This document discusses providing immersive sound for virtual reality. It notes that sound is half the experience of immersion. While VR technology allows immersion in digital worlds, truly immersive sound requires binaural 3D audio rendering or recording. Binaural audio uses head-related transfer functions to simulate the sound reaching each ear, allowing localization of sounds in 3D space. However, interactive binaural recording and matching sounds to visual content in real-time pose technical challenges. The document demonstrates an implementation of immersive 3D binaural audio for VR.
The Design System is an essential part of today's UX world which provides agility and performance in the longer term. Atomic Design is a part of Design System for designers and developers to build the parts of a complete design.
There’s a digital design methodology gaining steam that you've likely never heard of, but that could make a big difference in your game design being delightful, intuitive, and effortlessly usable for your customers and players. It’s called object-oriented user experience (OOUX). OOUX is a design power tool that helps us define usable, consistent products that naturally align with end users’ mental models. Similar to its namesake, object-oriented programming, it asks us to define the objects in the real-world problem domain and design the information and relationships in each object before designing how the user might manipulate them. It's a powerful tool and it pays dividends fast. In this session, you’ll get a high-level overview of what OOUX is and why it’s a game-changer, a basic toolkit for trying it on your next game design project, and a real-world example of how a classic NES game might’ve broken down into an OOUX model.
The document outlines a research study that aims to investigate players' understanding of how different modes in video games combine to create meaning and relationships between narrative and gameplay. It proposes using multimodal discourse analysis and empirical data from player interviews and gameplay observations to develop a ludonarrative model and refine existing concepts of resonance, dissonance, and (ir)relevance in relationships between narrative and gameplay.
UI design becomes increasingly important for products and services. Influencing their users' expierence. UX itself determines the value of digital offerings and is their key differentiator. But "historically grown" incoherent interfaces deteriorate value and brand of products and services. This talk is about design systems, that help to avoid (or overcome) design dept and to enable scaling UX across platforms, products and devices. Modularity and standardisation of repeatedly used aspects helps speeding up processes and increasing business value. Design systems help making user experience tangible to teams and brand values actionable.
The document discusses PR 2.0, which refers to using new media and digital tools to engage in two-way communication with audiences, as opposed to the traditional one-way communication model of public relations. It outlines the differences between traditional PR and PR 2.0, explaining how PR 2.0 enables direct, real-time, and interactive engagement with audiences. Finally, it provides an activity where students develop a strategic communications plan using PR 2.0 tools and tactics to publicize a corporate social responsibility campaign for their assigned client.
The mindmap of understanding some basic marketing strategy for Netflix, the file was made in 2014, and done by HongAnh Paris.
We all know what “user experience” is and we know that it’s important. But we rarely talk about the “developer experience” - what we all go through each time we try to use a developer tool, library, or API. How do we decide what tool to use? Is it easy to integrate with our development environment? How flexible is the API? Where do we go when something goes wrong? Those are the sort of questions that we can ask to understand what it’s like for a developer to use a product - and where it can be improved. Whether you simply use developer products or you actually build one yourself, you should walk away from this talk with ideas on how to make a great developer experience - and why it matters.
The document provides information about a company that has been distributing IT equipment including networking, VOIP, and security products in the Philippines since 1997. It lists their contact information and location in Makati City, and authorizations to distribute various brands including Linksys, 3Com, Kingston, and Sophos. The company aims to provide the latest data communication and information access equipment to the growing Philippine IT market.
A short introduction to a theory on culture and communication provided by Russian semiotician Yuri Lotman.
The document summarizes the evolution of Carbon Design System, IBM's design system created to provide consistency across 130+ teams. It started in 2014 with a small team and focused on developing core components. Over time, the team grew Carbon to include design kits, templates, add-ons and other resources. They also open sourced the system and maintained it through documentation, contributions and bug fixes. The talk highlights lessons like starting small, anticipating future needs, and dedicating time to maintenance as the system and its user base expands.
Design tokens are key-value pairs that define design properties like colors, spacing, and typography. They are created in a design tool like Figma and synced to code repositories to ensure consistency and save time for designers and developers when updating a design system. The main challenges of using design tokens are communication between teams, naming tokens in a scalable way, and versioning tokens. Having strategies to address these challenges early on helps the success of a design token system. The presentation demonstrated how tokens are used at LEGO from Figma to component libraries to applications.
UX/UI Workshop Jackson Lee, Paris Phan, and Ido Ben Haim on January 27, 2023 Unlock the power of design thinking to create meaningful connections between people and products.
This document is a proposal from Ashok Kohli of ISHI DIGITAL WEB (OPC) PRIVATE LIMITED to Joel Boton for developing mobile apps. It outlines the company's proposed approach, which includes requirements analysis, design, development, testing, and deployment. The scope of work involves creating app pages, push notifications, and a backend with user and content databases. It also describes the mechanics of the proposed game app, including gameplay, scoring, and different game types.
Trying to build a design system for your project? But still, don't know how to? Then this post gonna teach you how to create the design system for the project! ------------------ Follow me on Instagram to learn more about design https://www.instagram.com/fazurrehman/ ------------------ Understand Design System A Design System is the single source of truth, which groups all the elements that will allow the teams to design and develop a product even there is lots of benefits to having a design system, but you need to find the right people or company who really need design system or you think you really can solve their business problems by design system! I will continue the design system in the 2nd post and tell you better understanding and road-map how to build a design system. ⠀ Interested to work with me, let's start working together! fazurrehman@gmail.com
CROC has implemented over 70 AV projects since 1998 and is now a leading Russian provider of state-of-the-art AV solutions for control rooms, airports, and other facilities. CROC works with major global AV vendors and its customers value the high quality of its projects. It has created integrated presentation and AV systems for meeting rooms to enable advanced international conferences and meetings.
the symbolic messages of two pairs of advertisements (perfumes and cigarettes) are decoded using semiotic analysis in order to compare the different strategies that are utilized to target different customer groups according to demographic variables such as gender and age. The findings of the semiotic analysis are discussed from the point of view of effective advertising campaigns.
You'll learn: How to create and maintain a design system over several years How people, process, and product change alongside a design system Lessons learned from growing the Linkedin design system
DEVIEW 2015 DAY1. 브라우저는 vsync를 어떻게 활용하고 있을까
This document summarizes lessons learned from developing the Realm Android library. It discusses challenges such as setting up an Android library project, API design, testing, distribution methods, and issues like annotation processing, bytecode weaving, and native code support. Key points covered are how to start a library project, the importance of testing libraries extensively, and distribution options like Bintray.
REEF is a meta-framework for big data analytics that eases development atop resource managers like YARN and Mesos. It provides a reusable control plane for coordinating data processing tasks and an adaptation layer for different resource managers. REEF decouples applications from cluster resources and handles common control plane functions like fault tolerance and configuration management. The framework is implemented in Java and C# and supports local, YARN, Mesos, and HDInsight execution environments. Future work includes graduating REEF from the Apache Incubator and using it to build new data processing frameworks and systems.
DEVIEW2015 DAY1. 웹브라우저 감옥에서 살아남기
DEVIEW DAY1. mobile앱에서 효율적인 storage 접근 방법
DEVIEW DAY1. 영상 인식을 통한 오프라인 고객분석 솔루션과 딥러닝
This document summarizes a presentation about Packetbeat and monitoring distributed systems. It discusses how Packetbeat passively captures network packets, decodes protocols, and matches requests and responses to create JSON objects. It then sends this data to Elasticsearch for analysis. Aggregations like histograms, percentiles, and moving averages are used to analyze latency, identify slow methods, and detect anomalies in metrics over time. Other Beats like Topbeat, Filebeat, and Metricsbeat are also briefly introduced.
The document describes how to build a data science team and systems. It discusses establishing data collection and management systems, developing metrics and dashboards to analyze business data, creating predictive models using machine learning algorithms, and providing data science services like information retrieval to internal customers. The goal is to move from static, uncollected data to a fully realized big data platform and data science team that supports business analytics and decision making.
DEVIEW DAY1. jpa와 모던 자바 데이터 저장 기술