Questions tagged [virtual-reality]
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25
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Using GPU in PC for GearVR
Usually GearVR + SamsungPhone are used both for rendering and displaying but I would like to use it only for displaying when it is plugged to PC. The reason is to get performance similar to Oculus ...
8
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2
answers
297
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What methods/technologies to reduce required performance for virtual reality are there?
I'm interested in virtual reality, but according to some sources, less than 1% of computers in use today have the necessary performance to run modern VR games, granted many of them are not intended ...
1
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1
answer
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Can Frameless rendering reduce latency? And, can FPGA do 3D rendering instead of GPU?
In virtual reality, the motion-to-photon time is very important. Oculus says it has to be less than 20ms. Maybe 10~15ms is better.
Some people try to introduce Frameless rendering technology into VR. ...
4
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5
answers
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Cloud based VR would be the future?
According to the following assumptions, I think Cloud based VR would be the future:
1) Real world scene rendering needs ray tracing or other complex computing graphics technologies. It needs a lot of ...
2
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0
answers
168
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Converting from 360 degree vr to rectangular
What I am interested in doing is taking a 360 degree stereo video (Oculus Rift etc), and a description of how the viewing direction changes with time (rather than reading from gyroscopes) and then ...
19
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4
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How is VR different from a monitor
Apparently Macintosh computers cannot handle the Oculus Rift, because of their 'inferior' graphics cards. But should VR not just be like an external monitor? And concerning computer graphics, how are ...
2
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0
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214
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Free 3D Scene Simulation Framework [closed]
I want to visualize a scene with simple shapes (e.g. boxes, pyramides, etc.) and I am looking for a tool or framework in C/C++ to do this. Focus of the application is to parameterize the relative ...
3
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1
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2k
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VR stereo rendering with Instancing
I have been reading this paper by Timothy Wilson Fast Stereo Rendering for VR
and it would suit our game engine (DirectX 11) to use this method of stereo rendering. I have managed to get the game ...
14
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3
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VR and frustum culling
When rendering VR ( stereo view ) environments, do you guys recommend just doing 2 frustum checks for determining what is to be drawn during the frustum culling pass or is there some other check that ...
16
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3
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What is "Scanline Racing"
I've heard a lot of people working on VR talk about scanline racing and that it's supposed to help improve latency for motion-to-photon. However, it isn't clear to me how this can be done with OpenGL....