I can access the same with duplicating the cameras AND the rendertextures, but that seems like a lot of overkill of just getting the depth buffer.
I don't need a very precise depth buffer, so it can easily be put in the alpha channel.
I can access the same with duplicating the cameras AND the rendertextures, but that seems like a lot of overkill of just getting the depth buffer.
I don't need a very precise depth buffer, so it can easily be put in the alpha channel.