Joe Murphy's opening talk for the European Innovative Users Group meeting in Edinburgh, Scotland June 16 2014 at Queen Margaret University Joe Murphy is a futurist. Joe spoke as a librarian working as Director of Library Futures with Innovative Interfaces.
A quick reminder of how we make it too complex for ourselves as web developers these days, and how changes in the browser world mean mainly one thing: build to standards.
In the last year or so things changed drastically. Everybody uses an iPhone6, is connected 24/7 at high-speed without data caps, is healthy, has shiny teeth and loves spending money on your products. All you need to do is constantly innovate and you'll be a major success. The term for this is "the modern web". Another word for it is nonsense. There is a web people want and there is one that people use. We should start thinking about upgrading the one people use and stop chasing our own tail trying to mimick other environments.
Learn more about Mobile Growth: http://mozza.io These are the slides of a talk I gave at TradeCraft (http://tradecrafted.com/) on growth marketing for mobile startups.
Speaker: Agnieszka M. Walorska (Geschäftsführerin von Creative Construction Heroes) 2015 war von einer beispiellosen Dynamik auf dem Gebiet der künstlichen Intelligenz (Artificial Intelligence/AI) gekennzeichnet. Und zwar nicht nur aus der technologischen Perspektive – AI wird zu einem der wichtigsten Tools für die UX-Designer. Sie kann die Interaktion mit Maschinen „menschlicher“ gestalten und sie nahtlos in unser Leben integrieren. Aber gibt es da auch eine Kehrseite? Wird die künstliche Intelligenz das Ende des Designs und der Designer wie wir sie kennen?
This is the story of how a small college with a department of 4 and a zero-based budget, developed a mobile solution that is affordable and provides vital information to future and current students, faculty, and staff.
This document summarizes a web designer's predictions for 2011, including: 1) Flash usage dropped significantly as HTML5 and JavaScript became preferred over Flash for interactive features. 2) Print media continued moving to web-based formats, with a focus on the growing tablet market. 3) Hardware-accelerated browsers offloaded processing to remote servers, though performance remained limited without sufficient cached content. 4) Television and the internet increasingly integrated, with live streaming, social media commentary, and control of TV from multiple devices.
This document discusses how HTML5 can be used to create interactive digital magazines and apps. It highlights that mobile consumption of media now matches web usage. The company Contentment creates HTML5-based apps and magazines using their Padify platform. They discuss responsive design principles, types of interactivity like filtering and advertising, and the benefits of a continuous publishing model to keep readers engaged. Workflow considerations like usability and quick turnaround are also covered.
This document summarizes a web designer's predictions for 2011, including: 1) Flash usage dropped significantly as HTML5 and JavaScript became preferred over Flash for interactive features. 2) Print media continued moving to web-based formats, with a focus on the growing tablet market. 3) Hardware-accelerated browsers offloaded processing to remote servers, though performance remained limited without sufficient cached content. 4) Television and the internet increasingly integrated, with live streaming, social media discussion of shows, and control of TV from multiple devices.
This document summarizes a web designer's predictions for 2011, including: 1. Flash usage dropped significantly as HTML5 and JavaScript became preferred over Flash for interactive features. 2. Print media continued moving to web-based formats, with a focus on the growing tablet market. 3. Hardware-accelerated browsers offloaded processing to remote servers, though performance remained limited without sufficient cached content. 4. Television and the internet increasingly integrated, with live streaming, social media discussion of shows, and control of TV from multiple devices.
Responsive web sites receive increasing numbers of visitors from phones. The Canada.ca design team has been partnering with departments to improve citizen success on top online tasks, some of which get mostly-mobile visits. This talk highlights a set of ideas and design principles from mobile app design that we applied in two Canada.ca test-redesign-test projects with phone users.
This document discusses JOKERPACK Inc., a company that allows users to collect and share information visually across different digital formats. It offers a product called BeeCanvas that enables real-time collaboration on drawings, photos, notes, and more. BeeCanvas is available online and on mobile, uses a freemium business model, and aims to sell additional cloud storage. The company's vision is to empower "JOKERS - Hungry Heros" through offerings like web, mobile, and backend development.
The document discusses the history of tablets and how their usage has grown. It notes that tablets were first patented in 1915 and various companies like Apple, Microsoft, and Palm introduced early tablet concepts between 1987 and 2000. The document emphasizes that websites need to be accessible on all mobile devices like phones and tablets. It advises making sites simple and quick-loading for mobile or having a separate mobile version to ensure usability and encourage people to stay on the site.
This document discusses how to successfully develop for the mobile web. It notes that while web developers are enthusiastic about the mobile web, they do not yet know how to work with it or support any specific mobile platform. It argues that mobile companies need to court web developers by supporting web standards, attending relevant conferences, hiring developer advocates, giving developers devices for testing, and accepting it will take time. Only companies that treat web developers seriously will have their platforms embraced by developers and fill with popular apps. The document urges mobile companies to talk to web developers to understand their concerns and priorities for developing successful mobile web projects and platforms.
More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation? When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
1. Mobile devices have become the primary way people access media through smartphones, tablets, and other screens. Most media interactions are with mobile screens and smartphone ownership continues to rise rapidly. 2. Opportunities on mobile go beyond apps to considering how mobile usage has changed user behavior and discovering the paths users take to content across multiple devices. User research is key to understanding this. 3. Design for mobile must optimize for thumb and eyeball-only interactions, use touch targets large enough for fingers, and consider network limitations. Images should be optimized for recognition or description.
The document discusses emerging technologies that are highlighted in the 2014 Horizon Report and Gartner's 2014 Hype Cycle report. These include cloud computing, social media, smartphones/tablets, the Internet of Things, wearable technologies, 3D printing, augmented reality, and learning analytics. For each technology, examples are given of current applications and potential future developments. Resources for continuing to explore emerging technologies are also listed.
A round up of resources (websites, blogs and other sources) that I've found useful in 2015 and will continue to do so in 2016. This edition is centered around 3 key trends for 2016.
Keynote delivered at ICLAM2011 Conference at India International Centre, New Delhi, India on Februari 15th 2011. http://www.nift.ac.in/ICLAM_2011/index.htm
This session explores why choosing a good responsive framework, while assisting in development and ensuring a consistent look-and-feel, is just one piece of the much larger process of creating a truly engaging website or web application. Topics include why using the latest swiping motion du jour may not immediately make sense to all users, how a site's layout and content must truly be thought of as an architecture project to get the most "bang for the buck", and what problems that interactivity in the form of form entry can result in driving potential users and customers away, never to be seen again.
Trends are the natural changes in behaviours or proceedings. We like to be aware of those indicators for inspiration and guidance. At the beginning of every year we look at UX, UI trends and emerging technologies to get that guidance from.
By the end of 2012, it is expected that more than 80% of the world’s population will have access to a smartphone. Your library users will assume that your library can be accessible from anywhere, at any time, and on any device. Now is the time to be ready! During this hands-on webinar, you will: - learn the differences between native and web apps. - understand the various technologies (HTML, CSS, JavaScript) and how they work together to build mobile web apps. - gain hands-on experience using jQuery Mobile to develop a fully functional mobile-optimized web app. - have access to a free Web server so you can continue to work/test your project live on the Web. - continue to work with Jason and Chad so you can have a mentor during and after your project.
Talk for Western New York Library Resources Council's "Gadgets and Gear: A Tech Gathering" - May 7, 2010
The "must know about" technologies for 2012 are reviewed at PodCamp Boston 6 (2012) by Wayne Kurtzman (@WayneNH).
The document discusses how emerging technologies like mobile devices, augmented reality, and increased connectivity between physical objects and online data will change how people interact with and consume information. It describes a vision of an "augmented world" where real-time data from sensors allows the online and physical worlds to merge through mobile access to location-aware information and analytics about physical objects. Publishers will need to consider new formats and ways of engaging readers across multiple devices as control shifts from traditional websites and apps to an integrated online-offline experience.
This document discusses emerging technologies including cloud computing, social media, mobile devices, HTML5, and pervasive computing. It provides details on what each technology is, how it works, who is using it, why it is significant, potential downsides, future directions, and implications for higher education. Key topics covered include the growth of cloud services, integration of mobile and social media, widespread adoption of smartphones and tablets, advances in HTML5, and the rise of pervasive and adaptive computing technologies.
Slides 18-66 used in prior presentations, slides 77-160 largely from other presentations, but a few new examples.
This document discusses emerging technologies including mobile devices, augmented reality, and big data. It describes how mobile devices like smartphones and tablets are becoming ubiquitous and how mobile websites and applications are displacing desktop browsers. It also explores augmented reality and how overlaying digital information onto the real world can enhance discovery and provide real-time information. Finally, it touches on big data and how the proliferation of sensors and connected devices will generate huge amounts of diverse, real-time data that can be analyzed for insights. The document suggests publishers should consider how these trends will impact reader behavior and content consumption across multiple platforms and devices.
The document discusses emerging technologies for entrepreneurs, focusing on 10 major categories including artificial intelligence, the internet of things, big data, virtual and augmented reality, blockchain/financial systems, security, materials, energy, health and bio. Key emerging technologies highlighted include autonomous vehicles, robotics, the semantic web, the internet of things, blockchain, renewable energy batteries, gene editing, and augmented reality. A variety of links are provided for further reading on technologies in each category.
Report of (1) TechCrunch Disrupt NYC 2012 in NYC, US (2) Global Mobile Internet Conference 2012 in Beijing, China This presentation is for Samurai Incubate Event
Mobile tools and services continue to be a dominant force that is changing the way libraries and their users access and use information. Learn ways that libraries can improve their mobile connection with their users, from creating accessible information to loaning hotspots and more. Don’t disappoint your mobile users! Join Chad as he highlights at least 5 ways to provide stellar mobile library services today.
Panel presentation for the Adult Services Forum (NJLA) on 10/26/11. Panelists were Doug Baldwin, Cynthia Lambert, and Melissa Brisbin.
This document provides an overview of using Google Apps to enhance learning environments. It discusses how Google's mission is to organize information and make it accessible. It then explains the differences between Google accounts, Gmail accounts, and Google Apps accounts. The document encourages evaluating Chrome web apps to write reviews and sharing recommendations. It also lists several Google tools and resources for education, including Google Drive, Google+, YouTube Edu, and Google Sites. Overall, the document aims to showcase how Google Apps can be used to connect, collaborate, and empower student learning.
What is the Future of Mobile Web Application ? Mobile Web could be the final winner of the Mobile App Race ?