation — the system did more training of the inhabitant than the inhabitant did to the system. There seemed to be a reluctance to give prompt feedback on the inhabitant end. On interview, the inhabitant said that they were learning to live in the dark because it was too bothersome to correct the system. This is probably human nature. We also observed a few fights between the system and the inhabitant over control that ultimately was won by the inhabitant when feedback caused the system to change behavior, but for a short duration the system caused some duress to the inhabitant—not a desired effect.”[Youngblood et al., PERCOM’05]
  • 48. This observation is not new V. Bellotti and W. K. Edwards. Intelligibility and accountability: human considerations in context-aware systems. Hum.-Comput. Interact., 16(2):193–212, 2001.
  • 49. W. K. Edwards and R. E. Grinter. At home with ubiquitous computing: Seven challenges. In Proc. UbiComp ’01, pages 256–272. Springer-Verlag, 2001
  • 50. K. Rehman, F. Stajano, and G. Coulouris. Interfacing with the invisible computer. In Proc. NordiCHI ’02, pp. 213–216. ACM, 2002.
  • 51. T. Erickson. Some problems with the notion of context-aware computing. Commun. ACM, 45(2):102–104, 2002
  • 52. L. Barkhuus and A. K. Dey. Is context-aware computing taking control away from the user? Three levels of interactivity examined. In Proc. Ubicomp ’03, pp. 149–156. Springer, 2003.…
  • 56. Our solutionRelation to Stages of Action model
  • 57. Our solutionRelation to Stages of Action model
  • 58. Our solutionRelation to Stages of Action modelfuture work