Questions tagged [rendertexture]
A texture to which content can be rendered.
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How to convert a dynamic VIewportTexture to a "static" one?
Assume there is a viewport that "looks" at some Sprite2D.
This viewport's view is providing the texture for a Sprite3D ...
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How to pass two RenderBuffers into one RenderTexture?
I have a Unity URP project and in the Scriptable Render Pipeline, I would like to create a RenderTexture and pass the depth and color buffer of the camera object as ...
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In Unity 2021.3.29, why is a total volumeDepth of just 100 for global texture arrays slowing down the entire game?
In order to apply the metaball effect on a pixel in the Dest RenderTexture, I need the minimum distance to every game object that is involved in generating the metaball effect for that pixel. This ...
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How to render a portion of a texture (upscaled) without affecting the border with SDL2?
I noticed that render a portion of the texture, upscaling it, it affects is border values with the proximity of the outside remaining parts of the texture (when not using Neareast neighbour ...
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Why is my RenderTexture y-flipped?
When drawing a very simple RenderTexture using Raylib, with the following POC code, the texture actually drawn is vertically inverted. Is that normal? If not, what ...
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`Graphics.Blit` into a render texture using a custom material outputs black
Context
I am writing a ScriptableImporter for a specialised image format (the specifics are not relevant). To do so, I need to semi-procedurally generate a ...
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Is it possible to extract both the color and the depth texture from one RenderTexture and use it in a Shader?
I can access the same with duplicating the cameras AND the rendertextures, but that seems like a lot of overkill of just getting the depth buffer.
I don't need a very precise depth buffer, so it can ...
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How to make background of render texture transparent in Unity
I am using render texture to display a model of a 3D character on a menu. I would like the background of the render texture to be made transparent. I have tried to make it transparent by editing the ...
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How to make shader graph RenderTexture deform effect more accurate?
I have followed a PolyToots tutorial (https://www.youtube.com/watch?v=3T8cKTQrMxk) to make a 'rug deform' effect.
This is great except for that the vertices aren't deforming faithfully enough to ...
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Render texture not rendering camera output correctly
I have a strange problem that I am not sure if it is a bug from Unity or not. I have render texture that renders camera output to a raw image. Camera looks at a object that consists of 2 parts: the ...
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Creating RTV for each array slice of a Texture2DArray
I'm trying to implement depth peeling onto a 2D texture array, where each array slice corresponds to a depth layer. In order to do this, I'd like to draw to subsequent array slices of this texture, ...
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correct matrix to draw mesh as flat object
I need to draw a tilemap for a 2d game. For that I created vertices with their relative positions already hard baked. The coordinates start top-left with (0f, 0f) and z is always 0.
I rendered them to ...
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Why is part of my render texture see-through in Unity?
I have a camera that is looking at an object with render texture output and I use that render texture on raw image in UI.
Object itself has 2 parts:
the ball
kind of a semi transparent mask.
And ...
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Sprite created with RenderTexture and ReadPixels() has multiplied colors
I'm working on a character generator that creates thumbnail sprites for each character. I'm using a separate camera that renders to a RenderTexture, which is used ...
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Multiple viewport resizing
I wonder how multiple viewports are handled in engines in terms of render targets buffers. Especially in the case of their resizing (for example changing the size of windows/viewports in Editor dock ...