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added 6 characters in body
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KorvinStarmast
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  • 475
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You've written:

its scope is kinda large, so I'm having trouble grasping its capabilities. I get the feeling that there's something kinda crazy that I can do with it, but, since I'm new to playing DnD, I don't know what that would be.

The benefit of this item is that you have access to all of the bard spells (once you can cast them reliably). You don't have to choose which two or three are most likely to be useful. You don't have to say "well, this spell is only situationally useful so I'll skip it". You have them all.

For example, at the cantrip level you have access to:

  • prestidigitation
  • mending
  • minor illusion
  • mage hand
  • message

At first level you have access to:

  • comprehend languages
  • disguise self
  • faerie fire
  • featherfall (possibly)
  • identify
  • silvery barbs
  • sleep
  • unseen servant

To get the most use out of this magic item, you need to go read through the bard spell list, and make notes about when you would want to use each spell. eg:

  • "if someone scores a critical hit on a party member, use silvery barbs to negate it"
  • "if someone is falling a long distance, use featherfall"
  • "if I need to hide, hide behind minor illusion"
  • "if attacked by lots of enemies with low hp, use sleep"
  • "if someone is down, use healing word"
  • "if I need to distract a big enemy, use dissonant whispers"
  • "if something is dirty, use prestidigitation"

For the spells you actually choose for your character, consider giving priority to the ones with the Ritual tag (including comprehend languages and detect magic and identify) because you can cast those for free if you actually know them, but you'd still need a spell slot to cast them through your drum. These spells are normally bad picks because you won't use them very often, but that doesn't matter to you because you have access to all the spells.

If there are spells that you absolutely can't afford to fail to cast, you might prioritize those as well. The only example I can think of is healing word. This spell is often used on characters thatwho are at 0hp0 hp, and you'd feel really bad if you got a miscast and hit them with a damage spell instead.

You've written:

its scope is kinda large, so I'm having trouble grasping its capabilities. I get the feeling that there's something kinda crazy that I can do with it, but, since I'm new to playing DnD, I don't know what that would be.

The benefit of this item is that you have access to all of the bard spells (once you can cast them reliably). You don't have to choose which two or three are most likely to be useful. You don't have to say "well, this spell is only situationally useful so I'll skip it". You have them all.

For example, at the cantrip level you have access to:

  • prestidigitation
  • mending
  • minor illusion
  • mage hand
  • message

At first level you have access to:

  • comprehend languages
  • disguise self
  • faerie fire
  • featherfall (possibly)
  • identify
  • silvery barbs
  • sleep
  • unseen servant

To get the most use out of this magic item, you need to go read through the bard spell list, and make notes about when you would want to use each spell. eg:

  • "if someone scores a critical hit on a party member, use silvery barbs to negate it"
  • "if someone is falling a long distance, use featherfall"
  • "if I need to hide, hide behind minor illusion"
  • "if attacked by lots of enemies with low hp, use sleep"
  • "if someone is down, use healing word"
  • "if I need to distract a big enemy, use dissonant whispers"
  • "if something is dirty, use prestidigitation"

For the spells you actually choose for your character, consider giving priority to the ones with the Ritual tag (including comprehend languages and detect magic and identify) because you can cast those for free if you actually know them, but you'd still need a spell slot to cast them through your drum. These spells are normally bad picks because you won't use them very often, but that doesn't matter to you because you have access to all the spells.

If there are spells that you absolutely can't afford to fail to cast, you might prioritize those as well. The only example I can think of is healing word. This spell is used on characters that are at 0hp, and you'd feel really bad if you got a miscast and hit them with a damage spell instead.

You've written:

its scope is kinda large, so I'm having trouble grasping its capabilities. I get the feeling that there's something kinda crazy that I can do with it, but, since I'm new to playing DnD, I don't know what that would be.

The benefit of this item is that you have access to all of the bard spells (once you can cast them reliably). You don't have to choose which two or three are most likely to be useful. You don't have to say "well, this spell is only situationally useful so I'll skip it". You have them all.

For example, at the cantrip level you have access to:

  • prestidigitation
  • mending
  • minor illusion
  • mage hand
  • message

At first level you have access to:

  • comprehend languages
  • disguise self
  • faerie fire
  • featherfall (possibly)
  • identify
  • silvery barbs
  • sleep
  • unseen servant

To get the most use out of this magic item, you need to go read through the bard spell list, and make notes about when you would want to use each spell. eg:

  • "if someone scores a critical hit on a party member, use silvery barbs to negate it"
  • "if someone is falling a long distance, use featherfall"
  • "if I need to hide, hide behind minor illusion"
  • "if attacked by lots of enemies with low hp, use sleep"
  • "if someone is down, use healing word"
  • "if I need to distract a big enemy, use dissonant whispers"
  • "if something is dirty, use prestidigitation"

For the spells you actually choose for your character, consider giving priority to the ones with the Ritual tag (including comprehend languages and detect magic and identify) because you can cast those for free if you actually know them, but you'd still need a spell slot to cast them through your drum. These spells are normally bad picks because you won't use them very often, but that doesn't matter to you because you have access to all the spells.

If there are spells that you absolutely can't afford to fail to cast, you might prioritize those as well. The only example I can think of is healing word. This spell is often used on characters who are at 0 hp, and you'd feel really bad if you got a miscast and hit them with a damage spell instead.

added 301 characters in body
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Dan B
  • 90.4k
  • 14
  • 198
  • 344

You've written:

its scope is kinda large, so I'm having trouble grasping its capabilities. I get the feeling that there's something kinda crazy that I can do with it, but, since I'm new to playing DnD, I don't know what that would be.

The benefit of this item is that you have access to all of the bard spells (once you can cast them reliably). You don't have to choose which two or three are most likely to be useful. You don't have to say "well, this spell is only situationally useful so I'll skip it". You have them all.

For example, at the cantrip level you have access to:

  • prestidigitation
  • mending
  • minor illusion
  • mage hand
  • message

At first level you have access to:

  • comprehend languages
  • disguise self
  • faerie fire
  • featherfall (possibly)
  • identify
  • silvery barbs
  • sleep
  • unseen servant

To get the most use out of this magic item, you need to go read through the bard spell list, and make notes about when you would want to use each spell. eg:

  • "if someone scores a critical hit on a party member, use silvery barbs to negate it"
  • "if someone is falling a long distance, use featherfall"
  • "if I need to hide, hide behind minor illusion"
  • "if attacked by lots of enemies with low hp, use sleep"
  • "if someone is down, use healing word"
  • "if I need to distract a big enemy, use dissonant whispers"
  • "if something is dirty, use prestidigitation"

For the spells you actually choose for your character, consider giving priority to the ones with the Ritual tag (including comprehend languages and detect magic and identify) because you can cast those for free if you actually know them, but you'd still need a spell slot to cast them through your drum. These spells are normally bad picks because you won't use them very often, but that doesn't matter to you because you have access to all the spells.

If there are spells that you absolutely can't afford to fail to cast, you might prioritize those as well. The only example I can think of is healing word. This spell is used on characters that are at 0hp, and you'd feel really bad if you got a miscast and hit them with a damage spell instead.

You've written:

its scope is kinda large, so I'm having trouble grasping its capabilities. I get the feeling that there's something kinda crazy that I can do with it, but, since I'm new to playing DnD, I don't know what that would be.

The benefit of this item is that you have access to all of the bard spells (once you can cast them reliably). You don't have to choose which two or three are most likely to be useful. You don't have to say "well, this spell is only situationally useful so I'll skip it". You have them all.

For example, at the cantrip level you have access to:

  • prestidigitation
  • mending
  • minor illusion
  • mage hand
  • message

At first level you have access to:

  • comprehend languages
  • disguise self
  • faerie fire
  • featherfall (possibly)
  • identify
  • silvery barbs
  • sleep
  • unseen servant

To get the most use out of this magic item, you need to go read through the bard spell list, and make notes about when you would want to use each spell. eg:

  • "if someone scores a critical hit on a party member, use silvery barbs to negate it"
  • "if someone is falling a long distance, use featherfall"
  • "if I need to hide, hide behind minor illusion"
  • "if attacked by lots of enemies with low hp, use sleep"
  • "if someone is down, use healing word"
  • "if I need to distract a big enemy, use dissonant whispers"
  • "if something is dirty, use prestidigitation"

For the spells you actually choose for your character, consider giving priority to the ones with the Ritual tag (including comprehend languages and detect magic and identify) because you can cast those for free if you actually know them, but you'd still need a spell slot to cast them through your drum. These spells are normally bad picks because you won't use them very often, but that doesn't matter to you because you have access to all the spells.

You've written:

its scope is kinda large, so I'm having trouble grasping its capabilities. I get the feeling that there's something kinda crazy that I can do with it, but, since I'm new to playing DnD, I don't know what that would be.

The benefit of this item is that you have access to all of the bard spells (once you can cast them reliably). You don't have to choose which two or three are most likely to be useful. You don't have to say "well, this spell is only situationally useful so I'll skip it". You have them all.

For example, at the cantrip level you have access to:

  • prestidigitation
  • mending
  • minor illusion
  • mage hand
  • message

At first level you have access to:

  • comprehend languages
  • disguise self
  • faerie fire
  • featherfall (possibly)
  • identify
  • silvery barbs
  • sleep
  • unseen servant

To get the most use out of this magic item, you need to go read through the bard spell list, and make notes about when you would want to use each spell. eg:

  • "if someone scores a critical hit on a party member, use silvery barbs to negate it"
  • "if someone is falling a long distance, use featherfall"
  • "if I need to hide, hide behind minor illusion"
  • "if attacked by lots of enemies with low hp, use sleep"
  • "if someone is down, use healing word"
  • "if I need to distract a big enemy, use dissonant whispers"
  • "if something is dirty, use prestidigitation"

For the spells you actually choose for your character, consider giving priority to the ones with the Ritual tag (including comprehend languages and detect magic and identify) because you can cast those for free if you actually know them, but you'd still need a spell slot to cast them through your drum. These spells are normally bad picks because you won't use them very often, but that doesn't matter to you because you have access to all the spells.

If there are spells that you absolutely can't afford to fail to cast, you might prioritize those as well. The only example I can think of is healing word. This spell is used on characters that are at 0hp, and you'd feel really bad if you got a miscast and hit them with a damage spell instead.

added 68 characters in body
Source Link
Dan B
  • 90.4k
  • 14
  • 198
  • 344

You've written:

its scope is kinda large, so I'm having trouble grasping its capabilities. I get the feeling that there's something kinda crazy that I can do with it, but, since I'm new to playing DnD, I don't know what that would be.

The benefit of this item is that you have access to all of the bard spells (once you can cast them reliably). You don't have to choose which two or three are most likely to be useful. You don't have to say "well, this spell is only situationally useful so I'll skip it". You have them all.

For example, at the cantrip level you have access to:

  • prestidigitation
  • mending
  • minor illusion
  • mage hand
  • message

At first level you have access to:

  • comprehend languages
  • disguise self
  • faerie fire
  • featherfall (possibly)
  • identify
  • silvery barbs
  • sleep
  • unseen servant

To get the most use out of this magic item, you need to go read through the bard spell list, and make notes about when you would want to use each spell. eg:

  • "if someone scores a critical hit on a party member, use silvery barbs to negate it"
  • "if someone is falling a long distance, use featherfall"
  • "if I need to hide, hide behind minor illusion"
  • "if attacked by lots of enemies with low hp, use sleep"
  • "if someone is down, use healing word"
  • "if I need to distract a big enemy, use dissonant whispers"
  • "if something is dirty, use prestidigitation"

For the spells you actually choose for your character, consider giving priority to the ones with the Ritual tag (including comprehend languages and detect magic and identify) because you can cast those for free if you actually know them, but you'd still need a spell slot to cast them through your drum. These spells are normally bad picks because you won't use them very often, but that doesn't matter to you because you have access to all the spells.

You've written:

its scope is kinda large, so I'm having trouble grasping its capabilities. I get the feeling that there's something kinda crazy that I can do with it, but, since I'm new to playing DnD, I don't know what that would be.

The benefit of this item is that you have access to all of the bard spells (once you can cast them reliably). You don't have to choose which two or three are most likely to be useful. You don't have to say "well, this spell is only situationally useful so I'll skip it". You have them all.

For example, at the cantrip level you have access to:

  • prestidigitation
  • mending
  • minor illusion
  • mage hand
  • message

At first level you have access to:

  • comprehend languages
  • disguise self
  • faerie fire
  • featherfall (possibly)
  • identify
  • silvery barbs
  • sleep
  • unseen servant

To get the most use out of this magic item, you need to go read through the bard spell list, and make notes about when you would want to use each spell. eg:

  • "if someone scores a critical hit on a party member, use silvery barbs to negate it"
  • "if someone is falling, use featherfall"
  • "if I need to hide, hide behind minor illusion"
  • "if attacked by lots of enemies with low hp, use sleep"
  • "if someone is down, use healing word"
  • "if I need to distract a big enemy, use dissonant whispers"

For the spells you actually choose for your character, consider giving priority to the ones with the Ritual tag (including comprehend languages and detect magic and identify) because you can cast those for free if you actually know them, but you'd still need a spell slot to cast them through your drum. These spells are normally bad picks because you won't use them very often, but that doesn't matter to you because you have access to all the spells.

You've written:

its scope is kinda large, so I'm having trouble grasping its capabilities. I get the feeling that there's something kinda crazy that I can do with it, but, since I'm new to playing DnD, I don't know what that would be.

The benefit of this item is that you have access to all of the bard spells (once you can cast them reliably). You don't have to choose which two or three are most likely to be useful. You don't have to say "well, this spell is only situationally useful so I'll skip it". You have them all.

For example, at the cantrip level you have access to:

  • prestidigitation
  • mending
  • minor illusion
  • mage hand
  • message

At first level you have access to:

  • comprehend languages
  • disguise self
  • faerie fire
  • featherfall (possibly)
  • identify
  • silvery barbs
  • sleep
  • unseen servant

To get the most use out of this magic item, you need to go read through the bard spell list, and make notes about when you would want to use each spell. eg:

  • "if someone scores a critical hit on a party member, use silvery barbs to negate it"
  • "if someone is falling a long distance, use featherfall"
  • "if I need to hide, hide behind minor illusion"
  • "if attacked by lots of enemies with low hp, use sleep"
  • "if someone is down, use healing word"
  • "if I need to distract a big enemy, use dissonant whispers"
  • "if something is dirty, use prestidigitation"

For the spells you actually choose for your character, consider giving priority to the ones with the Ritual tag (including comprehend languages and detect magic and identify) because you can cast those for free if you actually know them, but you'd still need a spell slot to cast them through your drum. These spells are normally bad picks because you won't use them very often, but that doesn't matter to you because you have access to all the spells.

Source Link
Dan B
  • 90.4k
  • 14
  • 198
  • 344
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