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Questions tagged [virtual-reality]

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1 vote
1 answer
178 views

Using GPU in PC for GearVR

Usually GearVR + SamsungPhone are used both for rendering and displaying but I would like to use it only for displaying when it is plugged to PC. The reason is to get performance similar to Oculus ...
MykolaSharhan's user avatar
8 votes
2 answers
297 views

What methods/technologies to reduce required performance for virtual reality are there?

I'm interested in virtual reality, but according to some sources, less than 1% of computers in use today have the necessary performance to run modern VR games, granted many of them are not intended ...
Syzygy's user avatar
  • 183
1 vote
1 answer
697 views

Can Frameless rendering reduce latency? And, can FPGA do 3D rendering instead of GPU?

In virtual reality, the motion-to-photon time is very important. Oculus says it has to be less than 20ms. Maybe 10~15ms is better. Some people try to introduce Frameless rendering technology into VR. ...
Hao Zhang's user avatar
  • 109
4 votes
5 answers
1k views

Cloud based VR would be the future?

According to the following assumptions, I think Cloud based VR would be the future: 1) Real world scene rendering needs ray tracing or other complex computing graphics technologies. It needs a lot of ...
Hao Zhang's user avatar
  • 109
2 votes
0 answers
168 views

Converting from 360 degree vr to rectangular

What I am interested in doing is taking a 360 degree stereo video (Oculus Rift etc), and a description of how the viewing direction changes with time (rather than reading from gyroscopes) and then ...
John Allsup's user avatar
19 votes
4 answers
4k views

How is VR different from a monitor

Apparently Macintosh computers cannot handle the Oculus Rift, because of their 'inferior' graphics cards. But should VR not just be like an external monitor? And concerning computer graphics, how are ...
Hans's user avatar
  • 293
2 votes
0 answers
214 views

Free 3D Scene Simulation Framework [closed]

I want to visualize a scene with simple shapes (e.g. boxes, pyramides, etc.) and I am looking for a tool or framework in C/C++ to do this. Focus of the application is to parameterize the relative ...
dcfyg's user avatar
  • 21
3 votes
1 answer
2k views

VR stereo rendering with Instancing

I have been reading this paper by Timothy Wilson Fast Stereo Rendering for VR and it would suit our game engine (DirectX 11) to use this method of stereo rendering. I have managed to get the game ...
Garry Wallis's user avatar
14 votes
3 answers
3k views

VR and frustum culling

When rendering VR ( stereo view ) environments, do you guys recommend just doing 2 frustum checks for determining what is to be drawn during the frustum culling pass or is there some other check that ...
Garry Wallis's user avatar
16 votes
3 answers
2k views

What is "Scanline Racing"

I've heard a lot of people working on VR talk about scanline racing and that it's supposed to help improve latency for motion-to-photon. However, it isn't clear to me how this can be done with OpenGL....
Mokosha's user avatar
  • 1,144

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