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Questions tagged [framebuffer]

In general a framebuffer is a graphic hardware-independent abstraction layer used to display output to a monitor or display.

12 votes
3 answers
22k views

How to draw the graph in framebuffer using c language..?

i am new to this linux framebuffer so do anybody guide me to draw the line-graph in framebuffer. And i have the code to draw graph in turbo c but now in linux. So please help me out. Thank You, Rahul
Rahul's user avatar
  • 121
8 votes
4 answers
20k views

Taking a Screen Shot of an Embedded Linux Framebuffer

I'm running Embedded Linux on an evaluation kit (Zoom OMAP35x Torpedo Development Kit). The board has an LCD and I would like to be able to take screen shots convert them into a gif or png. I can get ...
waffleman's user avatar
  • 4,259
10 votes
4 answers
17k views

How to write directly to linux framebuffer?

How to write directly to linux framebuffer?
SomeUser's user avatar
  • 2,035
0 votes
1 answer
2k views

Fragment shader rendering to off-screen frame buffer

In a Qt based application I want to execute a fragment shader on two textures (both 1000x1000 pixels). I draw a rectangle and the fragment shader works fine. But, now I want to renderer the output ...
Vereb's user avatar
  • 14.6k
7 votes
3 answers
9k views

Direct access to linux framebuffer - copyarea

I want to move very quickly a rectangle over a framebuffer in an embedded linux application. I have found that the function cfb_copyarea may be useful. But I cannot find any ioctl over the /dev/fb ...
danatel's user avatar
  • 4,954
0 votes
1 answer
2k views

Framebuffers, textures and glColor behavior in OpenGL/OpenGL ES

I apologize in advance if this question seems confused. The behaviour I am seeing makes no sense to me. I have a Framebuffer rendering to a texture. I render solid rectangles of red, green, blue of ...
Marc Butler's user avatar
  • 1,376
13 votes
6 answers
13k views

How to develop a DirectFB app without leaving X.11 environment

I'm trying to develop a GUI application for an embedded platform, without any windowing whatsoever and I'm doing that with DirectFB, and it suits my needs very fine. Since the embedded I develop for ...
Edu Felipe's user avatar
  • 10.4k
4 votes
5 answers
5k views

OpenGL: How to implement an "eraser" tool?

I'm working on a game for the iPhone that has a drawing/paint mechanic involved and I'm having problems trying to create a tool that would erase things already painted. The main problem is that the ...
Rijnd's user avatar
  • 43
3 votes
4 answers
4k views

How to push pixels faster on the iPhone?

I asked before about pixel-pushing, and have now managed to get far enough to get noise to show up on the screen. Here's how I init: CGDataProviderRef provider; bitmap = malloc(320*480*4); provider = ...
Bemmu's user avatar
  • 18.1k
2 votes
2 answers
1k views

Pushing pixels on the iPhone

What's the fastest way to get a framebuffer and render to in software on the iPhone? Basically getting into a mode 13h style thing going so I can make some effects? :)
Bemmu's user avatar
  • 18.1k
14 votes
6 answers
18k views

Dirty Rectangles

Where may one find references on implementing an algorithm for calculating a "dirty rectangle" for minimizing frame buffer updates? A display model that permits arbitrary edits and computes the ...
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