SlideShare a Scribd company logo
Immersive SOUND
for VR
오현오 (Henney Oh)
GAUDI AUDIO LAB
SOUND is half the experience
Listen
SOUND is half the experience
- George Lucas

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Better Game Design with Object-Oriented User Experience (OOUX)
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The document outlines a research study that aims to investigate players' understanding of how different modes in video games combine to create meaning and relationships between narrative and gameplay. It proposes using multimodal discourse analysis and empirical data from player interviews and gameplay observations to develop a ludonarrative model and refine existing concepts of resonance, dissonance, and (ir)relevance in relationships between narrative and gameplay.

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Immersion into is a perception of being physically
present in a non-physical world.
technology refers to technology that blurs
the line between the physical world and digital or simulated world,
thereby creating a sense of immersion.
VR
Immersive
by wikipedia
Virtual Reality
PS 게임_ “하쿠나 마타타”
for
Immersive & Interactive
in Mobile
Head-Mounted Display
VR like HMD
HMD is hot
Facebook, Oculus VR $2bil에 인수
(Mar. 25, 2014)
Samsung, Oculus와 협력 발표
(May 31, 2014)
Sony, Project Morpheus 발표
(Mar. 18, 2014)
Google, Cardboard VR
(June 25, 2014)
Samsung Galaxy VR (Oculus + Note 4) 발표
(Sep. 3, 2014)
Crescent Bay (Headphones)
(Sep. 20, 2014)
Microsoft HoloLens
(Jan. 21, 2015)
HTC – Valve, Revive (SteamVR)
(Mar. 1, 2015)
LG – plastic cardboard
(Feb. 10, 2015)
Apple acqr. Metaio
(May 28, 2015)
Google invst. Magic Leap
(Oct. 21, 2014)

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competitormindmapclient
but, no one seriously thought
SOUND
Immersive & Interactive
3D SOUND
Sound and Room
Sound is a Wave
Sound = Longitudinal wave
Sound is a mechanical wave resulted from the longitudinal motion of
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communicationsemioticsculture
Anechoic and Reverberant Room
Room Impulse Response
Direct Sound
sound object
microphone
0 Time
Freq
A
A
Room Impulse Response
DS + 1 reflection (echo)
0 Time
Freq
Room Impulse Response
DS + Early Reflections (Multiple Echoes)
0 Time
B-2案 _ IN SEARCH OF THE ORIGIN
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Room Impulse Response
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Late Reverberation
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장식적이고 복고스러운 개성이 강하여 아이덴티티로서 베스트안은 아님
Sound and Binaural
Binaural
Widely used to mean “headphone virtualization”
Having or relating to two ears
Binaural Hearing
High Frequency (above 4kHz)

• Inter-aural Level (intensity) Difference

• ILD
Low Frequency (Below 1kHz)

• Inter-aural Time (phase) Difference

• ITD L1 L2

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Cone of Confusion
How resolve front-back-above-below ?
?
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We can since we are trained !!
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Azimuth cue
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ILD, ITD
Elevation cue
Caused by shape of pinna

Freq. peak and notch
Range cue
Loudness, motion parallax, excess ILD, ratio of direct to reverb
HRTF
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HRIR: Head Related Impulse Response

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DEVIEW 2015 DAY1. 브라우저는 vsync를 어떻게 활용하고 있을까

deviewdeview2015
HRTF Measurement
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장식적이고 복고스러운 개성이 강하여 아이덴티티로서 베스트안은 아님
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Binaural Rendering
Binaural
Binaural Recording
Sound Source
(Wave)
RIR HRTF
Human
Perception
Binaural Rendering

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Binaural Recording
Manikin measures binaural sound for “general” human
Binaural Recording
Capture immersive sound there
Binaural Rendering
Synthesize immersive sound here
*
hL(t)
hR(t)
*
HRTF
Database
mono
Recording v. Rendering
Binaural Recording Binaural Rendering
OOOOO Complexity O
OOOO Immersive OOO
OO Interactive OOOOO
O Personalization OOOOO
Vs.

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deview2015deview
Challenges in
Implementation
Technical Challenges
1. Interactive in Binaural Recording

2. Expensive to filter in real time

3. Hard to keep both timbre and localization

4. Hard to cover full 3D space with measured HRTF

5. Hard to match to visual content

6. Hard to get ‘one-size-fits-all’ HRTF
A HOMAGE TO GAUDI
의 도형으로부터 모티브를 얻어 기하학적인 형태로 문자를 표현
Interactive in Binaural Recording
Issues on 360 binaural recording
A HOMAGE TO GAUDI
의 도형으로부터 모티브를 얻어 기하학적인 형태로 문자를 표현
Match to visual content
A HOMAGE TO GAUDI
의 도형으로부터 모티브를 얻어 기하학적인 형태로 문자를 표현

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[131] packetbeat과 elasticsearch
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deview2015deview
Implementation Example
Summary
Immersive sound is NOT conventional 3D sound

For HMD, Immersive and Interactive are essential

Binaural means Headphone Virtualization

Binaural Rendering vs. Binaural Recording

Still open issues 

Demo is OPEN in booth #5
Q&A
Thank You

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[162] jpa와 모던 자바 데이터 저장 기술
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