As the title states, my DM made the whole party custom magic items according to our character's class, history, and other details, which is crazy awesome. My character is a Bard that plays a drum for his instrument, so he gave my character a magical drum, but its scope is kinda large, so I'm having trouble grasping its capabilities. I get the feeling that there's something kinda crazy that I can do with it, but, since I'm new to playing DnD, I don't know what that would be. I understand theory and whatnot, and I've played with character creation often, but practice and theory are different. These are the details:
Can attempt to cast any spell on the bard spell list by playing the drum. Make a performance check of DC10+(spell level x2)(ex. to cast a level 2 spell you have to succeed on a DC14 performance check) Casting this way still uses a spell slot, so you can only attempt to cast spells of levels that you have slots for. On a success, the spell is cast as normal. On a failure, roll on the respective table below, targeting the creature you were originally targeting. If trying to cast a cantrip, nothing happens on a failure. If failing to cast a spell above 5th level, roll on the 5th level table.
1st level: 1d6 -
- Healing Word
- Charm Person
- Faerie Fire
- Sleep
- Tasha's Hideous Laughter
- Thunderwave
2nd Level: 1d6 -
- Kinetic Jaunt
- Zone of Truth
- Crown of Madness
- Deafness
- Hold Person
- Shatter
3rd Level: 1d6 -
- Stinking Cloud
- Hypnotic Pattern
- Dispel Magic
- Major Image
- Plant Growth
- Fear
4th Level: 1d4 -
- Confusion
- Freedom of Movement
- Dimension Door
- Raulothim's Psychic Lance
5th Level: 1d4 -
- Modify Memory
- Dominate Person
- Mislead
- Seeming
As a side note, I've clarified with my DM beforehand that expertise will guarantee the success of 1st level spells and cantrips, if I recall correctly. My character has 20 Charisma, with proficiency in Performance, and I'll take expertise in Performance when I reach level 3 and get the Bardic Expertise feature.