Dive into core asynchronous patterns in modern JavaScript. Comparing the tradeoffs of callbacks, thunks, promises, generators and async/await and demonstrating how each pattern builds on top of the previous. Touching on concepts like the Event Queue, Single-threaded, Run to Completion and Non-Blocking. Showing how we can deal with things happening “at the same time“ and maybe even completely eliminate time as a concern.
ECMAScript 6: A Better JavaScript for the Ambient Computing Era
We've entered the Ambient Computing Era and JavaScript is its dominant programing language, But a new computing era needs a new and better JavaScript. It's called ECMAScript 6 and it's about to become the new JavaScript standard. Why do we need it? Why did it take so long? What's in it? When can you use it? Answers will be given.
Writing JavaScript as a hobby and writing JavaScript as a job are two very different things. Learn some common practices for making your JavaScript friendly to a team environment.
Rx.js allows for asynchronous programming using Observables that provide a stream of multiple values over time. The document discusses how Observables can be created from events, combined using operators like map, filter, and flatMap, and subscribed to in order to handle the stream of values. A drag and drop example is provided that creates an Observable stream of mouse drag events by combining mouse down, mouse move, and mouse up event streams. This allows treating the sequence of mouse events as a collection that can be transformed before handling the drag behavior.
Streams allow connecting programs like connecting garden hoses. They provide a way to pipe input through multiple steps to an output. There are different types of streams like readable, writable, duplex, and transform streams. Common uses of streams in Node.js include http, fs, child processes, tcp, and zlib. Streams are event emitters that can be used to process data incrementally instead of all at once.
Page freeze, glitchy animation, and slow scrolling. They follow us everywhere, and we'd like them to stop. This talk will get to the bottom of these issues by delving into the Javascript engine and concepts like task, call-stack, and event-loops. I will also introduce several ways to tackle these problems and walk you through a demo to help you understand.
This document provides an in-depth overview of Zone.js and how it works. It discusses:
- The event loop and how Zone.js intercepts asynchronous tasks like setTimeout and promises.
- How zones provide execution contexts and how Zone.js uses zones to observe and control code execution.
- How zones can be forked to create child zones and intercepted using hooks to monitor asynchronous tasks.
- How Zone.js monkey patches browser APIs and schedules tasks through the current zone rather than calling APIs directly.
Tricks to Making a Realtime SurfaceView Actually Perform in Realtime - Maarte...
SurfaceViews allow drawing to a separate thread to achieve realtime performance. Key aspects include:
- Driving the SurfaceView with a thread that locks and draws to the canvas in a loop.
- Using input buffering and object pooling to efficiently process touch/key events from the main thread.
- Employing various timing and drawing techniques like fixed scaling to optimize for performance. Managing the SurfaceView lifecycle to ensure the drawing thread starts and stops appropriately.
Real-Time Web Apps & Symfony. What are your options?
This document discusses options for building real-time web applications with Symfony. It covers existing solutions like ReactPHP, Ratchet, Faye and Pusher that provide real-time functionality. It also considers factors like programming language, application functionality, architecture, and whether to use a self-hosted or hosted solution. Example architectures are presented using Symfony with Ratchet and Faye. The document aims to help developers choose the right real-time solution for their needs.
FRP is about programming with asynchronous data streams declaratively. Reactive programming treats everything as an asynchronous data stream. FRP uses concepts from functional programming like immutable data and first class functions. The key abstraction in FRP is IObservable which represents a stream of events or values over time. FRP is useful for handling events, stateful applications, and incoming data streams from sources like the file system, sensors, or HTTP requests.
Video and slides synchronized, mp3 and slide download available at URL http://bit.ly/2a2Djbp.
Gerard Sans explains RxJS' data architecture based on reactive programming, exploring Observables API using RxJS koans and unit tests. RxJS 5 focuses on performance and usability. Filmed at qconlondon.com.
Gerard Sans is a multi-talented Computer Science Engineer specialised in Web. He has lived and worked for all sorts of companies in Germany, Brazil, UK and Spain. He enjoys running AngularJS Labs London, mentoring AngularJS students, participating in the community, giving talks and writing technical articles at Medium.
This document provides an introduction to Node.js. It discusses why JavaScript can be strange, but explains that JavaScript is relevant as the language of the web. It then discusses what Node.js is and its event-driven, non-blocking architecture. Popular Node.js applications like HTTP servers, REST APIs, and web sockets are mentioned. Examples are provided of building a simple web app with Express and Jade, a REST API with Restify, and using web sockets with Socket.io. The document also discusses using Mongoose with MongoDB for data modeling.
A million connections and beyond - Node.js at scale
This document discusses benchmarks and performance testing of Node.js. It notes that while Node.js can handle over 1 million connections, benchmarks are not that important as other factors like productivity. It explores how to meaningfully measure Node.js performance, compares Node.js to other frameworks like Erlang and Tornado, and argues that benchmarks should reflect real-world use cases rather than simplistic "hello world" tests. The document questions overreliance on benchmarks and emphasizes picking the right tool based on the task.
This document provides an introduction to Node.js, a framework for building scalable server-side applications with asynchronous JavaScript. It discusses what Node.js is, how it uses non-blocking I/O and events to avoid wasting CPU cycles, and how external Node modules help create a full JavaScript stack. Examples are given of using Node modules like Express for building RESTful APIs and Socket.IO for implementing real-time features like chat. Best practices, limitations, debugging techniques and references are also covered.
This document introduces UniRx, which brings reactive extensions to Unity using C#. It discusses problems with using coroutines and callbacks for asynchronous code in Unity. UniRx uses IObservable to asynchronously handle network requests, events, and multithreading in a way that is composable, separates concerns, and avoids callback hell. It provides additional methods for Unity like ObservableMonoBehaviour and converting callbacks to observables. The conclusion is that UniRx is better than coroutines or tasks for asynchronous and reactive programming in Unity.
Node version 0.8 includes significant performance improvements and changes to core APIs. It provides up to 10% faster execution speed and up to 4x faster file I/O due to changes in the V8 engine and underlying system calls. Many core Node modules like http, net, and child_processes see major API changes and added functionality. New features like domains and clusters are introduced to make asynchronous code and load distribution across cores easier.
Asynchronous JavaScript development allows long-running operations like network requests or file access to occur without blocking the main thread through an event-driven programming model and callback functions. The browser uses an event loop to queue and execute events. While JavaScript can only execute one task at a time, asynchronous functions expose callbacks to handle completed operations. This can lead to "callback hell" where code becomes nested and difficult to follow. Promises and async/await were introduced to simplify asynchronous code by handling callbacks in a cleaner way similar to synchronous code. Web workers also allow true concurrency by running scripts on a separate thread.
This document discusses the event loop in JavaScript. It begins by explaining the call stack and memory heap in JavaScript's execution environment. It then discusses how JavaScript is single-threaded and uses an event loop to handle asynchronous tasks and callbacks. Examples are given of how setTimeout is used to illustrate the non-blocking nature of JavaScript and how the event loop processes tasks and callbacks in the queue. It concludes by mentioning how tasks like rendering and animations are handled by the event loop and discusses alternatives like web workers.
An opinionated intro to Node.js - devrupt hospitality hackathon
A talk presenting an opinionated introduction to Node.js, proving a simple introduction to the async model, some common async patterns and some other interesting Node.js tricks.
2014 yılının sonunda sonlandırılması beklenen HTML standardının 5. sürümü çoktandır tarayıcılar tarafından destekleniyor. HTML5 ile gelen Canvas, Websockets ve diğer özelliklerle nasıl daha canlı, daha Flash uygulamalarına benzer, web uygulamaları geliştirebileceğimizi inceledik.
This document provides an overview of HTML5 and its capabilities for building interactive web applications. It discusses the history and development of HTML5, including the roles of the WHATWG and W3C. It also summarizes key HTML5 features such as JavaScript, Canvas, WebSockets, storage options, and emerging 3D capabilities. Throughout, it provides examples of how these features can be used to create games, multimedia experiences, and real-time applications on the modern web.
node.js is an evented server-side Javascript framework powered by the Google V8 Javascript engine. It is a platform ideal for creating highly scalable web applications. It has the same simplicity of frameworks such as Sinatra, but is designed to be more peformant from the ground up. This performance is achieved by making all network I/O non blocking and all file I/O asynchronous. We will go over how that impacts the development experience, and walk through a simple web application. Javascript is foundational to this type of I/O because it is already evented by design. We will also take a brief look a similar evented frameworks such as ruby`s EventMachine.
Fundamental Node.js (Workshop bersama Front-end Developer GITS Indonesia, War...
Salah satu front-end developer GITS Indonesia, Warsono, mengisi workshop di universitas, mengenai Vue.js.
Ikuti kami di kanal berikut, agar tidak ketinggalan acara seru:
Instagram: @gitsindonesia
LinkedIn: GITS Indonesia
Website: gits.id
The document discusses how JavaScript works and whether it is single-threaded or multi-threaded. It explains that JavaScript is single-threaded, with a single call stack that executes code line by line. Asynchronous functions use callbacks and a callback queue to avoid blocking the main thread. The event loop monitors the call stack and callback queue, executing callbacks when the call stack is empty. This allows for non-blocking behavior through asynchronous functions and Web APIs, even though JavaScript remains a single-threaded language.
JavaScript basics
JavaScript event loop
Ajax and promises
DOM interaction
JavaScript object orientation
Web Workers
Useful Microframeworks
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2014.
http://www.ivanomalavolta.com
Event-driven IO server-side JavaScript environment based on V8 Engine
This document contains information about Ricardo Silva's background and areas of expertise. It includes his degree in Computer Science from ISTEC and MSc in Computation and Medical Instrumentation from ISEP. It also notes that he works as a Software Developer at Shortcut, Lda and maintains a blog and email contact for Node.js topics. The document then covers several JavaScript, Node.js and Websockets topics through examples and explanations in 3 sentences or less each.
The document summarizes the evolution of asynchronous calls in JavaScript, from callbacks to promises to async/await. It discusses how callbacks can lead to "callback hell" code that is difficult to read and maintain. Promises were introduced to make asynchronous code flatter and easier to read by chaining operations. Async/await was later added and allows asynchronous code to be written in a synchronous-looking way by using await in async functions. Overall, the document traces the progression from callbacks to promises to async/await in improving the handling of asynchronous operations in JavaScript.
Node.js is a JavaScript runtime built on Chrome's V8 engine that allows JavaScript to be run on the server side. It is single-threaded, non-blocking, and asynchronous which means it relies on callbacks and an event loop to handle concurrent operations like I/O instead of blocking threads. The event loop handles callbacks by placing them in a queue to be executed once the current thread is complete. This allows Node.js to handle a large number of concurrent connections efficiently. Some common uses of Node.js include real-time applications, proxies, and chat applications due to its asynchronous nature. It is not well-suited for heavy computation or large web applications.
The document discusses responsive interfaces and how to keep the user interface responsive when executing JavaScript. It explains that the UI thread is used for both drawing updates and running JavaScript, so no updates can happen while JavaScript runs. It recommends keeping JavaScript execution under 50ms to avoid unresponsiveness, and describes using timers and web workers to split processing over multiple ticks to keep the UI responsive.
Original slides from Ryan Dahl's NodeJs intro talk
These are the original slides from the nodejs talk. I was surprised not find them on slideshare so adding them. The video link is here https://www.youtube.com/watch?v=ztspvPYybIY
This document discusses JavaScript engines and event loops. It explains key concepts like the call stack, event queue, microtasks vs macrotasks, and how JavaScript creates the illusion of being asynchronous through the event loop. The event loop constantly checks the call stack and queue, executing functions to give the appearance of multithreading on a single thread. Web APIs also provide asynchronous capabilities that interact with the event loop.
Node.js is a JavaScript runtime built on Chrome's V8 JavaScript engine. It introduces events and an event queue to handle asynchronous and non-blocking operations. Everything runs as a callback from the event loop. Node.js wraps OS operations in modules to make file, network, and other operations non-blocking and event-driven. It also introduces a module system where each module gets its own private scope. Common patterns in Node.js include using the listener/emitter pattern to handle events and building applications with streams of data.
The document discusses various patterns and techniques for improving JavaScript performance, including:
1. Loading scripts asynchronously and deferring execution to improve perceived page load times.
2. Using local variables instead of globals to reduce scope chain lookups and improve minification.
3. Caching expensive operations through memoization and reusing initialization code to avoid redundant work.
4. Avoiding direct DOM access in loops to reduce reflows and repaints, such as building up a string instead of multiple innerHTML assignments.
JavaScript basics
JavaScript event loop
Ajax and promises
DOM interaction
JavaScript object orientation
Web Workers
Useful Microframeworks
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2015.
http://www.ivanomalavolta.com
An MVP (Minimum Viable Product) mobile application is a streamlined version of a mobile app that includes only the core features necessary to address the primary needs of its users. The purpose of an MVP is to validate the app concept with minimal resources, gather user feedback, and identify any areas for improvement before investing in a full-scale development. This approach allows businesses to quickly launch their app, test its market viability, and make data-driven decisions for future enhancements, ensuring a higher likelihood of success and user satisfaction.
A captivating AI chatbot PowerPoint presentation is made with a striking backdrop in order to attract a wider audience. Select this template featuring several AI chatbot visuals to boost audience engagement and spontaneity. With the aid of this multi-colored template, you may make a compelling presentation and get extra bonuses. To easily elucidate your ideas, choose a typeface with vibrant colors. You can include your data regarding utilizing the chatbot methodology to the remaining half of the template.
Seamless PostgreSQL to Snowflake Data Transfer in 8 Simple Steps
Unlock the full potential of your data by effortlessly migrating from PostgreSQL to Snowflake, the leading cloud data warehouse. This comprehensive guide presents an easy-to-follow 8-step process using Estuary Flow, an open-source data operations platform designed to simplify data pipelines.
Discover how to seamlessly transfer your PostgreSQL data to Snowflake, leveraging Estuary Flow's intuitive interface and powerful real-time replication capabilities. Harness the power of both platforms to create a robust data ecosystem that drives business intelligence, analytics, and data-driven decision-making.
Key Takeaways:
1. Effortless Migration: Learn how to migrate your PostgreSQL data to Snowflake in 8 simple steps, even with limited technical expertise.
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If you are having trouble deciding which time tracker tool is best for you, try "Task Tracker" app. It has numerous features, including the ability to check daily attendance sheet, and other that make team management easier.
Discover the Power of ONEMONITAR: The Ultimate Mobile Spy App for Android Dev...
Unlock the full potential of mobile monitoring with ONEMONITAR. Our advanced and discreet app offers a comprehensive suite of features, including hidden call recording, real-time GPS tracking, message monitoring, and much more.
Perfect for parents, employers, and anyone needing a reliable solution, ONEMONITAR ensures you stay informed and in control. Explore the key features of ONEMONITAR and see why it’s the trusted choice for Android device monitoring.
Share this infographic to spread the word about the ultimate mobile spy app!
COMPSAC 2024 D&I Panel: Charting a Course for Equity: Strategies for Overcomi...
Hironori Washizaki, "Charting a Course for Equity: Strategies for Overcoming Challenges and Promoting Inclusion in the Metaverse", IEEE COMPSAC 2024 D&I Panel, 2024.
CViewSurvey Digitech Pvt Ltd that works on a proven C.A.A.G. model.
CViewSurvey is a SaaS-based Web & Mobile application that provides digital transformation to traditional paper surveys and feedback for customer & employee experience, field & market research that helps you evaluate your customer's as well as employee's loyalty.
With our unique C.A.A.G. Collect, Analysis, Act & Grow approach; business & industry’s can create customized surveys on web, publish on app to collect unlimited response & review AI backed real-time data analytics on mobile & tablets anytime, anywhere. Data collected when offline is securely stored in the device, which syncs to the cloud server when connected to any network.
Top 10 Tips To Get Google AdSense For Your Website
Lots of bloggers are using Google AdSense now. It’s getting really popular. With AdSense, bloggers can make money by showing ads on their websites. Read this important article written by the experienced designers of the best website designing company in Delhi –
Responsibilities of Fleet Managers and How TrackoBit Can Assist.pdf
What do fleet managers do? What are their duties, responsibilities, and challenges? And what makes a fleet manager effective and successful? This blog answers all these questions.
Ansys Mechanical enables you to solve complex structural engineering problems and make better, faster design decisions. With the finite element analysis (FEA) solvers available in the suite, you can customize and automate solutions for your structural mechanics problems and parameterize them to analyze multiple design scenarios. Ansys Mechanical is a dynamic tool that has a complete range of analysis tools.
NBFC Software: Optimize Your Non-Banking Financial Company
NBFC Software: Optimize Your Non-Banking Financial Company
Enhance Your Financial Services with Comprehensive NBFC Software
NBFC software provides a complete solution for non-banking financial companies, streamlining banking and accounting functions to reduce operational costs. Our software is designed to meet the diverse needs of NBFCs, including investment banks, insurance companies, and hedge funds.
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Go Paperless: Transition to a fully digital operation, eliminating offline work.
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Increased Accessibility: Cutting-edge technology increases the accessibility and usability of NBFC operations. Request a Demo Now!
All you need to know about the JavaScript event loopSaša Tatar
The document discusses the JavaScript event loop and call stack. It explains that JavaScript is single-threaded with an event loop that processes tasks in the order they are received. There is a call stack that processes code synchronously, and an event queue that holds asynchronous callbacks from events like timers, promises, etc. The event loop continually checks the call stack and event queue, running tasks from the queue after the stack is empty. This allows asynchronous code to run without blocking synchronous code.
The document discusses Rx.js, a library for reactive programming using Observables. It begins by introducing Rx.js and some of its key benefits over other approaches to asynchronous programming like callbacks and Promises. It then provides examples of using Observables to represent asynchronous data streams and operations like DOM events. Key points made include that Observables allow for lazy execution, cancellation, composition of existing event streams, and treating asynchronous values as collections. The document concludes by demonstrating how Rx.js allows building a Morse code parser by modeling DOM events and signals as Observable streams.
ECMAScript 6: A Better JavaScript for the Ambient Computing EraAllen Wirfs-Brock
We've entered the Ambient Computing Era and JavaScript is its dominant programing language, But a new computing era needs a new and better JavaScript. It's called ECMAScript 6 and it's about to become the new JavaScript standard. Why do we need it? Why did it take so long? What's in it? When can you use it? Answers will be given.
Writing JavaScript as a hobby and writing JavaScript as a job are two very different things. Learn some common practices for making your JavaScript friendly to a team environment.
Rx.js allows for asynchronous programming using Observables that provide a stream of multiple values over time. The document discusses how Observables can be created from events, combined using operators like map, filter, and flatMap, and subscribed to in order to handle the stream of values. A drag and drop example is provided that creates an Observable stream of mouse drag events by combining mouse down, mouse move, and mouse up event streams. This allows treating the sequence of mouse events as a collection that can be transformed before handling the drag behavior.
Streams allow connecting programs like connecting garden hoses. They provide a way to pipe input through multiple steps to an output. There are different types of streams like readable, writable, duplex, and transform streams. Common uses of streams in Node.js include http, fs, child processes, tcp, and zlib. Streams are event emitters that can be used to process data incrementally instead of all at once.
Page freeze, glitchy animation, and slow scrolling. They follow us everywhere, and we'd like them to stop. This talk will get to the bottom of these issues by delving into the Javascript engine and concepts like task, call-stack, and event-loops. I will also introduce several ways to tackle these problems and walk you through a demo to help you understand.
This document provides an in-depth overview of Zone.js and how it works. It discusses:
- The event loop and how Zone.js intercepts asynchronous tasks like setTimeout and promises.
- How zones provide execution contexts and how Zone.js uses zones to observe and control code execution.
- How zones can be forked to create child zones and intercepted using hooks to monitor asynchronous tasks.
- How Zone.js monkey patches browser APIs and schedules tasks through the current zone rather than calling APIs directly.
Tricks to Making a Realtime SurfaceView Actually Perform in Realtime - Maarte...DroidConTLV
SurfaceViews allow drawing to a separate thread to achieve realtime performance. Key aspects include:
- Driving the SurfaceView with a thread that locks and draws to the canvas in a loop.
- Using input buffering and object pooling to efficiently process touch/key events from the main thread.
- Employing various timing and drawing techniques like fixed scaling to optimize for performance. Managing the SurfaceView lifecycle to ensure the drawing thread starts and stops appropriately.
Real-Time Web Apps & Symfony. What are your options?Phil Leggetter
This document discusses options for building real-time web applications with Symfony. It covers existing solutions like ReactPHP, Ratchet, Faye and Pusher that provide real-time functionality. It also considers factors like programming language, application functionality, architecture, and whether to use a self-hosted or hosted solution. Example architectures are presented using Symfony with Ratchet and Faye. The document aims to help developers choose the right real-time solution for their needs.
Real world functional reactive programmingEric Polerecky
FRP is about programming with asynchronous data streams declaratively. Reactive programming treats everything as an asynchronous data stream. FRP uses concepts from functional programming like immutable data and first class functions. The key abstraction in FRP is IObservable which represents a stream of events or values over time. FRP is useful for handling events, stateful applications, and incoming data streams from sources like the file system, sensors, or HTTP requests.
Video and slides synchronized, mp3 and slide download available at URL http://bit.ly/2a2Djbp.
Gerard Sans explains RxJS' data architecture based on reactive programming, exploring Observables API using RxJS koans and unit tests. RxJS 5 focuses on performance and usability. Filmed at qconlondon.com.
Gerard Sans is a multi-talented Computer Science Engineer specialised in Web. He has lived and worked for all sorts of companies in Germany, Brazil, UK and Spain. He enjoys running AngularJS Labs London, mentoring AngularJS students, participating in the community, giving talks and writing technical articles at Medium.
This document provides an introduction to Node.js. It discusses why JavaScript can be strange, but explains that JavaScript is relevant as the language of the web. It then discusses what Node.js is and its event-driven, non-blocking architecture. Popular Node.js applications like HTTP servers, REST APIs, and web sockets are mentioned. Examples are provided of building a simple web app with Express and Jade, a REST API with Restify, and using web sockets with Socket.io. The document also discusses using Mongoose with MongoDB for data modeling.
A million connections and beyond - Node.js at scaleTom Croucher
This document discusses benchmarks and performance testing of Node.js. It notes that while Node.js can handle over 1 million connections, benchmarks are not that important as other factors like productivity. It explores how to meaningfully measure Node.js performance, compares Node.js to other frameworks like Erlang and Tornado, and argues that benchmarks should reflect real-world use cases rather than simplistic "hello world" tests. The document questions overreliance on benchmarks and emphasizes picking the right tool based on the task.
This document provides an introduction to Node.js, a framework for building scalable server-side applications with asynchronous JavaScript. It discusses what Node.js is, how it uses non-blocking I/O and events to avoid wasting CPU cycles, and how external Node modules help create a full JavaScript stack. Examples are given of using Node modules like Express for building RESTful APIs and Socket.IO for implementing real-time features like chat. Best practices, limitations, debugging techniques and references are also covered.
This document introduces UniRx, which brings reactive extensions to Unity using C#. It discusses problems with using coroutines and callbacks for asynchronous code in Unity. UniRx uses IObservable to asynchronously handle network requests, events, and multithreading in a way that is composable, separates concerns, and avoids callback hell. It provides additional methods for Unity like ObservableMonoBehaviour and converting callbacks to observables. The conclusion is that UniRx is better than coroutines or tasks for asynchronous and reactive programming in Unity.
Node version 0.8 includes significant performance improvements and changes to core APIs. It provides up to 10% faster execution speed and up to 4x faster file I/O due to changes in the V8 engine and underlying system calls. Many core Node modules like http, net, and child_processes see major API changes and added functionality. New features like domains and clusters are introduced to make asynchronous code and load distribution across cores easier.
Asynchronous JavaScript development allows long-running operations like network requests or file access to occur without blocking the main thread through an event-driven programming model and callback functions. The browser uses an event loop to queue and execute events. While JavaScript can only execute one task at a time, asynchronous functions expose callbacks to handle completed operations. This can lead to "callback hell" where code becomes nested and difficult to follow. Promises and async/await were introduced to simplify asynchronous code by handling callbacks in a cleaner way similar to synchronous code. Web workers also allow true concurrency by running scripts on a separate thread.
This document discusses the event loop in JavaScript. It begins by explaining the call stack and memory heap in JavaScript's execution environment. It then discusses how JavaScript is single-threaded and uses an event loop to handle asynchronous tasks and callbacks. Examples are given of how setTimeout is used to illustrate the non-blocking nature of JavaScript and how the event loop processes tasks and callbacks in the queue. It concludes by mentioning how tasks like rendering and animations are handled by the event loop and discusses alternatives like web workers.
An opinionated intro to Node.js - devrupt hospitality hackathonLuciano Mammino
A talk presenting an opinionated introduction to Node.js, proving a simple introduction to the async model, some common async patterns and some other interesting Node.js tricks.
2014 yılının sonunda sonlandırılması beklenen HTML standardının 5. sürümü çoktandır tarayıcılar tarafından destekleniyor. HTML5 ile gelen Canvas, Websockets ve diğer özelliklerle nasıl daha canlı, daha Flash uygulamalarına benzer, web uygulamaları geliştirebileceğimizi inceledik.
This document provides an overview of HTML5 and its capabilities for building interactive web applications. It discusses the history and development of HTML5, including the roles of the WHATWG and W3C. It also summarizes key HTML5 features such as JavaScript, Canvas, WebSockets, storage options, and emerging 3D capabilities. Throughout, it provides examples of how these features can be used to create games, multimedia experiences, and real-time applications on the modern web.
Playing With Fire - An Introduction to Node.jsMike Hagedorn
node.js is an evented server-side Javascript framework powered by the Google V8 Javascript engine. It is a platform ideal for creating highly scalable web applications. It has the same simplicity of frameworks such as Sinatra, but is designed to be more peformant from the ground up. This performance is achieved by making all network I/O non blocking and all file I/O asynchronous. We will go over how that impacts the development experience, and walk through a simple web application. Javascript is foundational to this type of I/O because it is already evented by design. We will also take a brief look a similar evented frameworks such as ruby`s EventMachine.
Fundamental Node.js (Workshop bersama Front-end Developer GITS Indonesia, War...GITS Indonesia
Salah satu front-end developer GITS Indonesia, Warsono, mengisi workshop di universitas, mengenai Vue.js.
Ikuti kami di kanal berikut, agar tidak ketinggalan acara seru:
Instagram: @gitsindonesia
LinkedIn: GITS Indonesia
Website: gits.id
JavaScript Multithread or Single Thread.pptxRAHITNATH
The document discusses how JavaScript works and whether it is single-threaded or multi-threaded. It explains that JavaScript is single-threaded, with a single call stack that executes code line by line. Asynchronous functions use callbacks and a callback queue to avoid blocking the main thread. The event loop monitors the call stack and callback queue, executing callbacks when the call stack is empty. This allows for non-blocking behavior through asynchronous functions and Web APIs, even though JavaScript remains a single-threaded language.
JavaScript basics
JavaScript event loop
Ajax and promises
DOM interaction
JavaScript object orientation
Web Workers
Useful Microframeworks
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2014.
http://www.ivanomalavolta.com
Event-driven IO server-side JavaScript environment based on V8 EngineRicardo Silva
This document contains information about Ricardo Silva's background and areas of expertise. It includes his degree in Computer Science from ISTEC and MSc in Computation and Medical Instrumentation from ISEP. It also notes that he works as a Software Developer at Shortcut, Lda and maintains a blog and email contact for Node.js topics. The document then covers several JavaScript, Node.js and Websockets topics through examples and explanations in 3 sentences or less each.
The evolution of java script asynchronous callsHuy Hoàng Phạm
The document summarizes the evolution of asynchronous calls in JavaScript, from callbacks to promises to async/await. It discusses how callbacks can lead to "callback hell" code that is difficult to read and maintain. Promises were introduced to make asynchronous code flatter and easier to read by chaining operations. Async/await was later added and allows asynchronous code to be written in a synchronous-looking way by using await in async functions. Overall, the document traces the progression from callbacks to promises to async/await in improving the handling of asynchronous operations in JavaScript.
Node.js is a JavaScript runtime built on Chrome's V8 engine that allows JavaScript to be run on the server side. It is single-threaded, non-blocking, and asynchronous which means it relies on callbacks and an event loop to handle concurrent operations like I/O instead of blocking threads. The event loop handles callbacks by placing them in a queue to be executed once the current thread is complete. This allows Node.js to handle a large number of concurrent connections efficiently. Some common uses of Node.js include real-time applications, proxies, and chat applications due to its asynchronous nature. It is not well-suited for heavy computation or large web applications.
The document discusses responsive interfaces and how to keep the user interface responsive when executing JavaScript. It explains that the UI thread is used for both drawing updates and running JavaScript, so no updates can happen while JavaScript runs. It recommends keeping JavaScript execution under 50ms to avoid unresponsiveness, and describes using timers and web workers to split processing over multiple ticks to keep the UI responsive.
Original slides from Ryan Dahl's NodeJs intro talkAarti Parikh
These are the original slides from the nodejs talk. I was surprised not find them on slideshare so adding them. The video link is here https://www.youtube.com/watch?v=ztspvPYybIY
This document discusses JavaScript engines and event loops. It explains key concepts like the call stack, event queue, microtasks vs macrotasks, and how JavaScript creates the illusion of being asynchronous through the event loop. The event loop constantly checks the call stack and queue, executing functions to give the appearance of multithreading on a single thread. Web APIs also provide asynchronous capabilities that interact with the event loop.
Node.js is a JavaScript runtime built on Chrome's V8 JavaScript engine. It introduces events and an event queue to handle asynchronous and non-blocking operations. Everything runs as a callback from the event loop. Node.js wraps OS operations in modules to make file, network, and other operations non-blocking and event-driven. It also introduces a module system where each module gets its own private scope. Common patterns in Node.js include using the listener/emitter pattern to handle events and building applications with streams of data.
The document discusses various patterns and techniques for improving JavaScript performance, including:
1. Loading scripts asynchronously and deferring execution to improve perceived page load times.
2. Using local variables instead of globals to reduce scope chain lookups and improve minification.
3. Caching expensive operations through memoization and reusing initialization code to avoid redundant work.
4. Avoiding direct DOM access in loops to reduce reflows and repaints, such as building up a string instead of multiple innerHTML assignments.
JavaScript basics
JavaScript event loop
Ajax and promises
DOM interaction
JavaScript object orientation
Web Workers
Useful Microframeworks
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2015.
http://www.ivanomalavolta.com
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2. Inspirations
Kyle Simpson (@getify) - YDKJS
Jake Archibald (@jaffathecake) - html5rocks, Google
Douglas Crockford - JavaScript The Good Parts
3. 💡❓🤔 😎
Why did that not
work?
W
hy did that work?
I get it !!!
Take that JavaScript
4. What is Async?
Sync is two things happening chronologically one after the other
Make 🍞
⏲ for it
Cut 🍅
Async is two things happening chronologically independent of one another
Make 🍞
Cut 🍅
⏲ for it
8. Treads Sandwich
One piece of code -> Simultaneous code execution
if not 🍞, make 🍞
if not 🍅, cut 🍅
if not 🍞, make 🍞
if not 🍅, cut 🍅
🍞🍅
You Your Clone
Possible outcomes
🍞🍞🍅
🍞🍅🍅
🍞🍞🍅🍅
10. Problems with Threads
- Data Corruption Risks
Shared Memory -> Races who gets to the shared data first
11. Deadlocks -> Two (or more) threads waiting on each other
- System gets completely blocked
Problems with Threads
12. Confusing flow control and timing issues
Difficult to reason about
Problems with Threads
13. Tread-safe code
Mutual Exclusion (Mutex)
- Semaphores, monitors, synchronization
Mutex is a program object that prevents simultaneous
access to a shared resource.
- Each critical section is executed once per thread
14. Tread-safe Sandwich
One piece of code -> mutexed code execution
mutex if not 🍞, make 🍞
mutex if not 🍅, cut 🍅
mutex if not 🍞, make 🍞
mutex if not 🍅, cut 🍅
🍞🍅
You Your Clone
Possible outcomes
16. JavaScript
Everything runs and shares the same thread:
- JS Engine, DOM, CSS Engine …
Browser has multiple queues (Event, Render, Network…)
and it might perform actions from any of the queues
(depending on priority, efficiency…), but can only do one at a time
Single Threaded
17. JavaScript - Single Threaded
Only one thing can happen at a time (Single Call Stack)
Async code runs after the stack is empty
Async code doesn’t block the UI because its processed later
18. JS Engine
JS Code has the Run-to-Completion semantic
Function code is atomic (once a function starts it has to finish)
That’s why if the CSS Engine wants to repaint but JS is still
running we get jerkiness
Highest priority in the JS Thread
19. Run-to-Completion
Each Queued task (click event, render, ajax response) is processed
completely
- No other queue task can be processed until current one is finished
Important
If a message takes too long to complete, the web application is unable to
process user interactions (like click or scroll).
Each function runs in full
- No other function can run while another function is running
20. Why does this matter?
Analogy:
Because being on hold sucks.
Imagine having the customer service call you when they’re available.
Much better, right?
Good UX === Non-Blocking
Who cares?
26. Event Loop
Infinitely looping looking for new tasks to execute.
A single iteration is called a tick.
The code executed during a tick is called a task.
Cannot execute a task while either JS code or another task is running
28. Event Loop
Tasks are synchronous
Tasks may schedule other tasks in the loop.
Tasks may come from other sources such as user events,
networking or DOM manipulation.
31. Why is setTimeout(cb, 0) useful?setTimeout(cb, 0)
Defer code execution until the Call Stack is empty
Add heavy-weight code to the end of the Event Loop
Allow browser to re-render and/or process events
before executing our code
33. Callbacks
A callback function is a function which is:
- passed as an argument* to another function, and,
- is invoked after some kind of event.
*Because JS functions are first-class functions
39. Turns out… there’s a lot more
Reaction order is difficult to maintain
Error are hard to handle (flow branches on errors)
- Require manual error handling (no try/catch)
Success/Error path logic has to be hardcoded
- Unmaintainable
Non-Sequential
Flow
}
- Require maintaining state in the global scope
Mixing input and output
- Tie up async operation with our reaction to it
40. And some more…
Being called too many times
Swallowing errors or exceptions
Unreliable Execution
}
No built-in protection against:
Being called too early
41. Non-Sequential Flow
Callbacks - Getting two values in parallel?
httpGet(url1, function(res) {
// here we have value 1
});
httpGet(url2, function(res) {
// here we have value 2
});
function processValues(value1, value2) {
// how do we know when we have both?
}
56. $.ajax({
success: function() {
},
error: function() {
}
})
Doubles our need for protection
against Unreliable Execution
because now we have two
callbacks to worry about instead of
one
I am unreliable
Me too!
// Not called on time?
// Not called at all?
// Called to many times?
// Not called on time?
// Not called at all?
// Called to many times?
57. What if res is an invalid JSON?
Bloat code with noise by
requiring error handling
logic in every callback
Error Handling
function getJSON(url, cb) {
httpGet(url, function(err, res) {
if (err) {
cb(err);
} else {
cb(null, JSON.parse(res))
}
});
}
Error-first style callbacks
58. What if cb() throws an error?
function cb(err, json) {
throw Error('Error within cb()')
}
function getJSON(url, cb) {
httpGet(url, function(err, res) {
if (err) return cb(err);
try {
cb(null, JSON.parse(res));
} catch(err) {
cb(err);
}
});
}
Error Handling Error-first style callbacks
65. One of:
1. Cache the callback
and call it with a value later
2. Cache the value and
pass it into a callback later
function httpGetThunk(url) {
var value, callback;
httpGet(url, function(res) {
if (typeof callback === 'undefined') {
value = res;
} else {
callback(res);
}
});
return function(cb) {
if (typeof value === 'undefined') {
callback = cb;
} else {
cb(value);
}
}
}
callback = cb;
callback(res);
cb(value);
value = res;
71. Thunks
Don’t mix input with output
Easier to sequentially reason about
Unreliable Execution
Don’t handle errors
Maintain state internally
// parallel requests
var thunk1 = httpGetThunk(url1);
var thunk2 = httpGetThunk(url2);
// processing values in order
thunk1(function(value1) {
processValue(value1);
thunk2(function(value2) {
processValue(value2);
});
});
72. …but that code is complex, and usually has to be repeated for each
callback
If only we had a built in way to handle all of this….
Ok so, if we wanted to, we could solve most if not all callback
problems with a bunch of extra code
74. Promises
Eventual result of an asynchronous operation
Wrappers around future values
Inherently Reliable
Eliminate time as a concern
}Like thunks
(but better)
- We can imagine as if we already have
the result, when it arrives is irrelevant.
Handle errors
79. Ok but how do Promises solve the problem of
Unreliability?
81. Promises are Reliable
Promise are inherently guaranteed to be resolvable once to a
single value, success OR error
Once resolved to a value, they become immutable
- their state cannot be changed
- they always resolve to that same value
91. Promises are chainable
We can respond to promises in a desired
order, regardless of when they actually
resolve
- Every then call returns a Promise
Sequential Flow
- Returning a Promise from then will append it to the promise chain
- Returning a non-thenable value from then will make it the next
resolved value in the chain and proceed down the chain.
Vertical Code -> Solves “Callback Hell”
94. Promises can be chained into consistent Sequential Execution
Flow, no matter the order of their internal asynchronous
operations
We choose in which order to process results,
no matter when they arrive
97. Error Handling
Errors thrown from promises are handled by the second parameter
(reject) passed to then or by the handler passed to catch
Errors thrown from promises skip all resolve handlers until a reject
handler or catch
A promise enters the rejection state when we manually call the reject
function or when a JS exception happens
105. Generators
Pausable functions
- A special type of function that can start and
stop execution one or more times and even
never finish
Break the Run-to-Completion Semantic
When combined with Promises they further improve
the Sequential Flow of async code
106. Generators
Generators are functions which can be exited and later re-entered.
Their context will be saved across re-entrances.
We can push out multiple values from them
108. Generators
yield is a the pause/resume point of a generator
Calling .next() on the iterator provided by the generator,
runs the code within the generator from the current paused
point (yield or start of the function) to the next pause point
(yield or end of the function)
Anything passed into .next() gets pushed into the
generator as the return value from yield
Anything passed into yield gets pulled from the generator
as the return value from iterator’s .next()
113. Well…
What if a generator pushes out a Promise….
since generators pause and push on yield and wait for a pull so
they can continue….
and then continues running when the Promise resolves?
115. Chained requests with Generators
function *httpGetGen(urls) {
for (var i = 0; i < urls.length; i++) {
processValue(yield httpGetPromise(urls[i]));
}
}
120. yield Promise.all([promise1, promise2]);
Generators - Getting two values in parallel
function *httpGetGen(url1, url2) {
var promise1 = httpGetPromise(url1);
var promise2 = httpGetPromise(url2);
var values = yield Promise.all([promise1, promise2]);
processValues(values[0], values[1]);
}
Maintain state internally
Doesn’t mix input and output
DRY
Sequential &
Synchronous Flow
Only pauses
code within the
generator
125. Getting two values in parallel, process them in order
function *httpGetGen(url1, url2) {
var promise1 = httpGetPromise(url1);
var promise2 = httpGetPromise(url2);
processValue(yield promise1);
processValue(yield promise2);
}
Maintain state internally
Doesn’t mix input and output
DRY
Sequential &
Synchronous Flow
131. Sequential Flow
Reliable
Eliminate time as a concern
- We can imagine as if we already have
the result, when it arrives is irrelevant.
Generators + Promises
Eliminate asynchronicity as a concern
- We can imagine as if we are performing
operations synchronously
132. But…
We have to make our own method to combine Promises and Generators
- Many cases to handle
- Corrupts the elegancy of this approach
135. Or use a library…
http://taskjs.org/
https://github.com/tj/co
https://github.com/kriskowal/q
https://github.com/petkaantonov/bluebird
https://github.com/getify/asynquence
137. Async/Await
Generators + Promises, except we replace * with async and
yield with await
Stage 3 Proposal
Async function always returns a Promise
Async function can await for any value, not just a Promise
138. Chained requests with Async/Await
async function httpGetAsync(urls) {
for (var i = 0; i < urls.length; i++) {
processValue(await httpGetPromise(urls[i]));
}
}
Maintain state internally
Doesn’t mix input and output
DRY
Sequential &
Synchronous Flow
Native
144. Sequential Flow
Reliability
Eliminate time as a concern
- We can imagine as if we already have
the result, when it arrives is irrelevant.
Eliminate asynchronicity as a concern
- We can imagine as if we are performing
operations synchronously
145. Additional resources
https://jakearchibald.com/2015/tasks-microtasks-queues-and-schedules/
What the heck is the Even Loop (https://www.youtube.com/watch?v=8aGhZQkoFbQ)
https://blog.risingstack.com/writing-a-javascript-framework-execution-timing-beyond-
settimeout/
https://github.com/getify/You-Dont-Know-JS
http://www.html5rocks.com/en/tutorials/es6/promises/
Promise Visualizer (http://bevacqua.github.io/promisees/)
https://ponyfoo.com/articles/understanding-javascript-async-await